Rain World

Rain World

Pups+
 This topic has been pinned, so it's probably important
bobby  [developer] 4 Apr, 2024 @ 8:44pm
Q&A
Hello! I'm going to be doing a Q&A where I will be answering your questions about Pups+, the future of Pups+ and potential things to come! Ask your questions in this discussion and I will answer them. I'll also be going over some commonly asked questions.

This discussion is for questions and answers only.
Last edited by bobby; 16 Apr, 2024 @ 11:09am
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Showing 1-15 of 21 comments
centipedes 5 Apr, 2024 @ 7:12am 
do you plan on adding more pups?
bobby  [developer] 5 Apr, 2024 @ 4:05pm 
Originally posted by simp:
do you plan on adding more pups?

Yes I am, currently only Boompups (Artificer powers), are confirmed. However there is the potential for another variant to be added along with Boompups, what that variant is, is undecided though.

Spearpups (Spearmaster powers) aren't going to be added, the amount of AI changes required for them to function in a way that doesn't make them completely dependent on the player for survival is too much.

Boompups and the potential other variant are most likely going to be the final variants added.
evilmoondragon 6 Apr, 2024 @ 12:55pm 
Can we have slugpups not despawn and possibly grow up if you don't adopt them? I feel alone when I'm the only slugcat around.
bobby  [developer] 6 Apr, 2024 @ 4:40pm 
Originally posted by Fengari:
Can we have slugpups not despawn and possibly grow up if you don't adopt them? I feel alone when I'm the only slugcat around.

Slugpup's growing up isn't the direction I want to go for Pups+, also it would be incredibly difficult to code.
Marche 7 Apr, 2024 @ 11:48am 
In theory how would a rotund pup affect a gourmand player's slam?
bobby  [developer] 7 Apr, 2024 @ 3:56pm 
Originally posted by Marche:
In theory how would a rotund pup affect a gourmand player's slam?

It should increase the damage slightly, now how about you try stacking multiple Rotundpups? :Hearthian_Wink:
dingus 7 Apr, 2024 @ 8:59pm 
how long did it take you to make this
bobby  [developer] 7 Apr, 2024 @ 10:10pm 
Originally posted by dingus:
how long did it take you to make this

It took about 3.5 months to make, from September 29th 2023 to January 12th 2024. It was originally supposed to be a mod that adds a few miscellaneous things to slugpups, thats why it's code name is "slugpupstuff".
Last edited by bobby; 7 Apr, 2024 @ 10:14pm
almostfunhere 10 Apr, 2024 @ 9:10am 
Also, you said that you can't fix the incompatibility of saintpups with Unshackled Co-op, is this issue because of the coding of Unshackled? Or is it from some sort of base game coding that just runs too deep/is too integral to rewrite?
bobby  [developer] 10 Apr, 2024 @ 9:54am 
Originally posted by almostfunhere:
Also, you said that you can't fix the incompatibility of saintpups with Unshackled Co-op, is this issue because of the coding of Unshackled? Or is it from some sort of base game coding that just runs too deep/is too integral to rewrite?

The issue is Unshackled Co-op, the way it’s coded isn’t compatibility friendly. Same thing with Super Shotgun.
thayneironworks 24 Apr, 2024 @ 7:19pm 
What fixes do you intend to add to the AI? How exactly would the "wanting" mechanic work? The wiki references slugpups "liking" certain objects, does it have to do with that? Thanks for this awesome mod!
bobby  [developer] 24 Apr, 2024 @ 8:03pm 
Originally posted by thayneironworks:
What fixes do you intend to add to the AI? How exactly would the "wanting" mechanic work? The wiki references slugpups "liking" certain objects, does it have to do with that? Thanks for this awesome mod!

To be honest I haven't looked too deeply into problems with the AI, what I do want to fix currently is pathfinding issues such as slugpups hurtling themselves into death pits at any chance they get.

The slugpup wanting mechanic will allow slugpups to actually go and get things for themselves rather than relying on the player to grab it for them. The slugpups will also be able to communicate wanted items they cannot get. Ex. They'll point at a blue fruit they can't reach to indicate they want it, or they'll do little grabby hands if you are holding something they want.
I also wanna add some actual memory for wanted items. Slugpups might have a favorite pearl or if they are given a food they've eaten before and absolutely despised, they'll toss it away in disgust. It'll be based on the existing slugpup likes and dislikes.
I think it'll bring a new layer to slugpup parenthood that'll be interesting to play with.
Though I'll make it toggle-able in the remix menu in-case people want a more vanilla slupper experience.
Last edited by bobby; 24 Apr, 2024 @ 8:05pm
Lavender 1 May, 2024 @ 4:17pm 
what are all of the other variants like the void ocean?
bobby  [developer] 2 May, 2024 @ 9:44am 
Originally posted by Lavender:
what are all of the other variants like the void ocean?

Huh?
jack 9 May, 2024 @ 3:28pm 
Two questions,
1. If I add this mid-save, will it make an already existing slugpup into one of the variants sometimes according to the percents, because i think i have a rotundpup
2. if I have a rotundpup, should I be getting exhausted while carrying him or is this a result of adding it midsave/incompatibility
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