Counter-Strike 2

Counter-Strike 2

Tuscan
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brutesmaps  [developer] 7 Nov, 2014 @ 2:50am
** OFFICIAL ** - 11/07/2014 - BETA 4.0 - bug reporting thread (only post bugs)
MAP VERSION - de_tuscan_b4.bsp

Please use this page for reporting bugs from now on.

To Speed Up Fixes:
- the location of the bug
- a screenshot or youtube video helps A LOT

** just post the bug, we don't need an explanation of why you think this is a bug or why it wasn't fixed, bugs only please **

anything non-bug related in this thread will be deleted.
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Showing 1-15 of 28 comments
EnTfy[i] 7 Nov, 2014 @ 7:46am 
So I know this isn't a specific point or area on the map, but it is happening in multiple locations. Certain walls do not register bullet impacts on them. I don't know why as I haven't decompiled the map, but a key one is a CT looking down Banana from Site. The wall there doesn't register bullets so you can't see whats being hit as well. This is a double issue because since the bullet effects can't register neither can blood which means at some points you'll never know if you hit someone.
DyS 7 Nov, 2014 @ 8:12am 
The palm tree on A got a really wide invisible wall that blocks every bullet or nades that gets in it way.
WARDEN 7 Nov, 2014 @ 9:09am 
The ladder in the entrace to sewers isnt usable
burning 7 Nov, 2014 @ 1:37pm 
for de_tuscan_b4

- stuck
http://i.imgur.com/OtX2unX.jpg

-unclipped stairs
http://i.imgur.com/1jXe1I2.jpg

-can still self boost on top there
http://i.imgur.com/qDoxE7d.jpg

-very noticible decal (?) fadein from T-spawn
http://i.imgur.com/ilgS4cE.jpg
http://i.imgur.com/iPWexj9.jpg

-spots where clipping gets players stuck in invisible corner
http://i.imgur.com/mzRjLeA.jpg
http://i.imgur.com/v306GbZ.jpg

-end of water very noticeable
http://i.imgur.com/wnhSSso.jpg

-clipping restricts movement in open area
http://i.imgur.com/casg0Yh.jpg

-green tarps here restrict player jumping (hits head)
http://i.imgur.com/gt0gGWI.jpg
http://i.imgur.com/240mkri.jpg

keep the updates coming
Last edited by burning; 7 Nov, 2014 @ 1:53pm
MUST FIX - biggest bug so far is the ladder

album: {LINK REMOVED} you can achieve the bomb one by jumping and throwing the bomb mid air

great job with cleaning the map up!

suspicious chair: {LINK REMOVED}

and it would be nice to be able to run over that smoothly:
{LINK REMOVED}

+bonus i absolutely love these newly added things:

sneaky way to check on enemies and creative nade spot: {LINK REMOVED}

the ability to peak through here: {LINK REMOVED}

this awsome wallbang truck: {LINK REMOVED}
Last edited by Husker; 7 Nov, 2014 @ 4:00pm
minor stuff:

album: {LINK REMOVED}

1. minor ledge or something if you hug the wall
2. climbing up those stairs feels wrong
more minor stuff:


can't run through here without getting stuck
{LINK REMOVED}
{LINK REMOVED}

i don't know if there is much you can do about this:
{LINK REMOVED}
{LINK REMOVED}

the ground looks kinda dark:
{LINK REMOVED}

(and there are still bugs present from b3 but you did say you would fix them in the b4 patch notes
eg: {LINK REMOVED} )


bonus: cool pop flash:

{LINK REMOVED}

you should also update the screenshots and load up screen shots

and i also love the blue building near t base :)
Last edited by Husker; 8 Nov, 2014 @ 11:30am
it's never fun to get stuck while running:

here are ledges and other places you get stuck in and ruin the fluidity of gameplay:

album: {LINK REMOVED}

minor graphical bugs:

album: {LINK REMOVED}

3. suspicious tree
4. you can see outside the world if you jump
6. pattern repeats itself

so far, so good. all the serious bugs seem to have been adressed and i find it more and more difficult to find bugs, great job! all we need is a graphical overhaul for some textures and we're in business
Last edited by Husker; 8 Nov, 2014 @ 2:53pm
76561198069734099 10 Nov, 2014 @ 4:45am 
Here's more, as usual.

I'd like to begin with a really cool suggestion, please consider it.

Please make this door bangable, because it would make sense and it would be sneaky beaky like and really awsome. (I'd be grateful for a response regarding this or simply implementing it would be even better xD ) -

{LINK REMOVED}

And this looks kinda plain, so maybe you could add one of your trademark banners like Brutes as a advertisement (western writing or something), it would be cool. Of course it's nothing game changing and not important, it would be a cool flashback of the previous maps or something.

{LINK REMOVED}

And the bugs:
speaking of wallbangs, not sure if this one is intentional:
{LINK REMOVED}

and minor stuff + a bomb grief I may have suggested at b3 but i'm not sure:
{LINK REMOVED}
{LINK REMOVED}
{LINK REMOVED}
{LINK REMOVED}
{LINK REMOVED}
Last edited by Husker; 10 Nov, 2014 @ 4:58am
76561198069734099 11 Nov, 2014 @ 5:38am 
Let's see what I've managed to find today (boost is most important thing):

first, here are some things you can remove for map optimization (you can't even see these things)

{LINK REMOVED}
{LINK REMOVED} (the 2 windows from the left)

and you can remove like 1 or 2 of the windows from here because no one is gonna really look there and admire 4 windows

you can see that these plants float:

{LINK REMOVED}
{LINK REMOVED}

invisible ledge that raises you up when you walk on it:
{LINK REMOVED}

Bombsite b Boost:
{LINK REMOVED}

and these:
{LINK REMOVED}
{LINK REMOVED} (i think i've posted this one from a different position)
{LINK REMOVED} (meh)
{LINK REMOVED}
Last edited by Husker; 11 Nov, 2014 @ 6:02am
burning 18 Nov, 2014 @ 5:34pm 
- visual error
http://i.imgur.com/wgrHb55.jpg

- more blocked/restricted movement
http://i.imgur.com/FypZPol.jpg
http://i.imgur.com/mXFgoqD.jpg
http://i.imgur.com/T2kXqYR.jpg
http://i.imgur.com/xFaEjuF.jpg

- new spindles have rectangular cliping, restricted and awkward movement
http://i.imgur.com/8DdM3bt.jpg <- this one makes it awkward to jump onto the barrels from some angles
http://i.imgur.com/6zQhOt9.jpg
http://i.imgur.com/LXNfNEw.jpg

- bad bullet collision on new large arches
http://i.imgur.com/xtkVxj6.jpg
http://i.imgur.com/jTafnPA.jpg
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