Duck Game

Duck Game

Duck Game Rebuilt
YupDanThatsMe  [developer] 7 Jan, 2024 @ 2:44pm
Ideas for Improvement
Ideas for things to change or features to add, can be posted here or in the Discord :sans:
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Showing 1-15 of 17 comments
nettle 14 Jan, 2024 @ 10:42pm 
what about choosing a language such as Russian, Spanish, etc.:winter2019happyyul:
YupDanThatsMe  [developer] 16 Jan, 2024 @ 11:20pm 
@nettle would like to at some point, and we did poke around with the idea of doing so.
but for it to be good like i would like it is going to take a bit of work and help of course from people who speak them
Last edited by YupDanThatsMe; 16 Jan, 2024 @ 11:20pm
nettle 17 Jan, 2024 @ 5:11am 
im russian :3
nettle 17 Jan, 2024 @ 10:50pm 
I also had an idea to make a texture change, like a hat editor, but a texture editor:winter2019coolyul:
YupDanThatsMe  [developer] 22 Jan, 2024 @ 6:42pm 
Originally posted by nettle:
I also had an idea to make a texture change, like a hat editor, but a texture editor:winter2019coolyul:
if you ended up working on anything like that and its cleanly made, make a pull request and we will merge it up. as of currently that isn't something we are planning to implement < 3, cool idea thought
Xrp_Lin_Star 14 Feb, 2024 @ 7:56am 
I LOVE this mod!!!:steamthumbsup:
I think it will be much better if this mod can support 1920 x 1080 resolution.
O2esz3OcK404 22 Feb, 2024 @ 8:55pm 
I have a idea, can u remake your shader mod and into in rebuilt?I like your mods all,but they cant compatible:steamsad:
t 1 Mar, 2024 @ 11:35pm 
CALL IT DUCK GAME REDUCKS
Cocaineslut 10 Apr, 2024 @ 7:56pm 
remove midgame joining
Corrupted Slime 1 Jun, 2024 @ 7:01am 
Map editor improvements

When you have a huge amount of maps, you sometimes need to open them one by one in the editor. Currently, people have to open the folder and scroll all the way to the next map. This is not pleasant or efficient, therefore I propose a solution: Remember the last loaded level per folder (so it will be already selected/hovered once you enter that folder again).

OR

Add a hotkey that loads the next map in the folder.
Last edited by Corrupted Slime; 1 Jun, 2024 @ 7:01am
Corrupted Slime 1 Jun, 2024 @ 7:01am 
Another annoying behaviour of the editor is the fact that it remembers the last folder you've opened no matter the context. What do I mean by that? Let's say a player opens a custom parallax folder to choose a background. Next, they attempt to open another map but what opens instead is the parallax folder so they have to go back all the way to the root folder (Documents/DuckGame) and open a folder with levels again. Solution: make the in-game file browser more context aware.
Corrupted Slime 1 Jun, 2024 @ 7:04am 
Additonally, let's allow players altering editor categories, either in the game or in a config file. For example, I'd like to add Famas from 'Uff>Weapons>Guns' to 'Guns>Machine Guns' without having to recompile the mod.
Last edited by Corrupted Slime; 1 Jun, 2024 @ 7:05am
Kap 14 Jul, 2024 @ 6:54pm 
you should make the rerecorder in the arcade, or maybe just everywhere, yesterday I got 8.90 seconds in intel but i could not see the clip because there was none
Kap 14 Jul, 2024 @ 7:04pm 
also, in the hat editor, when you go and put in the metapixel "use duck coular" or whatever
it says for coulars 157,157,157 and coulars 250,250,250 they turn into a players selcted duck coulars coular but i dont want to take the time to go one by one to get each one to 157,157,157. could you just please make a button on the metapixels selection for that metapixel to select the coular 157,157,157
Blackyme 20 Jul, 2024 @ 8:21am 
Is there any chance or viability to adding rollback netcode through this?
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