Stellaris

Stellaris

40k Age of Indomitus
Aurelias  [developer] 11 Jan, 2024 @ 6:05pm
Bugs or crashes
Note any bugs or crashes here so i can keep track and fix them and try to include as much info as possible when reporting one even if its as simple as "game was paused" which gives away a lot about what the game was doing at the time. And if you know where to find crash logs or logs in general. Oh and do please check patch notes it will have info on changes and any other issues i have noted in there as well.
Last edited by Aurelias; 11 Jan, 2024 @ 6:08pm
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Showing 1-15 of 24 comments
Whodas 9 Feb, 2024 @ 12:47pm 
I do not know if it is a bug or not but the decision of Industrial World appears in gray despite meeting the requirements of transformation and Armory World I do not appear and tried changing the hive planet to fortress com in Industrial-hive world to see if it appears but no, the same happens with the imperial throne world that does not appear.
Aurelias  [developer] 9 Feb, 2024 @ 2:13pm 
Originally posted by Whodas:
I do not know if it is a bug or not but the decision of Industrial World appears in gray despite meeting the requirements of transformation and Armory World I do not appear and tried changing the hive planet to fortress com in Industrial-hive world to see if it appears but no, the same happens with the imperial throne world that does not appear.


i just tried to reproduce this in the currently live build and could not find anything out of place all seems to be functioning on the base mod itself. the only thing i can think of off the top of my head would be whether or not you have mods that edit planet classes running alongside this one or something else has bugged your planetary blockers or like i said planet classes. if you want to send me a mod list or log file i should be able to find whats causing the issue with this mod.
alexerleo 15 Feb, 2024 @ 12:25pm 
Not exactly bugs, but
1. Imperial throne world decision is always available for any planet. I think it should be limited to 1 per empire
2. Forge world decision is always available for any planet (including forge world itself)
3. Agri/Industrial/fortress world decisions are always available in the list
4. Refinery/Armory world upgrades feels rather downgrades modifiers-wise (especially for building slots). Armory world suffers most as it has no way to increase building slots
5. Wrong requirements description for industrial world: description points that at least 1 mining/generator district is needed (>=1), but in fact it's >1

if you have github I can share my local fixes for 1-3 (as well as some basic PD compat)
Last edited by alexerleo; 15 Feb, 2024 @ 2:52pm
Aurelias  [developer] 15 Feb, 2024 @ 10:01pm 
Originally posted by alexerleo:
Not exactly bugs, but
1. Imperial throne world decision is always available for any planet. I think it should be limited to 1 per empire
2. Forge world decision is always available for any planet (including forge world itself)
3. Agri/Industrial/fortress world decisions are always available in the list
4. Refinery/Armory world upgrades feels rather downgrades modifiers-wise (especially for building slots). Armory world suffers most as it has no way to increase building slots
5. Wrong requirements description for industrial world: description points that at least 1 mining/generator district is needed (>=1), but in fact it's >1

if you have github I can share my local fixes for 1-3 (as well as some basic PD compat)


The modifiers for the Refinery and Armoury world where always subject to change i did feel like i released them slightly underwhelming for the price they are I will agree I was hoping for more feedback on the numbers and what players believe they should provide on an average.
as for the worlds being available for both Throne/Industrial/Agri/Fortress/Forge I must have forgot to add the limit section to the code and change the planet class acceptance. Your absolutely right about the throne world limit. These are just little sections of code that I probably didn't really think about when I was ironing some of it out or missed completely, and I'm glad you pointed them out. By the time you get back to me i probably have a couple issues fixed. Ill chuck you a request and we can go from there.
Last edited by Aurelias; 15 Feb, 2024 @ 10:47pm
(CT) Lithios 18 Feb, 2024 @ 1:22pm 
As of the update that came out today there are no options besides shrine world and penal world.
Aurelias 18 Feb, 2024 @ 6:02pm 
Originally posted by (CT) Lithios:
As of the update that came out today there are no options besides shrine world and penal world.

Alt account here.

Odd you say that because I haven't added the shrine world class. And as per the new update there is an ascension perk to get planet conversions now. MAKE sure to get the ascension perk to get planet conversions. It was both a bugfix and adding some more balance because the intent was not to have them all available on game start.

See penal makes sense being available outright the rest not so much.
whatwouldxiaodo 3 Mar, 2024 @ 12:07am 
Thanks for your great work!:steamthumbsup:
I am having a little problem construct the "Industrial World", which require "0 agri district" on the planet. However I found every vanilla planet in the game actually has agri district. I am wondering how to make "Industrial World" happen.
alexerleo 3 Mar, 2024 @ 1:36am 
just don't build any agri districts on a planet that you wish to convert to industrial world (or destroy all existing agri districts on the planet)
d31g4rd0 17 Oct, 2024 @ 5:16pm 
bug :
armies are not showing up in the army build menu
Aurelias  [developer] 18 Oct, 2024 @ 3:21am 
Originally posted by d31g4rd0:
bug :
armies are not showing up in the army build menu

Within the planetary build menu or starbase?
When I look at decision options, there's on named "ai_weight" and there are building options each named things like "ai_weight" and "cost"
scouseplowden 3 Dec, 2024 @ 5:45am 
Same as above, lots of random build and decision options here.
Aurelias  [developer] 28 Dec, 2024 @ 4:45am 
Originally posted by General Justinian:
When I look at decision options, there's on named "ai_weight" and there are building options each named things like "ai_weight" and "cost"


Resolved
Aurelias  [developer] 28 Dec, 2024 @ 4:45am 
Originally posted by scouseplowden:
Same as above, lots of random build and decision options here.

Resolved
Been noticing an issue now the longer I play with just this mod and not the WH40K planets renewed added on. I'm unsure if this was intended but several designated planets such as Agri-Worlds, Fortress Worlds, and Industrial worlds contain no districts, nothing to upgrade and nothing to look at. The emptiness is a bit jarring and leads to housing issues, is this an intended feature?
Last edited by Flame Hashira; 17 Mar @ 5:30pm
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