Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Soultaker weapon:
Pro's
+25% damage
+On kill takes souls, after taking 20 souls you can activate the Soul Reaper mode for 20 seconds, while activated you are restricted to your melee, but you can do super jumps by crouching, have more +50% speed, +50% damage, +75% damage resistance, +2 HP/s regen, +25% swinging rate, after using the Soul Reaper mode you lose all your souls, and you can't gain new souls while the mode is activated (while in soul taker mode, you're semi-transparent, like in halloween)
Con's
-25% slower swinging rate
-35 HP on wearer
-10% slower weapon switch
-10% movement speed
) Counts as a sword. (Higher melee range, slower deploy/holster, no random crits)
) Deals up to 20% extra damage at max melee range, but up to 10% less damage at minimum melee range.
+ On kill, gain 4 seconds of 100% mini-crits and 15% extra movement speed.
- After this boost ends, wearer is self marked for death for 2 seconds.
- 5% fire damage voulnrability. (Pyro only)
- You take +10% more damage from behind while charging. (Demo only)
Also, i think this could be well paired with a secondary weapon which lets you mount a skeletal horse instead of charging.
I also think it should be available to the pyro, because the pyro strikes me as a very 'grim reaper' sort of character.