XCOM 2
SAVAGE Sitreps: Tactical Troubles
 This topic has been pinned, so it's probably important
Hudson Savage  [developer] 29 Dec, 2023 @ 11:24pm
Mod Contents List
Thanks Stukov!
Last edited by Hudson Savage; 30 Dec, 2023 @ 6:53pm
< >
Showing 1-9 of 9 comments
Kexx 29 Dec, 2023 @ 11:50pm 
I know 50 is a lot, but it'd be nice if we could see a list somewhere, so we know what we're getting into. Personally, any Sustain-themed or Blind-themed SITREPs for me are deal breakers, and I'm sure for many others they too have their own deal-breakers as well.
Stukov81-T.TV 30 Dec, 2023 @ 12:06am 
2
SAVSIT_TTBlank
FriendlyName="All Quiet"
Description="The AO is a little quieter than expected, it's probably nothing to worry about."

SAVSIT_CriticalMass
FriendlyName="Critical Mass"
Description="In combat size and weight can give a critical advantage. HP up to 20 increases crit chance and Armor up to 3 increases crit damage."

SAVSIT_CritZone
FriendlyName="Crit Zone"
Description="This area is a deadly place to fight. Flanking and close range shots are more effective."

SAVSIT_HighWinds
FriendlyName="High Winds"
Description="Strong, gusting winds make shots at medium to long range, less accurate."

SAVSIT_ChillingWinds
FriendlyName="Grim Conditions"
Description="Conditions in the AO are very unpleasant, most non-robotic units will suffer slightly reduced mobility, aim and dodge, this effect is increased in tundra, arid and xenoform biomes."

SAVSIT_KillingGround
FriendlyName="Killing Ground"
Description="This is a deadly place to fight. Damage from all units, friend and foe, is increased by 25%."

SAVSIT_BloodyWork
FriendlyName="Bloody Work"
Description="This location favours close range and bloody fighting. Increased damage in melee, and with any weapon, aim and crit damage to enemies within 4 tiles."

SAVSIT_OpenTerrain
FriendlyName="Open Terrain"
Description="The cover here sparse and the sight lines are quite open. Cover provides less defence."

SAVSIT_CloseTerrain
FriendlyName="Close Terrain"
Description="The terrain here is very dense, and longer range shots are harder to hit depending on the target's cover. Units also have reduced sight and detection radius."

SAVSIT_PrecariousHeights
FriendlyName="Precarious Heights"
Description="The high ground is unsafe in the AO, defence is reduced for units which are in elevated positions."

SAVSIT_GetHigh
FriendlyName="Get High"
Description="The high ground advantage is important here. Aim and defence is increased for units in elevated positions."

SAVSIT_OnEdge
FriendlyName="On Edge"
Description="Everyone in the AO is on edge and nerves are frayed. Will and stealth is reduced, and reaction fire is more accurate for biological units."

SAVSIT_WatchTheFlanks
FriendlyName="Watch The Flanks"
Description="Everyone is keeping a close watch on their flanks. Flanking shots are 25% less likely to critically hit."

SAVSIT_HyperFocused
FriendlyName="Hyper Focused"
Description="Everyone is highly focused, reaction fire is much more effective, units have substantially increased dodge against non-reaction fire."

SAVSIT_GoodToGo
FriendlyName="Automatic Override"
Description="Something in the AO is causing units to be able to use their abilities more often."

SAVSIT_BloodGrounds
FriendlyName="Blood Grounds"
Description="Something present in the AO empowers those who take a life."

SAVSIT_Vertigo
FriendlyName="Vertigo"
Description="The heights in the AO are unsettling, aim is reduced when on high ground."

SAVSIT_DarkForest
FriendlyName="Dark Forest"
Description="You can't shoot what you can't see. XCOM units start missions with phantom concealment and are more stealthy, but have a reduced sight radius. Once per turn XCOM units can enter stealth after attacking an enemy. Non-XCOM units have a chance to vanish at the start of their turn."

SAVSIT_SafteyInNumbers
FriendlyName="Safety In Numbers"
Description="It's dangerous out there, don't go alone. Units gain defence from visible allies."

SAVSIT_BeatTheOdds
FriendlyName="Beat The Odds"
Description="Forces in the AO are highly motivated to win, no matter the odds. Units gain aim and crit chance for visible enemies."

SAVSIT_ASecondChance
FriendlyName="A Second Chance"
Description="Everyone gets a second chance here. Once per turn there is a 50% chance that this unit will gain an action point after missing a shot."

