Counter-Strike 2

Counter-Strike 2

Tuscan
brutesmaps  [developer] 10 Sep, 2014 @ 12:40am
09/10/2014 - Patch Notes
Patch 1.0
- reverted radar to an older version temporarily, will fix radar tomorrow
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Showing 1-15 of 15 comments
Pls rename the Map after a patch. thx :)
LilHowieDean 10 Sep, 2014 @ 1:37am 
Please do not rename the map. The whole point of the workshop is so you don't need to manage map versions and renaming maps makes my job harder.
de kapitein 10 Sep, 2014 @ 3:00am 
why are there so many invisible walls :/ can you update the textures to GO standard?
Taira 10 Sep, 2014 @ 3:42am 
now we cant jump on bridge as T? without boost or strafe jump?
leplubodeslapin 10 Sep, 2014 @ 4:00am 
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)
zp 10 Sep, 2014 @ 4:05am 
Lots of out of bounds issues that need to be fixed.

There's a very simple boost in A that allows players to walk out of bounds around almost the entire map (you can walk out of bounds between each bomb site very easily)
Last edited by zp; 10 Sep, 2014 @ 4:06am
Boxer[D] 10 Sep, 2014 @ 4:41am 
this map is very horribly made... wtf?
Mach1ne 10 Sep, 2014 @ 4:47am 
In Bomb Site A the 2 central palms hasn't collision with bullets, checked with showimpact
Last edited by Mach1ne; 10 Sep, 2014 @ 4:47am
Tom 10 Sep, 2014 @ 6:05am 
just fix the last 4 boosting spots brute ;)
https://www.youtube.com/watch?v=A7OVl-lGPpg
mangal 10 Sep, 2014 @ 8:34am 
Originally posted by Boxer:
this map is very horribly made... wtf?
Your inglish is very horribly made :D...wtf?
burning 10 Sep, 2014 @ 1:27pm 
Originally posted by leplubodeslapin:
There are 2 light_environment entities, with different configurations (brightness and angles/pitch). One is used during the compilation to compute the lightmap of the whole map, and the other one forces another configuration of lighting for the cascade shadows (the realtime lighting, ingame).
You really should delete this second light_environment in your 3D Skybox, it brings lots of huge graphic bugs ! Only 1 light_env is needed (for any kind of map)

^^^^ The improvement of shadows would make the map look better in a lot of places
Leo 15 Sep, 2014 @ 9:36am 
why is the map so pretty
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