Space Engineers

Space Engineers

Space Ace's Extreme Hardcore Survival Modpack
 This topic has been pinned, so it's probably important
Space Ace  [developer] 19 Jan, 2024 @ 2:02pm
Working Load Order
This load order is tested and guaranteed to work

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Latest Major Update - Pods & Parts - June 29th
Latest Update - June 29th

-Update notes below the Load Order list
----------------------------------------------------

1. Ancient Astronauts
2. AceTech Endgame Expansion
3 AceTech Endgame Inclusion
4. EHSM Balance & Data Pack
5. EHSM Creature Spawner
6. EHSM Economy System
7. EHSM MES Controller
8. ModAdjusterV2
9. Nuclear weapons - IO Compatibility
10. Small grid Expansion - Compatibility
11. FSD Supercruise - Compatibility
12. FSD Supercruise
13. HUD - Modern and Fancy
14. No HUD Tooltips
15. No more free energy
16. Rendering Improved
17. Sneaky Sounds
18. 1000m/s Speed
19. AceTech Suit Systems
20. Advanced Welding
21. Aerodynamic Physics
22. Aero Physics Extension
23. Consty's Wing Mod Rebalance --New!
24. AiEnabled
25. Animated Buttons
26. Animated Cryopods
27. Animated Hatch Doors
28. Animated Interaction with Less Glitches
29. Asteroid Filter API
30. Asteroid Filter: Clusters
31. Asteroid Filter: Gravity
32. AwwScrap
33. AQD Upgradeable Gyroscopes --New!
34. Better Spotlights for Industrial Overhaul
35. Better Spotlights
36. Bigger Explosions
37. Bot Spawner
38. BuildInfo
39. Build Vision
40. Leak Finder
41. Correct Eye Adaption
42. Craftable Consumables for IO
43. Crew Enabled
44. Easy Inventory
45. Force Dynamic Grids
46. Updated vanilla door
47. AceTech Loot Drops +
48. Heavy Gas
49. Heavy Gas Modular
50. Improvised Experimentation
51. In Depth LCDs
52. IO - EDSR
53. IO - Water Mod compat fix
54. IO - Water Mod compat
55. Water Mod
56. Plant and Cook
57. Eat. Drink. Sleep. Repeat
58. Industrial Overhaul
59. IO - Lock & Load Fix
60. IO - Lock & Load
61. Planet Creature Spawner
62. Sandworm
63. Small Spiders
64. Modular Encounters Systems
65. Economy Cargo Ships
66. MES Earthlike Animals
67. MES Alien Animals
68. MES Abominations
69. MES Mercenaries
70. MES Mobile Merchants
71. MES Space Pirates Enhanced
72. WEC Encounters Reborn
73. Abandoned Settlements V2
74. Robot Raider Pods
75. MES Remaining Drone Menace
76. MES Weyland Yutani
77. IMDC Encounters MES --New!
78. Imber Corp
79. Independent Contractors
80. Planetary Derelicts
81. Reavers
82. Assertive Combat Systems Dependency
83. Assertive Combat Systems
84. Assertive Bunkers
85. Assertive Loot
86. Perpetual Pirates
87. Moisture Vaporator
88. No Lightning Damage
89. Nuclear Weapons
90. Particle Performance Pack
91. Deflector Shields
92. Shower Light
93. Akumu Battery IO Compatibility
94. Akumu Medium Battery
95. Akumu Tanks
96. Small Helm
97. Text Hud API
98. Wood Harvesting
99. Add wood to IO
100. Qol Mechanical Keybinds
101. Qol Radio Spectrometry
102. Qol Production Quota
103. Qol Seismic Surveying
104. Seismic Surveying for IO
105. Seismic Landing Gear
106. Power Lines
107. Lifetech Algaetechnology
108. Auto Ore Pickup
109. I really ought to clean that camera
110. Camera Panning
111. Lemniscate Cargo Container
112. Archan’s Medical Panels
113. AutoCloseDoors
114. AQD Airlock Connectors
115. AQD Conveyor Pipes --New!
116. AQD Emissive Colors
117. AQD LCD Image Extension
118. AQD Markings
119. AQD Small Grid Expansion
120. AQD Tarps & Nets
121. Binoculars
122. Binoculars - IO Compatibility
123. Scope Framework
124. Button Pad
125. Touch Screen API
126. Tank Tracks builder
127. Tank Tracks API
128. Tank Tracks over Vanilla Wheels
129. Clingy Trees
130. Concrete Tool
131. Sonic Boom
132. Trees drop apples
133. Eclipses
134. Rotate skybox with sun
135. Visual Overrides API
136. Solar Blocks Override
137. Rotary Airlock
138. Warfare Rotary Airlock --New!
139. Double Door Airlock pack --New!
140. Fire Brigade
141. Transparent LCD Variants
142. Space Ace’s Better Respawn Pods
143. Small Static Grids
144. Akumu Small Button
145. Missing Pipeline - IO
146. Buttons don’t need power
147. Cross barred windows
148. Emissive Letters
149. Hide Unowned DLC
150. Stackable Turbine
151. Previously Owned Econ Ships
152. Thruster Covers
153. Neon Tubes+
154. Extending ship ramp
155. AceTech Weapon Systems IO
156. Consty’s handweapon IO compat
157. Consty’s handweapon pack
158. Bottom mounted camera
159 Remington 870 - IO Compat
160. Remington 870
161. Plane Parts IO Compatibility
162. Plane Parts
163. Plane Parts Propeller
164. Easy Block Renaming
165. Block Picker
166. Animation Engine
167. Rich HUD Master
168. Definition Extension API
169. Vacuum Balloons
170. Longer Hangar Doors
171. NanoBot Build and Repair
172. Prometheus NanoBot Drill
173. OmniCorp adv Tools
174. ToolCore
175. Shot Cannon
176. Suit Powerbank
177. Gunner Cockpit --New!
178. Panel Hinge --New!
179. Mechanical Expansion --New!
180. Piston Head Tools --New!
181. More RTGS - IO Compatibility --New!
182. TSO - More Reactors -New!
183. TSO - More Warfare Reactors --New!
184. Hacking Computer IO Compatibility --New!
185. Hacking Computer --New!
186. Rebels Lights - IO --New!
187. Vanilla Wheels Rebalanced --New!
188. Very Long Armor Ramps --New!
189. Armor Corner Panels --New!