SAVSIT_StungPride
FriendlyName="Stung Pride"
Description="Stung pride motivates all combatants to do better. Missed shots increase aim by +5 up to a maximum of +25."

SAVSIT_Defiance
FriendlyName="Defiance"
Description="Forces in the AO are determined to fight on, in spite of their injuries. Units with less than 60% of their original HP gain a 15% boost to defence and crit resistance."

SAVSIT_BoggedDown
FriendlyName="Bogged Down"
Description="The ground conditions in the AO are poor, heavier units may get bogged down. Units with more than 1 point of armour have their mobility reduced and will be unable to dodge."

SAVSIT_DebilitatingWounds
FriendlyName="Debilitating Wounds"
Description="Injuries can make troops much less able to fight effectively. Units which fall below 60% HP loose will, hack defence, mobility and dodge."

SAVSIT_Slippery
FriendlyName="Slippery"
Description="The ground conditions in the AO are slippery, faster units may struggle here. Units with a mobility of more than 13 will have their mobility reduced by 35%."

SAVSIT_ViewToAKill
FriendlyName="A View to a Kill"
Description="'See all those ADVENT down there? Watch this.' Once per turn, killing an enemy at a lower elevation grants a Run and Gun action point."

SAVSIT_AlwaysWatching
FriendlyName="They're Always Watching"
Description="'They're always watching y'hear! Move a muscle and BLAM!' All units gain Covering fire and Ever Vigilant."

SAVSIT_HuntingGrounds
FriendlyName="Hunting Grounds"
Description="This is a place for hunters, seen by one, a target for all. All units gain Squadsight and Long Watch."

SAVSIT_CONTACT
FriendlyName="CONTACT!"
Description="Combatants in the AO are keyed up, expecting a fight, and ready to react aggressively to contact. All forces gain Forward Operator and Reflex, granting bonus AP when making contact with the enemy and on receiving fire."

SAVSIT_OverwatchOvertime
FriendlyName="Overwatch Overtime"
Description="Forces in the AO are well prepared for defensive fighting. All forces gain Waylay, granting extra over overwatch shots per remaining action point."

SAVSIT_HolographicBattlefield
FriendlyName="Holographic Battlefield"
Description="The AO is meticulously mapped out, and advanced command and control systems are in use by both sides. All forces receive Holo Targeting."

SAVSIT_CloseEnough
FriendlyName="Close Enough"
Description="Precision is overrated. Missed shots still cause one damage."

SAVSIT_CantStopWontStop
FriendlyName="Can't Stop, Won't Stop"
Description="Don't let a kill breed complacency, capitalise on your advantage. All units gain Implacable and Untouchable, kills grant an immediate movement action and the next attack against the killer during the enemy turn will miss."

SAVSIT_TurnAbout
FriendlyName="Turn About"
Description="Something is messing with the flow of time in the AO, a numerical advantage may not be so strong here. Units have a chance to lose an action point when another unit on their team takes an action. Turn timers will be extended substantially."

SAVSIT_RiggedToBlow
FriendlyName="Rigged To Blow"
Description="Reaper operatives have prepared this site in advance. Numerous explosives have been placed in the AO, and our forces have a version of the Remote Start ability."

SAVSIT_KitchenSink
FriendlyName="Kitchen Sink"
Description="The team is very well prepared, arguably even carrying a little too much gear. Consumable items in the utility slot gain an additional use, but mobility is decreased by one.

SAVSIT_ChargedAtmosphere
FriendlyName="Charged Atmosphere"
Description="The atmosphere in the AO is literally electric. Melee attacks against a unit will in return suffer a powerful electric shock which may set the attacker on fire. This unit's Electrical damage is increased by 1."

SAVSIT_RoughInsertion
FriendlyName="Rough Insertion"
Description="It looks like we might have a hard time approaching the AO, expect the team to take some hits. Xcom units have a chance to take a small amount of damage at the start of the mission."

SAVSIT_BadSupplies
FriendlyName="Bad Supplies"
Description="It seems that the supplies for this mission have been stored in poor conditions, compromising the quality of the ammunition. When XCOM units fire their primary weapon there is a chance to empty the magazine."

SAVSIT_ShootFirstDontAskQuestions
FriendlyName="Shoot First & Don't Ask Questions"
Description="No time for questions, no time for mercy. XCOM forces get Shoot First, causing them to sometimes take a reaction shot on contact with the enemy. Enemy forces get Don't Ask Questions, causing them to Overwatch often on contact with the enemy."

