Arma 3
Realistic Driving Terrains REWRITE
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
R. Gonzalez  [udvikler] 27. dec. 2023 kl. 18:51
📋 REQUESTS AND SUGGESTIONS
I'm all ears
Sidst redigeret af R. Gonzalez; 26. okt. 2024 kl. 6:45
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Notaloli 28. dec. 2023 kl. 11:43 
So I wonder if you can add a option to deflate the tires, where you go up to each tire on ace and deflate them.
I figured out that you actually can deflate them if you give them vehicle damage, as shown here (https://imgur.com/a/NxiyjZE), comparing 0% damage to 10% damage, the tires sunk down, and in my honest opinion, it gave better traction performance because on 0% the vehicle was trying to flip on hard turns.

So a option to deflate the tires? And having to manually get out the vehicle and deflate them. Also I know some vehicles you are able to deflate and inflate the tires while inside a truck, but those are like the HMT vehicles.
R. Gonzalez  [udvikler] 28. dec. 2023 kl. 15:44 
@Notaloli

Dude... What would that help with anything? 😅
Misc.yn  [udvikler] 28. dec. 2023 kl. 21:17 
Deflating the tires in reality will help improve vehicle's ability to keep control on soft surfaces like snow or sand. It will need to adjust the whole parameter system of this mod. And can't ensure if there will be a general solution for all vehicles.
R. Gonzalez  [udvikler] 29. dec. 2023 kl. 2:12 
Oprindeligt skrevet af Misc.yn:
Deflating the tires in reality will help improve vehicle's ability to keep control on soft surfaces like snow or sand. It will need to adjust the whole parameter system of this mod. And can't ensure if there will be a general solution for all vehicles.

I got it now... It doesn't had connection with unstucking, but with driving response...
Misc.yn  [udvikler] 29. dec. 2023 kl. 6:25 
Oprindeligt skrevet af RicGonzalez:
Oprindeligt skrevet af Misc.yn:
Deflating the tires in reality will help improve vehicle's ability to keep control on soft surfaces like snow or sand. It will need to adjust the whole parameter system of this mod. And can't ensure if there will be a general solution for all vehicles.

I got it now... It doesn't had connection with unstuck, but with driving response...

not exactly. It has some help on avoid stuck, just like you using ski board a on snow, larger connection area to avoid stuck. p = F / A as the definition of Pressure is telling.

But I don't come up with other ways to make the tires looks like deflated except add damage value to wheels. But that is obviously not a appropriate way.
Sidst redigeret af Misc.yn; 29. dec. 2023 kl. 20:22
Patapignouf 29. dec. 2023 kl. 16:08 
Hello, congratulation for your work on this mod of a mod :p
Is it possible to add support for another map (Korsac for exemple).
At least place a default value with a setting for unknown surface type ?
R. Gonzalez  [udvikler] 30. dec. 2023 kl. 3:55 
Oprindeligt skrevet af Patapignouf:
Hello, congratulation for your work on this mod of a mod :p
Is it possible to add support for another map (Korsac for exemple).
At least place a default value with a setting for unknown surface type ?

Misc made some updates with terrains, and, we will be putting into the mod on the next update

About adding a setting to manually insert terrain types... I myself thought of that earlier and I'll be discussing with Misc about it

Tbnks for the suggestions

Wait one
Sidst redigeret af R. Gonzalez; 30. dec. 2023 kl. 3:57
R. Gonzalez  [udvikler] 30. dec. 2023 kl. 19:49 
Oprindeligt skrevet af Patapignouf:
Hello, congratulation for your work on this mod of a mod :p
Is it possible to add support for another map (Korsac for exemple).
At least place a default value with a setting for unknown surface type ?

@Patapignouf

Updated and tested in Korsac. All working fine

Tell us if you have any trouble.

About adding the setting for uunknown surface types, that will be a work for later

Regards!
Patapignouf 2. jan. 2024 kl. 13:02 
@RizGonzalez,
Thanks for the quick answer ! It works very well on Korsac now !

Ok, thanks for the information, i'll follow your developement.

Regards !
Mr. Remember 2. jan. 2024 kl. 22:53 
Would love to see some compatibility for the SRV Lynx Mod. It acts wild and bounces all over the place when driving off road especially, even after adding it to the 4x4 compatibility CBA Setting. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2833301926&searchtext=srv
R. Gonzalez  [udvikler] 3. jan. 2024 kl. 5:19 
Oprindeligt skrevet af Mr. Remember:
Would love to see some compatibility for the SRV Lynx Mod. It acts wild and bounces all over the place when driving off road especially, even after adding it to the 4x4 compatibility CBA Setting.

Got it...

Will be done by the end of the day.
Stay tunned
Sidst redigeret af R. Gonzalez; 3. jan. 2024 kl. 5:19
Jacali 4. jan. 2024 kl. 9:55 
Hi, nice work! I'm glad that RT is being worked on once again. Is it possible to make this version compatible with Vidda? I've tested it but it didn't seem to work. The speed/terrain damage system worked but stuck/bump system didn't seem to work.

Here are some classnames for Vidda's surfaces that I've used to make it work with the original RT. I know that there is a class name for the river (dryed) as well, but I cannot remember what it was called.

class bludrocks: Default { stonytestmacro};
class bludgressv: Default { drygressgreentestmacro};
class bludsnjo: Default { Thicksoftsnowtestmacro}; //SNOWWWWWWWWWWWWWWWW

Furthermore, I'm also waiting for the Global Mobilization compatibility. Perhaps one day we'll see one. Fingers crossed.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1282716647
R. Gonzalez  [udvikler] 4. jan. 2024 kl. 12:18 
Oprindeligt skrevet af Jacali:
Hi, nice work! I'm glad that RT is being worked on once again. Is it possible to make this version compatible with Vidda? I've tested it but it didn't seem to work. The speed/terrain damage system worked but stuck/bump system didn't seem to work.

......
Hello my friend!

Tnks for reaching out

Appreciate your interest, and yeah, there should be no problem in adding a compatibilty for those terrains

As well as the GM compat, just give me a couple of days and I'll update it all together
Jacali 5. jan. 2024 kl. 10:16 
Oprindeligt skrevet af RicGonzalez:
Oprindeligt skrevet af Jacali:
Hi, nice work! I'm glad that RT is being worked on once again. Is it possible to make this version compatible with Vidda? I've tested it but it didn't seem to work. The speed/terrain damage system worked but stuck/bump system didn't seem to work.

......
Hello my friend!

Tnks for reaching out

Appreciate your interest, and yeah, there should be no problem in adding a compatibilty for those terrains

As well as the GM compat, just give me a couple of days and I'll update it all together
Thanks! Highly appreciated!
ZippedTrojan 8. jan. 2024 kl. 4:55 
[Pt-BR] Olá pessoal!

Ótimo trabalho até aqui. Vem para dar uma sugestão. Não sei se o CBA permite essa manipulação, mas sei que o Arma tem leitura sobre em qual marcha o veículo está. Será que conseguimos fazer esse mote ter a opção de marcha manual ao invés de automática?

[En] Hey guys!

Great work so far. Come to make a suggestion. I don't know if the CBA allows this manipulation, but I know that the Arma has a reading on which gear the vehicle is in. Can we make this mod have the option of manual gearing instead of automatic?
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