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Will work towards that, thanks
- A bit more range to some of the attacks. For many of his attacks you have to be intensely close to the enemy to hit, which can make it pretty difficult to start a combo. Its not too bad of a problem but still something i noticed
- An attack that hits angled. Right now both High kick and Manji kick hits the enemy upward with no way to hit them except jumping. Would be really cool to have an attack to hit that angel to keep the flow
-Maybe an extra alternative jab attack. Right now the only moves that directly combo into eachother is Jab and Low blow and then ofc specials. Would be super cool to have another attack where he hits with his right hand. This would make it possible to do his iconic left, right combo that he does in the anime and add more variation to comboing
-You can safely add some more damage to Hook punch and Roundhouse. Both are very clear combo enders. They both knock the enemy far back with no way of continuing a combo but they both also do very average damage, in the end i find myself not using them cuz the damage they do aint worth ending my combo for.
Otherwise a SUPER cool character. LOVE what you have done so far!
Some other minor changes I would suggest are maybe making some of the combo enders or certain moves into guard breaks. Divergent fist, handspring kick, and manji kick might be some good guard breakers. Additionally, sliders or horizontal plots for range would be rather helpful for some of his "range" issues. I would say this is especially important on the consecutive black flashes, to prevent the opponent from escaping.
Imma be honest I'm pretty sure I ♥♥♥♥♥♥ up the states since I was not intending to wait cancel.
Everything was supposed to be chainable, I'm just trying to fix that first.
Oh, and Dropkick should *absolutely* be a landing move if it collides with the ground.