Team Fortress 2

Team Fortress 2

The Grim Bloody Reaper
LossyInput 21 Sep, 2014 @ 1:20pm
Stats
+25% damage
+15% move speed
-50 health
-100% damage on crit
If enemy is crit, scared for 5 seconds
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Showing 1-3 of 3 comments
Krieg 30 Oct, 2014 @ 2:01pm 
NO -50 health demoman is basicly a scout
VTEC kicked in yo 29 Jul, 2015 @ 11:44am 
I had perfect stats for this weapon, but i forgot them ;-; , so these are the ones that i'm replacing it, if i remember later, i can mix the 2 stats

Soultaker weapon:

Pro's
+25% damage
+On kill takes souls, after taking 20 souls you can activate the Soul Reaper mode for 20 seconds, while activated you are restricted to your melee, but you can do super jumps by crouching, have more +50% speed, +50% damage, +75% damage resistance, +2 HP/s regen, +25% swinging rate, after using the Soul Reaper mode you lose all your souls, and you can't gain new souls while the mode is activated (while in soul taker mode, you're semi-transparent, like in halloween)

Con's
-25% slower swinging rate
-35 HP on wearer
-10% slower weapon switch
-10% movement speed
Ninjafish 24 Mar, 2016 @ 11:00pm 
I've got another idea........

) Counts as a sword. (Higher melee range, slower deploy/holster, no random crits)
) Deals up to 20% extra damage at max melee range, but up to 10% less damage at minimum melee range.
+ On kill, gain 4 seconds of 100% mini-crits and 15% extra movement speed.
- After this boost ends, wearer is self marked for death for 2 seconds.
- 5% fire damage voulnrability. (Pyro only)
- You take +10% more damage from behind while charging. (Demo only)

Also, i think this could be well paired with a secondary weapon which lets you mount a skeletal horse instead of charging.
I also think it should be available to the pyro, because the pyro strikes me as a very 'grim reaper' sort of character.
Last edited by Ninjafish; 24 Mar, 2016 @ 11:02pm
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