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The game has not crashed.
[main_loop]
[00:00:18] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel06' (/texture/fx/particle/tracewheel06.ebm, 4)
[00:00:19] /texture/fx/trace.bmp: No MIP levels! (/texture/default.etf, 8)
[00:00:21] GUI: Close active normal page page_launcher_editor
[00:00:21] GUI: Show page page_scene_editor with mods [ 2 unique]
[00:00:21] GUI: Activate page page_scene_editor
[00:00:46] Loading map 'multi/dcg_wasteland'...[00:00:46] Exit game mode
[00:00:46] Media file "/sound/mission/multi/dcg_wasteland/story" not found (eDeviceMedia.cpp:400) @ [main_loop]
[00:00:46] Bitmap "/interface/cursor/zenite_on" not found! Using checker. (/set/stuff/autoguns/heavy_stubber, 26)
[00:00:46] Bitmap "/interface/cursor/zenite_reload" not found! Using checker. (/set/stuff/autoguns/heavy_stubber, 27)
[00:00:46] Bitmap "/interface/cursor/lasgun_on" not found! Using checker. (/set/stuff/blaster.pattern, 13)
[00:00:46] Bitmap "/interface/cursor/lasgun_reload" not found! Using checker. (/set/stuff/blaster.pattern, 14)
[00:00:46] Bitmap "/interface/cursor/aim_blaster" not found! Using checker. (/set/stuff/blaster.pattern, 19)
[00:00:46] Bitmap "/interface/cursor/aim_blaster_reload" not found! Using checker. (/set/stuff/blaster.pattern, 20)
[00:00:46] Bitmap "/interface/cursor/eld_aim_5" not found! Using checker. (/set/stuff/gun/lascannon/fireprism, 39)
[00:00:46] Bitmap "/interface/cursor/eld_aim_5_reload" not found! Using checker. (/set/stuff/gun/lascannon/fireprism, 40)
[00:00:46] Bitmap "/interface/cursor/zenite_on" not found! Using checker. (/set/stuff/gun/lascannon/mech_cannon.gun, 28)
[00:00:46] Bitmap "/interface/cursor/zenite_reload" not found! Using checker. (/set/stuff/gun/lascannon/mech_cannon.gun, 29)
[00:00:51] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel06' (/texture/fx/particle/tracewheel06.ebm, 4)
[00:00:51] /texture/fx/trace.bmp: No MIP levels! (/texture/default.etf, 8)
[00:00:55] Enumerator : can't find "enumerator" bones for panzer3f[0x0 actor] (/map/multi/dcg_wasteland/map, 60506)
[00:00:55] Enumerator : can't find "enumerator" bones for panzer3j[0x0 actor] (/map/multi/dcg_wasteland/map, 60611)
[00:00:55] Enumerator : can't find "enumerator" bones for panzer3j1[0x0 actor]
[00:01:54]
***************** Exception *****************
[00:01:54] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>> entitySpawn
>> spawn cckw_redball[0x2 actor]
> file "/sound/vehicle/wheels/overlay/folder.set"
3: ("vehicle_overlays_small"«)
4: }
CALL TO ARMS - GATES OF HELL Editor - v1.049.0 - editor x64
2025.01.17 15:01 - x64 - 6507ba3ec - 0x01417EAF
Specs:
GPU: 3060
24GBs of RAM
CPU: AMD Ryzen 7 3700X 8-Core
SSD: WD_BLACK SN770 2TB
Attempted to load a Map up in editor
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> scene:init
>> spawn blitz3_6[0x271d actor]
> file "/sound/vehicle/wheels/overlay/folder.set"
3: ("vehicle_overlays_small"«)
4: }
CALL TO ARMS - GATES OF HELL - v1.049.0 - standard x64
2025.01.17 15:00 - x64 - 6507ba3ec - 0x01623E0A
Here you go