Project Zomboid

Project Zomboid

Veracious Network's Garage
dtoxic 7 Jan, 2024 @ 1:34pm
Permanent Looting Anim.
When enabling this mod if you try and loot a corpse the animation plays infinitely until you move,errors start to pile up fast (red boxes) and then stop if you move,will check if it;s maybe a mod conflict and will post further info if i find anything

STACK TRACE
-----------------------------------------
Callframe at: find
function: SpriteNameIsTireRack -- file: VNTireRack.lua line # 8 | MOD: Veracious Network's Garage
function: transferItem -- file: VNTireRack.lua line # 138 | MOD: Veracious Network's Garage
function: perform -- file: ISInventoryTransferAction.lua line # 321 | Vanilla
function: perform -- file: easy_literature_post_item_transfer.lua line # 19 | MOD: Easy Literature

LOG : General , 1704662878401> -------------------------------------------------------------
attempted index: items of non-table: null

LOG : General , 1704662878401> -----------------------------------------
STACK TRACE
-----------------------------------------
function: perform -- file: ISInventoryTransferAction.lua line # 314 | Vanilla
function: perform -- file: easy_literature_post_item_transfer.lua line # 11 | MOD: Easy Literature

ERROR: General , 1704662878401> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1704662878401> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: items of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:104)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9726)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoCell.update(IsoCell.java:5696)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:130)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1704662878407> -----------------------------------------
Last edited by dtoxic; 7 Jan, 2024 @ 1:35pm
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Showing 1-4 of 4 comments
cdp1337  [developer] 7 Jan, 2024 @ 7:23pm 
Thank you for posting about this and including a detailed stack trace. I'm currently working on resolving this issue.
dtoxic 8 Jan, 2024 @ 6:52am 
With the latest update the issue seems to be fixed,will let you know if something comes up again
Anrik 8 Jan, 2024 @ 12:07pm 
I still have the problem
dtoxic 8 Jan, 2024 @ 12:52pm 
Try deleting this mods folder and re-download,steam can act up at times and not update files properly.
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Showing 1-4 of 4 comments
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