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I meant "Don't let the starter relic revive you at all. Let it heal you at like 15% max hp instead or something." I suppose getting 1 rekindle at that threshold might also work, or only after climbing 5 floors if you have none, or only once you have done any combination of 3 ignites, furies, and/or embers each combat.
Just spitballing so it's less readily abusable. Like, if gremlin nob practically heals you for ~10 unconditionally, that's a vault with self-repair+. If lagavulin doesn't krill you and then syphons next turn, that's almost like 2 vaults in a row. You see where this is going.
PS: I realized that this has become a pattern. Last time when I redesigned Keine's starting relic, I did very similar things, adding a retain exhaust card to your hand xD
However, on my one playthrough I've done using this character I've felt like the Burn mechanic is fairly overpowered and most of the Ignite(X) conditions are too easy to achieve. I basically did not ever have to worry about the Ignite condition at some point, since I managed to create almost 50 Burn a round. And Scorch made that even easier to achieve.
With Burn, the Heart was basically a cake-walk.
Though I'm not sure if that should be changed too much, since even with Burn working so well for me, the exchange was an extreme lack of Block cards.
And yes, I definitely agree. Despite being a worse Poison mechanically (Burn decays faster), the reason Burn is a lot better is there are many cards that applies or synergies with Burn, compared to Silent's very limited Poison pool. And exactly as you said, Mokou's Block generation is specifically designed to be below average character, either being very low on value or have conditions. I do believe both of these are fitting for Mokou herself, since she cares more about her enemies perishing in flame rather than her own defense.
The reason I designed Ignite bar to be relatively low is, without a consistent way to apply Burn in early game, they can still be challenging to achieve. A lot of cards have Ignite(5) for example, which takes 3 Feathers, and with Burn decay from 6 to 4, the next turn you will have to apply 1 more to achieve 5 again. In late game with a much condensed deck it can be much easier, so a higher bar wouldn't likely to make much of a difference at that point.
Also, not sure if you are aware, there is a special Act 4 boss, which normally replaces the Heart if you play as Mokou. So I'm not sure how you got to the Heart in the first place (might be some conflicts with other mods).
I got the normal Heart Boss fight, though also after fighting Act 3 Boss I got the regular run Heart cutscene (which confused me).
The reason is probably some other mod, but I couldn't tell you which one.
So basically Keine OP. (No, just kidding.)