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Knife
• Work: 30
• Material: 30
• M. DPS: 6.5
o Penetration: 18%
Short Bow
• Work: 40
• Material: 30
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 11
o R. Downtime: 3s
o Range: 23
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 16%
o Stopping Power: 0.5
Rungu
• Work: 20
• Material: 30
• M. DPS: 5.46
o Penetration: 16%
• R. DMG: 11
o R. Downtime: 2s
o Range: 10
o Accuracy: 75% / 60% / 35% / 10%
o Penetration: 14%
o Stopping Power: 0.5
(Notes: You have to put in these accuracy values, same as any ranged weapon to maintain balance or it treats them as 100%)
Ula
• Work: 25
• Material: 35
• M. DPS: 6.0
o Penetration: 17%
• R. DMG: 15
o R. Downtime: 2.5s
o Range: 8
o Accuracy: 75% / 60% / 35% / 10%
o Penetration: 16%
o Stopping Power: 1
Javelin
• Work: 117
• Material: 60
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 15
o R. Downtime: 4s
o Range: 16
o Accuracy: 50% / 71% / 50% / 32%
o Penetration: 10%
o Stopping Power: 2.0
THE FOLLOWING REQUIRES AT MEDIEVAL TECH
Gladius
• Work: 200
• Material: 50
• M. DPS: 7.52
o Penetration: 23%
Great Bow
• Work: 150
• Material: 60
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 17
o R. Downtime: 3.5s
o Range: 30
o Accuracy: 65% / 85% / 75% / 50%
o Penetration: 15%
o Stopping Power: 1.5
Pila (An admittedly poor weapon)
• Work: 117
• Material: 70
• M. DPS: 4.5
o Penetration: 13%
• R. DMG: 25
o R. Downtime: 8s
o Range: 19
o Accuracy: 50% / 71% / 50% / 32%
o Penetration: 10%
o Stopping Power: 2.5
Shuriken
• Work: 20
• Material: 20
• M. DPS: 6.0
o Penetration: 18%
• R. DMG: 10 (x3 burst shot)
o R. Downtime: 1.5s
o Range: 15
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 18%
o Stopping Power: 0.5
Bo-Shuriken
• Work: 20
• Material: 15
• M. DPS: 4.5
o Penetration: 25%
• R. DMG: 8 (x3 burst shot)
o R. Downtime: 1.5s
o Range: 15
o Accuracy: 80% / 75% / 65% / 45%
o Penetration: 25%
o Stopping Power: 0.5
(Notes: increased armor penetration due to design of the weapon)
Chakram
• Work: 40
• Material: 25
• M. DPS: 5.0
o Penetration: 15%
• R. DMG: 12
o R. Downtime: 1.5s
o Range: 20
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 15%
o Stopping Power: 1.0
Trumbash
• Work: 100
• Material: 50
• M. DPS: 7.0
o Penetration: 20%
• R. DMG: 18
o R. Downtime: 1.5s
o Range: 10
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 20%
o Stopping Power: 1.8
Francisca
• Work: 100
• Material: 50
• M. DPS: 6.8
o Penetration: 19%
• R. DMG: 18
o R. Downtime: 2s
o Range: 12
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 25%
o Stopping Power: 2.0
(slightly slower than the trumbash, but with better stopping power and ranged penetration)
THE FOLLOWING IS BEING COMPARED TO LONG BLADES
Longsword
• Work: 300
• Material: 100
• M. DPS: 8.6
o Penetration: 33%
Tactical Tomahawk
• Work: 150
• Material: 70
• M. DPS: 7.8
o Penetration: 40%
• R. DMG: 18
o R. Downtime: 2s
o Range: 12
o Accuracy: 75% / 65% / 45% / 25%
o Penetration: 50%
o Stopping Power: 2.0
Tactical Throwing Knife
• Work: 150
• Material: 30
• M. DPS: 8.2
o Penetration: 31%
• R. DMG: 12 (x3 burst shot)
o R. Downtime: 1.5s
o Range: 15
o Accuracy: 80% / 75% / 55% / 30%
o Penetration: 25%
o Stopping Power: 1.0
FINAL NOTES
These numbers make each and every weapon a viable option with its own unique position in the weapon chain without making any one individual weapon, especially those of pure ranged or pure melee, worthless.