(If a mod doesn't appear in this list, it is likely an in-game script)

Be sure to read the "Stuff to Know" section on the main page for setup information!
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All Update Notes:
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January Additions - Jan 31:

Additions:
-Added MES Mobile Merchants. They bring the goods right to you!
-Added Binoculars
-Added BuildVision 3.0
-Added new enemy variants
-Added new planetary structures
-Added Touch Screen Buttons. (See mod page for usage guide)
-Added small oxygen tank
-Added Tarps & Nets (Purely cosmetic)
-Improved glow visuals

Bug fixes:
-Implemented Particle Performance Pack
-Fixed MES Planetary Spawns only spawning ACS ships
-Added wooden planks to the assembling bench and extruder. (Special thanks to PepperJack!)
-FSD Supercruise has been rebalanced, and the vanilla jump drive has been removed
-Removed Biomass engine (they were basically useless)
-Removed Camera Panning mod. (This was causing issues with turret-camera-piloted vehicles. Holding Alt would steer the camera instead of the vehicle.) If you don't plan on making any complex vehicles this mod can stay

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Hotfix 1 - Feb 4:

-Removed MES OIPC. (The ships tend to just crash)

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April Update - Apr 11:

Additions

-Added Ship Deflector Shields
-Added Hand grenades and other throwables
-Added Seismic surveying - (phasing out ore detectors)
-Reintroduced Camera Panning
-Added new “Unknown signal” drop pod. (They float now & can contain seeds!)
-Added new Medical Recharge stations
-Added large grid medium cargo container (A more costly but heavier duty alternative)
-Added small grid 1x1x1 helm

Bug Fixes:

-Industrial Overhaul pieces are now affected by aerodynamics
-Animals now drop meat instead of components
-Fixed some emissives looking too bright or dark
-Suit sounds now function properly

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Summer Heat Update - August 1:

Additions:

-Added Fire Brigade. Grids can now catch fire and burn. Check the mod page for more info.
-Added Rotary Airlock door
-Added Holographic Hud
-Added Holographic LCD variants
-Added Harpoons (removed)
-Added Tank Treads
-Concrete Voxels can now be placed
-Trees now drop apples
-Added new small grid medium hydrogen and small oxygen tanks.
-Improved solar eclipse lighting physics.
-Skybox will now rotate with the sun. (1hr+ day cycle recommended)
-Added Sonic Booms (Aircraft will need to reach speeds of 340m/s+)
-Asteroids now spawn in clusters rather than everywhere. [MAKE A BACKUP SAVE IF YOU HAVE ASTEROID BASES]


