RimWorld

RimWorld

YeetBlades (Continued)
Zaljerem  [developer] 19 Jan, 2024 @ 11:35am
Balancing discussion
And go!
< >
Showing 1-3 of 3 comments
Hello! As per our previous discussion, I'm ready to give my general thoughts on how the weapons numbers should look in order to provide a balanced experience with them compared to vanilla weapons without completely making vanilla weapons worthless.

Knife
• Work: 30
• Material: 30
• M. DPS: 6.5
o Penetration: 18%

Short Bow
• Work: 40
• Material: 30
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 11
o R. Downtime: 3s
o Range: 23
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 16%
o Stopping Power: 0.5

Rungu
• Work: 20
• Material: 30
• M. DPS: 5.46
o Penetration: 16%
• R. DMG: 11
o R. Downtime: 2s
o Range: 10
o Accuracy: 75% / 60% / 35% / 10%
o Penetration: 14%
o Stopping Power: 0.5

(Notes: You have to put in these accuracy values, same as any ranged weapon to maintain balance or it treats them as 100%)

Ula
• Work: 25
• Material: 35
• M. DPS: 6.0
o Penetration: 17%
• R. DMG: 15
o R. Downtime: 2.5s
o Range: 8
o Accuracy: 75% / 60% / 35% / 10%
o Penetration: 16%
o Stopping Power: 1

Javelin
• Work: 117
• Material: 60
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 15
o R. Downtime: 4s
o Range: 16
o Accuracy: 50% / 71% / 50% / 32%
o Penetration: 10%
o Stopping Power: 2.0



THE FOLLOWING REQUIRES AT MEDIEVAL TECH

Gladius
• Work: 200
• Material: 50
• M. DPS: 7.52
o Penetration: 23%

Great Bow
• Work: 150
• Material: 60
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 17
o R. Downtime: 3.5s
o Range: 30
o Accuracy: 65% / 85% / 75% / 50%
o Penetration: 15%
o Stopping Power: 1.5

Pila (An admittedly poor weapon)
• Work: 117
• Material: 70
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 25
o R. Downtime: 8s
o Range: 19
o Accuracy: 50% / 71% / 50% / 32%
o Penetration: 10%
o Stopping Power: 2.5

Shuriken
• Work: 20
• Material: 20
• M. DPS: 6.0
o Penetration: 18%
• R. DMG: 10 (x3 burst shot)
o R. Downtime: 1.5s
o Range: 15
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 18%
o Stopping Power: 0.5

Bo-Shuriken
• Work: 20
• Material: 15
• M. DPS: 4.5
o Penetration: 25%
• R. DMG: 8 (x3 burst shot)
o R. Downtime: 1.5s
o Range: 15
o Accuracy: 80% / 75% / 65% / 45%
o Penetration: 25%
o Stopping Power: 0.5

(Notes: increased armor penetration due to design of the weapon)

Chakram
• Work: 40
• Material: 25
• M. DPS: 5.0
o Penetration: 15%
• R. DMG: 12
o R. Downtime: 1.5s
o Range: 20
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 15%
o Stopping Power: 1.0

Trumbash
• Work: 100
• Material: 50
• M. DPS: 7.0
o Penetration: 20%
• R. DMG: 18
o R. Downtime: 1.5s
o Range: 10
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 20%
o Stopping Power: 1.8

Francisca
• Work: 100
• Material: 50
• M. DPS: 6.8
o Penetration: 19%
• R. DMG: 18
o R. Downtime: 2s
o Range: 12
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 25%
o Stopping Power: 2.0


(slightly slower than the trumbash, but with better stopping power and ranged penetration)

THE FOLLOWING IS BEING COMPARED TO LONG BLADES

Longsword
• Work: 300
• Material: 100
• M. DPS: 8.6
o Penetration: 33%

Tactical Tomahawk
• Work: 150
• Material: 70
• M. DPS: 7.8
o Penetration: 40%
• R. DMG: 18
o R. Downtime: 2s
o Range: 12
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 50%
o Stopping Power: 2.0

Tactical Throwing Knife
• Work: 150
• Material: 30
• M. DPS: 8.2
o Penetration: 31%
• R. DMG: 12 (x3 burst shot)
o R. Downtime: 1.5s
o Range: 15
o Accuracy: 80% / 75% / 55% / 30%
o Penetration: 25%
o Stopping Power: 1.0


FINAL NOTES

These numbers make each and every weapon a viable option with its own unique position in the weapon chain without making any one individual weapon, especially those of pure ranged or pure melee, worthless.
Last edited by The Bard of Hearts; 20 Jan, 2024 @ 8:50pm
I forgot to mention. All the stats here are based on material used being "Steel" assuming the weapon had a material variable.
BTW: Material on the javelin should be 60 not 630... lol
< >
Showing 1-3 of 3 comments
Per page: 1530 50