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Description="The AO is a little quieter than expected, it's probably nothing to worry about."
Description="In combat size and weight can give a critical advantage. HP up to 20 increases crit chance and Armor up to 3 increases crit damage."
Description="This area is a deadly place to fight. Flanking and close range shots are more effective."
Description="Strong, gusting winds make shots at medium to long range, less accurate."
Description="Conditions in the AO are very unpleasant, most non-robotic units will suffer slightly reduced mobility, aim and dodge, this effect is increased in tundra, arid and xenoform biomes."
Description="This is a deadly place to fight. Damage from all units, friend and foe, is increased by 25%."
Description="This location favours close range and bloody fighting. Increased damage in melee, and with any weapon, aim and crit damage to enemies within 4 tiles."
Description="The cover here sparse and the sight lines are quite open. Cover provides less defence."
Description="The terrain here is very dense, and longer range shots are harder to hit depending on the target's cover. Units also have reduced sight and detection radius."
Description="The high ground is unsafe in the AO, defence is reduced for units which are in elevated positions."
Description="The high ground advantage is important here. Aim and defence is increased for units in elevated positions."
Description="Everyone in the AO is on edge and nerves are frayed. Will and stealth is reduced, and reaction fire is more accurate for biological units."
Description="Everyone is keeping a close watch on their flanks. Flanking shots are 25% less likely to critically hit."
Description="Everyone is highly focused, reaction fire is much more effective, units have substantially increased dodge against non-reaction fire."
Description="Something in the AO is causing units to be able to use their abilities more often."
Description="Something present in the AO empowers those who take a life."
Description="The heights in the AO are unsettling, aim is reduced when on high ground."
Description="You can't shoot what you can't see. XCOM units start missions with phantom concealment and are more stealthy, but have a reduced sight radius. Once per turn XCOM units can enter stealth after attacking an enemy. Non-XCOM units have a chance to vanish at the start of their turn."
Description="It's dangerous out there, don't go alone. Units gain defence from visible allies."
Description="Forces in the AO are highly motivated to win, no matter the odds. Units gain aim and crit chance for visible enemies."
Description="Everyone gets a second chance here. Once per turn there is a 50% chance that this unit will gain an action point after missing a shot."
Description="Stung pride motivates all combatants to do better. Missed shots increase aim by +5 up to a maximum of +25."
Description="Forces in the AO are determined to fight on, in spite of their injuries. Units with less than 60% of their original HP gain a 15% boost to defence and crit resistance."
Description="The ground conditions in the AO are poor, heavier units may get bogged down. Units with more than 1 point of armour have their mobility reduced and will be unable to dodge."
Description="Injuries can make troops much less able to fight effectively. Units which fall below 60% HP loose will, hack defence, mobility and dodge."
Description="The ground conditions in the AO are slippery, faster units may struggle here. Units with a mobility of more than 13 will have their mobility reduced by 35%."
Description="'See all those ADVENT down there? Watch this.' Once per turn, killing an enemy at a lower elevation grants a Run and Gun action point."
Description="'They're always watching y'hear! Move a muscle and BLAM!' All units gain Covering fire and Ever Vigilant."
Description="This is a place for hunters, seen by one, a target for all. All units gain Squadsight and Long Watch."
Description="Combatants in the AO are keyed up, expecting a fight, and ready to react aggressively to contact. All forces gain Forward Operator and Reflex, granting bonus AP when making contact with the enemy and on receiving fire."
Description="Forces in the AO are well prepared for defensive fighting. All forces gain Waylay, granting extra over overwatch shots per remaining action point."
Description="The AO is meticulously mapped out, and advanced command and control systems are in use by both sides. All forces receive Holo Targeting."
Description="Precision is overrated. Missed shots still cause one damage."
Description="Don't let a kill breed complacency, capitalise on your advantage. All units gain Implacable and Untouchable, kills grant an immediate movement action and the next attack against the killer during the enemy turn will miss."
Description="Something is messing with the flow of time in the AO, a numerical advantage may not be so strong here. Units have a chance to lose an action point when another unit on their team takes an action. Turn timers will be extended substantially."
Description="Reaper operatives have prepared this site in advance. Numerous explosives have been placed in the AO, and our forces have a version of the Remote Start ability."
Description="The team is very well prepared, arguably even carrying a little too much gear. Consumable items in the utility slot gain an additional use, but mobility is decreased by one.
Description="The atmosphere in the AO is literally electric. Melee attacks against a unit will in return suffer a powerful electric shock which may set the attacker on fire. This unit's Electrical damage is increased by 1."
Description="It looks like we might have a hard time approaching the AO, expect the team to take some hits. Xcom units have a chance to take a small amount of damage at the start of the mission."
Description="It seems that the supplies for this mission have been stored in poor conditions, compromising the quality of the ammunition. When XCOM units fire their primary weapon there is a chance to empty the magazine."
Description="No time for questions, no time for mercy. XCOM forces get Shoot First, causing them to sometimes take a reaction shot on contact with the enemy. Enemy forces get Don't Ask Questions, causing them to Overwatch often on contact with the enemy."
Description="Something is affecting the flow of time in the AO, shots seem to move in slow motion. All units have increased dodge, especially against reaction fire."
Description="In this environment the decision to go loud needs to be carefully considered, lest one draw too much attention. All units gain 10 defence, for each ranged attack units lose 15 defence until the start of the next turn."
Description="Much of the AO seems to have been constructed on a tight budget or is otherwise decaying. All units do increased damage to cover. Units also get less defence against ranged attacks made through cover."
Description="The cover available in the AO is very sturdy and provides excellent protection. All units do reduced damage to cover. Units also get increased defence against ranged attacks made through cover and full cover grants 1 damage reduction."
Description="ADVENT surveillance managed to track our approach, they know we are here and will be harder to ambush. Our team will not have concealment at the start of this operation."
Description="This area has been sprayed with benign nanomachines by ADVENT. All biological units in the AO will regain 2 health a turn when injured, up to a maximum of 8 regenerated health."
Description="Something in the AO is limiting the power of psionic powers substantially, and fortifying the minds of those who fight here. Biological units are immune to most metal status effects. Psionic Offence, as well as Mental and Psi damage are reduced substantially."
Description="This mission will benefit from some careful use of teamwork and soldiers who work well together. Bonded units will gain extra uses of Teamwork and Dual-Strike."
Description="Details of the mission plan call for operators who are able to act in unison. Units which are deployed without a bondmate will suffer reduced Aim, Defence and Will. Units which deploy with a bondmate will instead get a buff to those stats."
Description="The transformative power of the elders lays heavily on this region, unlocking the true potential of any organic beings who pass through it. Organic units in the AO will have their true potential unlocked somehow. They have a chance to receive randomly boosted stats, some of this effect may even be permanent."
Description="Every kill comes with a price. Each kill a unit makes slightly reduces it's will and defence for the rest of the mission."
Description="The AO is a little quieter than expected, it's probably nothing to worry about."
Description="This should never appear on a mission. If you see it there is a problem."
Dark Forest
Shoot First & Don't Ask Questions
Turn About
Disabled because they're not implemented or disabled due to balancing concerns?