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i think so
Just as well, the heal-on-kill aspect pales in comparison to the Zatoichi, and it seems like there'd be no reason to pick it as-is. Sure, with these stats you'd kill somebody about 30% faster, but you'd end up taking damage regardless. If it's any more than 50 HP, you lose. If you took less than 50 damage, the end result is the same as if you had picked the Zatoichi.
"No overheal" is a great downside, and that makes its healing totally and completely inferior to the Zatoichi's, which doesn't overheal either, but always tops your health off.
"No crits" is fine if it also means "no crits from charging / no boosted crits", though, as opposed to just "no random crits".
Noble effort, though.
-Heath 25
+reisted by fires
Hiting emenys will slow you down in 4 seconds
Plus, still no reason to use that over the Half-Zatoichi, especially when hitting an enemy forces you to slow down.
To me, SLIGHTLY overpowered. The damage was the only thing overboard. Perhaps reduce it to say, 10-20% bonus? Maybe just the heal 50 HP and scare the enemy from behind for two seconds? I find it fair. The Half-Zotochi alread covers that, but it can't be sheated, but it's a PERFECT DEMOKNIGHT WEAPON. This could be one too. I am really unsure about these stats.
Well since Demoman has already 93% speed is hard to keep up with other players, until you got a charge shield. That's why i said +50 HP in the first place.
+25 Health on kill (can overheal, but caps at +25 overheal)
-20% Firing rate
No random critical hits
The Grim Bloody Reaper
+25 Health on kill (can overheal, but caps at +25 overheal)
Gives 5 seconds of bleeding (players that die from bleeding do not heal)
-20% Firing rate
No random critical hits