Team Fortress 2

Team Fortress 2

The Sidewinder
dabmasterars 1 ENE 2024 a las 1:21
Stats suggestion thread
Before commenting, remember the rules of good stat ideas:
- no more than 5 stats
- design the stats around the weapon's look and name
- try to imagine a playstyle where the weapon could be used
- no random chances
- no "uM acTuAlly tHiS shOuLd bE jUsT a rESkiN"
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Mostrando 1-10 de 10 comentarios
Pingu 1 ENE 2024 a las 2:10 
No offense but it's weird to be making a stats thread with rules like this on someone else's submission. It's unlikely Valve will ever add a new unique weapon that's not a reskin.
dabmasterars 1 ENE 2024 a las 4:24 
Publicado originalmente por Pingu:
No offense but it's weird to be making a stats thread with rules like this on someone else's submission.
The rules are not neccesary to follow, they're just to make suggestions less ♥♥♥♥♥♥. (hopefully)
† Lux 1 ENE 2024 a las 8:50 
-50% less dispersion and pellets
+50% accuracy
-50% less ammunition in the mag
+15% damage

based on winchester looking
0tt0Jeff 1 ENE 2024 a las 11:53 
Pros
+50% accuracy

Pellets collide with enemy projectiles and degrade the damage of projectiles hit. If a projectile's damage would be degraded to 0 or the projectile does no damage in the first place, the projectile is destroyed instead.

Gain 50% Projectile damage resistance for 5 seconds after destroying a projectile that can deal damage. Only counts if done via this weapon

Cons
20% Bullet damage vulnerability
Max clip is 2
Última edición por 0tt0Jeff; 1 ENE 2024 a las 11:55
low self esteem 4 ENE 2024 a las 8:41 
pros:+25% range,dealing enough damage allows you to have guaranteed mini crits,and +20% accuracy.
cons:-10hp on wearer,3 rounds,and 17% damage penalty
Última edición por low self esteem; 21 ABR 2024 a las 8:28
reddin018 5 ENE 2024 a las 12:11 
The Sidewinder
level 1956 Air Intercept Pit Viper

+ On hit: One airborne target is Marked-For-Death, causing all damage taken to be mini-crits
+ 20% faster weapon switch-to speed.
- 34% smaller clip size.
- Mini-crits whenever it would normally crit.



Publicado originalmente por dabmasterars:
The rules are not neccesary to follow, they're just to make suggestions less ♥♥♥♥♥♥. (hopefully)
I like to think of your rules as a bit of a challenge, Also I find it interesting that this weapon is named after both a Snake and a Short-range air-to-air missile
KODLIX_user1 5 ENE 2024 a las 20:05 
infinity all stats
2 ideas:
1)
instead of shooting pellets, it shoots bullets,
it fires slightly faster than the stock shotgun, cycling bullets into the chamber via pump
its super accurate and minicrits on headshot
has an extended magazine (8 shots)
but its slow to reload
and it has a damage penalty against buildings

2)
fires a sideways cluster of pellets, as if it has a duckbill vertical choke on crooked, meaning tighter spread
slower firing speed
minicrits airborne targets
faster switch speed on wearer
slower reload speed
meow 12 MAR 2024 a las 1:44 
[+] On Hit: Builds Adrenaline

[+] Reload speed increases with Adrenaline
(0.805s reload speed to 0.455s reload speed at 0% to 100% Adrenaline respectively)
(Maximum Adrenaline reached at 200 damage dealt)

[+] +75% ammo carried

[-] -83% clip size

[-] -15% reload speed penalty

[-] Adrenaline reduces over time (-3% lost per second, increased to -9% when out of combat)

Designed to transform the Scout from a hit & runner into a high risk sustain damage MACHINE by effectively removing the need to spend time to "reload". Essentially inverting Scouts general play style by forcing him to take the risk of staying IN the action to keep the flow big damage going, rather than leaving once his clip runs out.

As a big drawback though, he is essentially required to build momentum to up his lethality. Carefully picking fights and leaving them in opportune times is a good way to build up the Adrenaline required to go on a hot streak, eventually allowing him to forgo the need to pick his fights and go on a pubstomp spree.
Última edición por meow; 12 MAR 2024 a las 1:44
Discount Spy 7 ABR 2024 a las 13:01 
Publicado originalmente por Pingu:
No offense but it's weird to be making a stats thread with rules like this on someone else's submission. It's unlikely Valve will ever add a new unique weapon that's not a reskin.

We're tf2 fans. We are all dying on this hill. Plus, that doesn't mean that people who make custom weapons won't like the ideas of these stats and make custom weapon servers.
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