Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

WAR OF THE WORLDS MOD 1.11V UPDATED (7/12/2025)
76561198142977735  [developer] 30 Dec, 2023 @ 3:48am
REPORT BUGS HERE
If you are able to send a video on replicated the bug please give a link to a video.

if the game crash with an error please send the game.log file so we can get an exact answer and not the standard crash report u get.


HOW TO GET THE GAME.LOG FILE - These guidelines apply to everyone. Make sure none of the following points are missing from your report
Please keep to 1 thread per person
Attach the logs found in Game log:
C:\Users[your_name]\Documents\My Games\gates of hell\log\game.log
or
C:\Users[your_name]\AppData\Local\digitalmindsoft\gates of hell\log\game.log

MiniDumps:
C:\Users[your_name]\Documents\My Games\gates of hell\log\minidumps
or
C:\Users[your_name]\AppData\Local\digitalmindsoft\gates of hell\log\minidumps
Attach PC specs, Processor, RAM, GPU etc.
Describe in detail how the crash/issue occurred prior to it happening
< >
Showing 1-11 of 11 comments
Running this in MP with myself playing the US and another playing the tripods, he can see the tripods and I can hear them, he cannot use weapons in manual control, and once I spawn a second unit past the first squad I can no longer order units to do anything, but I can still manual control.

The game has not crashed.
76561198142977735  [developer] 12 Jan, 2024 @ 5:26pm 
Originally posted by Bob & Lethal Company:
Running this in MP with myself playing the US and another playing the tripods, he can see the tripods and I can hear them, he cannot use weapons in manual control, and once I spawn a second unit past the first squad I can no longer order units to do anything, but I can still manual control.

The game has not crashed.
could u show a video for better explanation
Getting an Error everytime i try to shoot the lasers myself in direct control. it gives me the error "missing projectile". Also the tripod was not shooting at the enemy on its own :( Great mod though. I love the design and specially the animations. I am sure we will find a solution.
SpecOps FR 15 Nov, 2024 @ 3:47pm 
games crash when activating mods
Zhuriek 15 Dec, 2024 @ 11:09am 
It crashes when I activate the mod
Hamrat 31 Dec, 2024 @ 4:53am 
Activate mod.. appys mod then goes back to steam window any ideas please
76561198142977735  [developer] 31 Dec, 2024 @ 6:11pm 
the mod hasnt been updated in forever
can you fix the mod. please?
Crash Log (Cut Down):

[main_loop]
[00:00:18] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel06' (/texture/fx/particle/tracewheel06.ebm, 4)
[00:00:19] /texture/fx/trace.bmp: No MIP levels! (/texture/default.etf, 8)
[00:00:21] GUI: Close active normal page page_launcher_editor
[00:00:21] GUI: Show page page_scene_editor with mods [ 2 unique]
[00:00:21] GUI: Activate page page_scene_editor
[00:00:46] Loading map 'multi/dcg_wasteland'...[00:00:46] Exit game mode
[00:00:46] Media file "/sound/mission/multi/dcg_wasteland/story" not found (eDeviceMedia.cpp:400) @ [main_loop]
[00:00:46] Bitmap "/interface/cursor/zenite_on" not found! Using checker. (/set/stuff/autoguns/heavy_stubber, 26)
[00:00:46] Bitmap "/interface/cursor/zenite_reload" not found! Using checker. (/set/stuff/autoguns/heavy_stubber, 27)
[00:00:46] Bitmap "/interface/cursor/lasgun_on" not found! Using checker. (/set/stuff/blaster.pattern, 13)
[00:00:46] Bitmap "/interface/cursor/lasgun_reload" not found! Using checker. (/set/stuff/blaster.pattern, 14)
[00:00:46] Bitmap "/interface/cursor/aim_blaster" not found! Using checker. (/set/stuff/blaster.pattern, 19)
[00:00:46] Bitmap "/interface/cursor/aim_blaster_reload" not found! Using checker. (/set/stuff/blaster.pattern, 20)
[00:00:46] Bitmap "/interface/cursor/eld_aim_5" not found! Using checker. (/set/stuff/gun/lascannon/fireprism, 39)
[00:00:46] Bitmap "/interface/cursor/eld_aim_5_reload" not found! Using checker. (/set/stuff/gun/lascannon/fireprism, 40)
[00:00:46] Bitmap "/interface/cursor/zenite_on" not found! Using checker. (/set/stuff/gun/lascannon/mech_cannon.gun, 28)
[00:00:46] Bitmap "/interface/cursor/zenite_reload" not found! Using checker. (/set/stuff/gun/lascannon/mech_cannon.gun, 29)
[00:00:51] Automatic MIP generation not supported. Bitmap: '/texture/fx/particle/tracewheel06' (/texture/fx/particle/tracewheel06.ebm, 4)
[00:00:51] /texture/fx/trace.bmp: No MIP levels! (/texture/default.etf, 8)
[00:00:55] Enumerator : can't find "enumerator" bones for panzer3f[0x0 actor] (/map/multi/dcg_wasteland/map, 60506)
[00:00:55] Enumerator : can't find "enumerator" bones for panzer3j[0x0 actor] (/map/multi/dcg_wasteland/map, 60611)
[00:00:55] Enumerator : can't find "enumerator" bones for panzer3j1[0x0 actor]
[00:01:54]
***************** Exception *****************
[00:01:54] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>> entitySpawn
>> spawn cckw_redball[0x2 actor]
> file "/sound/vehicle/wheels/overlay/folder.set"

3: ("vehicle_overlays_small"«)
4: }


CALL TO ARMS - GATES OF HELL Editor - v1.049.0 - editor x64
2025.01.17 15:01 - x64 - 6507ba3ec - 0x01417EAF



Specs:
GPU: 3060
24GBs of RAM
CPU: AMD Ryzen 7 3700X 8-Core
SSD: WD_BLACK SN770 2TB

Attempted to load a Map up in editor
[00:00:50] define not found (eSDLReader.cpp:455) @ [main_loop]
------------------------------------------------------------------
>>>>>>>>> gui.cmd.exec_all
>>>>>>>> gui.cmd.exec(generic)
>>>>>>> gui:cmd:exec_generic
>>>>>> gui.mp.showpage
>>>>> gui:pm:show
>>>> gui:pm:activate(page_launcher_multiplayer)
>>> scene:init
>> spawn blitz3_6[0x271d actor]
> file "/sound/vehicle/wheels/overlay/folder.set"

3: ("vehicle_overlays_small"«)
4: }


CALL TO ARMS - GATES OF HELL - v1.049.0 - standard x64
2025.01.17 15:00 - x64 - 6507ba3ec - 0x01623E0A


Here you go
76561198142977735  [developer] 5 Jul @ 12:23pm 
Originally posted by Bob & Lethal Company:
Running this in MP with myself playing the US and another playing the tripods, he can see the tripods and I can hear them, he cannot use weapons in manual control, and once I spawn a second unit past the first squad I can no longer order units to do anything, but I can still manual control.

The game has not crashed.
working on an update these week to fix up the bugs
< >
Showing 1-11 of 11 comments
Per page: 1530 50