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Rapporter et oversættelsesproblem
1) About character:
- Allow player keep character creation, Kate can stay, you could make another challenge option change from Kate to Bob
- Allow NPC to change clothes, customize is always a welcome feature, like My Little Braven mod, customize clothes make it feel more realistic
2) About world/story:
- No house barricade task, if player think they want to keep the nice house and they can handle the zombie, then so be it
- No strictly stick to the story, NPC just need to say how they feel and player can react to that, let player make their own decision and bare the consequences, story of their own. If you too focus on getting food and have no pill, then when NPC in pain and start crying, you have to bare all that because that the mistake you make with your own decision
3) About NPC:
- Talk option, talk to check NPC condition (hunger/thirst/pain/sad, injury already cover), or just a conversation that lead to remove all negative mood like sad/bored/panic if NPC is in good health, or give negative mood if in bad health
- NPC talk more when you near, or when you give food/pill/change bandage, have multiple line shuffle random each time, event trigger unique dialog like water/power shutdown, certain day/month/year had pass and NPC will talk about it
- Random incident require random pill (painkiller, vitamin, antibiotics ...) or item (toy or book), success get tho and u get nothing but a smile, fail and you get a sad NPC to deal with
- Can move the NPC, carrying the NPC like a generator (this idea aint practical cause no physical interact with NPC yet) or let the NPC limping slowly and sometime need sit down to regain stamina (can get in car to move faster), people may want nicer house or build their own safer house
In general, just need someone waiting for us, consume food/water/pill for us, can talk to feel more realistic
You can slip in the story after achieve all these basic thing, but honestly, if you do well with the suggestion, i dont think u even it story after that
Gonna suggest a mod that has Faux NPCs (EG: a house that's implied to have people living in it you can't go in, but it's actually just a door that opens up a UI when you interact with it) that give delivery jobs where you transport their goods from Point A to another NPC house at point B, for a payout of items (Food, Water, Tools, Guns, Ammo, Furniture.)
(Point A giving you the item, then when you interact with the door at Point B you drop it off and the items spawn on the ground or in your inventory.)
It could also offer fetch quests, or a "clear out this building" job. (Admittedly not sure how this one would be programmed.)
Some kind of repeatable, simple MMO quests like that might be fun. Thank you for reading.