SAVSIT_BulletTime
FriendlyName="Bullet Time"
Description="Something is affecting the flow of time in the AO, shots seem to move in slow motion. All units have increased dodge, especially against reaction fire."

SAVSIT_LitUp
FriendlyName="Lit Up"
Description="In this environment the decision to go loud needs to be carefully considered, lest one draw too much attention. All units gain 10 defence, for each ranged attack units lose 15 defence until the start of the next turn."

SAVSIT_FlimsyCover
FriendlyName="Flimsy Cover"
Description="Much of the AO seems to have been constructed on a tight budget or is otherwise decaying. All units do increased damage to cover. Units also get less defence against ranged attacks made through cover."

SAVSIT_SturdyCover
FriendlyName="Sturdy Cover"
Description="The cover available in the AO is very sturdy and provides excellent protection. All units do reduced damage to cover. Units also get increased defence against ranged attacks made through cover and full cover grants 1 damage reduction."

SAVSIT_Spotted
FriendlyName="Spotted"
Description="ADVENT surveillance managed to track our approach, they know we are here and will be harder to ambush. Our team will not have concealment at the start of this operation."

SAVSIT_RegenerativeNanomachines
FriendlyName="Regenerative Nanomachines"
Description="This area has been sprayed with benign nanomachines by ADVENT. All biological units in the AO will regain 2 health a turn when injured, up to a maximum of 8 regenerated health."

SAVSIT_PsionicNullZone
FriendlyName="Psionic Null-Zone"
Description="Something in the AO is limiting the power of psionic powers substantially, and fortifying the minds of those who fight here. Biological units are immune to most metal status effects. Psionic Offence, as well as Mental and Psi damage are reduced substantially."

SAVSIT_TeamworkDreamWork
FriendlyName="Teamwork Makes the Dream Work"
Description="This mission will benefit from some careful use of teamwork and soldiers who work well together. Bonded units will gain extra uses of Teamwork and Dual-Strike."

SAVSIT_TwoHeadsAreBetter
FriendlyName="Two Heads Are Better"
Description="Details of the mission plan call for operators who are able to act in unison. Units which are deployed without a bondmate will suffer reduced Aim, Defence and Will. Units which deploy with a bondmate will instead get a buff to those stats."

SAVSIT_TruePotential
FriendlyName="True Potential"
Description="The transformative power of the elders lays heavily on this region, unlocking the true potential of any organic beings who pass through it. Organic units in the AO will have their true potential unlocked somehow. They have a chance to receive randomly boosted stats, some of this effect may even be permanent."

SAVSIT_KillersComeuppance
FriendlyName="Killer's Comeuppance"
Description="Every kill comes with a price. Each kill a unit makes slightly reduces it's will and defence for the rest of the mission."

SAVSIT_TTBlankAmbush
FriendlyName="All Quiet"
Description="The AO is a little quieter than expected, it's probably nothing to worry about."

SAVSIT_TTBackDummy
FriendlyName="SAVSIT_TTBackDummy"
Description="This should never appear on a mission. If you see it there is a problem."
LeyShade 30 Dec, 2023 @ 9:49am 
A truly savage list, that can only be twisted and abominised. Great work, both of you.
Hudson Savage  [developer] 30 Dec, 2023 @ 6:20pm 
To be clear, the TTBlank and TTBackDummy ones should never appear, they are just part of a work around for an issue I was having.
Hudson Savage  [developer] 30 Dec, 2023 @ 6:52pm 
Also note the following Sitreps are disabled for now:
Dark Forest
Shoot First & Don't Ask Questions
Turn About
LeyShade 30 Dec, 2023 @ 6:55pm 
Originally posted by Hudson Savage:
Also note the following Sitreps are disabled for now:
Dark Forest
Shoot First & Don't Ask Questions
Turn About

Disabled because they're not implemented or disabled due to balancing concerns?
Hudson Savage  [developer] 30 Dec, 2023 @ 7:01pm 
Totally broken, don't work at all, maybe crash your game, maybe kill your cat, SCP class Ketter, chance of global catastrophe.
LeyShade 30 Dec, 2023 @ 7:08pm 
Well we heard ''totally safe to enable with no negative consequences'', so cya soon after we've another PC to explode =)
Hudson Savage  [developer] 30 Dec, 2023 @ 7:14pm 
<<Darth Vader Noooooooooooo!>>
Last edited by Hudson Savage; 30 Dec, 2023 @ 7:14pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50