Crusader Kings III

Crusader Kings III

Modify Trait Path Experience
PhazezGova 15 Jan, 2024 @ 12:46am
German translation >>> mlt_l_german
l_german:
trait_track_blademaster: "$trait_lifestyle_blademaster$"
trait_track_reveler: "$trait_lifestyle_reveler$"
trait_track_physician: "$trait_lifestyle_physician$"
trait_track_mystic: "$trait_lifestyle_mystic$"

mlt_add_trait_xp_toast_title: "Eigenschaft aufgewertet"
mlt_add_trait_xp_toast_desc: "Deine [lifestyle_trait|E] hat [trait_level_track_xp|E] gewonnen"
mlt_remove_trait_xp_toast_title: "Eigenschaft abgewertet"
mlt_remove_trait_xp_toast_desc: "Deine [lifestyle_trait|E] hat [trait_level_track_xp|E] verloren"

mlt_title_prefix_gain:0 "Erhalten"
mlt_title_prefix_lose:0 "Verlieren"

mlt_leveled_trait_decision: "Ändere die Lebensstil-Eigenschaft"
mlt_leveled_trait_decision_desc: "Mit einem mutigen Schritt wählst du einen neuen Weg und lässt dein früheres Selbst hinter dir. Diese Wahl signalisiert eine Abkehr von der Vergangenheit und beginnt eine Expedition in die unerforschten Gebiete deines Charakters."
mlt_leveled_trait_decision_tooltip: "Lerne eine neue [lifestyle_trait|E] oder vergiss eine andere"
mlt_leveled_trait_decision_confirm: "Änderung annehmen"
mlt_leveled_trait_decision_second_step: "Modifizieren"

remove_trait_lose_xp_decision_warning:1 "@warning_icon!#X [trait_level_track_xp|E] wird verfallen"

choose_trait_blademaster_name: "[GetTrait('lifestyle_blademaster').GetName( ROOT.Char )]"
choose_trait_blademaster_name_improve: "Verbessere [GetTrait('lifestyle_blademaster').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_blademaster_name_gain: "Lerne [GetTrait('lifestyle_blademaster').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_blademaster_name_lose: "Vergiss [GetTrait('lifestyle_blademaster').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_blademaster_tooltip: "#T $trait_blademaster_1$#!"

choose_trait_reveler_name: "[GetTrait('lifestyle_reveler').GetName( ROOT.Char )]"
choose_trait_reveler_name_improve: "Verbessere [GetTrait('lifestyle_reveler').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_reveler_name_gain: "Lerne [GetTrait('lifestyle_reveler').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_reveler_name_lose: "Vergiss [GetTrait('lifestyle_reveler').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_reveler_tooltip: "#T $trait_reveler_1$#!"

choose_trait_physician_name: "[GetTrait('lifestyle_physician').GetName( ROOT.Char )]"
choose_trait_physician_name_improve: "Verbessere [GetTrait('lifestyle_physician').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_physician_name_gain: "Lerne [GetTrait('lifestyle_physician').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_physician_name_lose: "Vergiss [GetTrait('lifestyle_physician').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_physician_tooltip: "#T $trait_physician_1$#!"

choose_trait_pilgrim_name: "[GetTrait('pilgrim').GetName( ROOT.Char )]"
choose_trait_pilgrim_name_improve: "Verbessere [GetTrait('pilgrim').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_pilgrim_name_gain: "Lerne [GetTrait('pilgrim').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_pilgrim_name_lose: "Vergiss [GetTrait('pilgrim').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_pilgrim_tooltip: "#T $trait_pilgrim

choose_trait_mystic_name: "[GetTrait('lifestyle_mystic').GetName( ROOT.Char )]"
choose_trait_mystic_name_improve: "Verbessere [GetTrait('lifestyle_mystic').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_mystic_name_gain: "Lerne [GetTrait('lifestyle_mystic').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_mystic_name_lose: "Vergiss [GetTrait('lifestyle_mystic').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_mystic_tooltip: "#T Weise(r) Frau/ Mann"

choose_trait_hunter_name: "[GetTrait('lifestyle_hunter').GetName( ROOT.Char )]"
choose_trait_hunter_name_improve: "Verbessere [GetTrait('lifestyle_hunter').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_hunter_name_gain: "Lerne [GetTrait('lifestyle_hunter').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_hunter_name_lose: "Vergiss [GetTrait('lifestyle_hunter').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_hunter_tooltip: "#T $trait_hunter_1$#!"

choose_trait_traveler_name: "[GetTrait('lifestyle_traveler').GetName( ROOT.Char )]"
choose_trait_traveler_name_improve: "Verbessere [GetTrait('lifestyle_traveler').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_traveler_name_gain: "Lerne [GetTrait('lifestyle_traveler').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_traveler_name_lose: "Vergiss [GetTrait('lifestyle_traveler').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_traveler_tooltip: "#T $trait_traveler_1$#!"

choose_trait_hastiluder_name: "[GetTrait('tourney_participant').GetName( ROOT.Char )]"
choose_trait_hastiluder_name_improve: "Verbessere [GetTrait('tourney_participant').GetName( ROOT.Char )] \n#low Erhalte [trait_level_track_xp|E]#!"
choose_trait_hastiluder_name_gain: "Lerne [GetTrait('tourney_participant').GetName( ROOT.Char )] \n#low Erhalte [lifestyle_trait|E]#!"
choose_trait_hastiluder_name_lose: "Vergiss [GetTrait('tourney_participant').GetName( ROOT.Char )] \n#low Verliere [lifestyle_trait|E]#!"
choose_trait_hastiluder_tooltip: "#T $trait_tourney_participant$#!"
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Showing 1-2 of 2 comments
Gerousia  [developer] 15 Jan, 2024 @ 3:02pm 
Thank you! I'll add these translations in the current version
PhazezGova 18 Jan, 2024 @ 11:45pm 
Thank you very much :-)
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Showing 1-2 of 2 comments
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