Bug Fixes:

-Removed Realistic Atmospheres - Replaced with Planets Revised
-Removed Ore detector extension. (Industrial overhaul now expands on ore detectors)
-Added Leak Finder (was removed from parent mod BuldInfo)
-Added clingy trees to make trees behave realistically
-Removed admiral suite, as it was causing crashes - Can be kept if you used it

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Hotfix 2: August 12th

-Removed Harpoons and Harpoon Compatability (was causing conflicts with parachutes)
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Hotfix 3: August 14th

-Added Better Respawn Pods
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Hotfix 4: August 20th

-Removed MES Planetary Cargo Shipments from setup lists. The creator has taken the mod down from steam
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Hotfix 5: August 24th

-Added No more Super Creatures. All creatures are now made of flesh instead of reinforced steel
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Hotfix 6: September 9th

-Removed Solar Blocks Override mod. This was causing game lockup when separating grids with colorable solar panels.

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Contact Established Update - Nov 1st

Additions:
-Added small static grids. Small grids can be a station now!
-Added Used Economy Ships. More ships for purchase!
-Added colored icons
-Added cross-bar windows
-Added Emissive Letters - Neon Letters! So cool!
-Added small inset button
-Added two missing pipeline pieces
-Added no-power buttons
-Un-owned DLC is now hidden
- Added stackable wind turbines (currently uses wrong comps but keep an eye out for a potential hotfix)


Bug Fixes:
-Fixed crashes introduced by the Contact update
-Fixed numerous incorrect crafting recipes for IO
-Added missing ACS dependency
-Replaced “better spotlights” with new IO version
-Re-Added solar blocks override - Fixed by mod creator
-Removed No More Super Creatures - AiEnabled fixed
-Removed Eli Dang Holo HUD - causing crashes and creator ceased dev
-Removed MES MODS - causing issues with creature spawns

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Firearms & Fixes Update - Jan 17th, 2025

Additions:
-Added EHSM Balance & Data Pack
-Added Akumu medium battery
-Added thruster armor covers
-Added Neon Tubes+
-Added AQD roadway markings
-Added ship boarding ramp
-Added a bunch of new character weapons
-Improved solar eclipse visuals (for real this time)

Bug Fixes/Balance Tweaks:
-Removed colored icons due to G-menu issues & bloat
-Increased oxygen farm output by 5x
-Decreased oxygen consumption by 20%
-Removed suit and bottle oxygen capacity nerfs
-Made rocket thrusters slightly more efficient
-Removed grenade mod to fix a dupe
-Nerfed small lithium battery capacity by 20%
-Removed hydrogen thruster visuals to fix DLC hydrogen thrusters using different amounts of fuel
-Reduced minimum O2 level before taking damage by 20%
-Added oxygen bottles to the drop pod to help with desert landings
-Rebalanced Akumu tanks to be balanced with other tanks
-Made the rock crusher quieter
-Identified & fixed multiple IO Lock & Load audio crashes (waiting on L&L mod update)
-Fixed 305mm turret inventory (waiting on L&L mod update)

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Hotfix 7 - January 25th

-Fixed Medium Battery Components (components should now grind to scrap)
-Removed MES Wreckage (too much free loot with no risk)
-Removed MES Wasteland Tire Thieves (cool mod but jams up spawn pipeline)

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Hotfix 8 - January 29th

-Removed Terran Heavy Industries
-Added WEC Encounters Reborn
-Increased welding speed of aluminum blocks
-Fixed medium battery stats. Should now be accurate to other IO batteries
-Added Rocket Thruster fuel efficiency buff to small grid thrusters
-Fixed several adjusted blocks not grinding to scrap

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Chef's Special Update - February 5th, 2025

Additions:
-Added Plane Parts & Propellers
-Added new player suits with different stats
-Added EHSM Creature Spawner
-Added Remington Shotgun
-Added MES Remaining Drone Menace (long-needed difficulty bump)
-Added Abandoned Settlements V2
-Added bottom mounted camera
-Added graphically updated door
-Added Craftable Consumables IO
-Added Block Picker
-Added Easy Block Renaming
-Added several useful scripts

Bug Fixes:
-Re-Added Better Spotlights core mod
-Swapped Improvised Engineering to Improvised Experimentation
-Added a temporary bugfix mod to fix all IO L&L issues
-Fixed AceTech Flak Gun tooltip
-Swapped “Animated Interactions” with “less glitches” version
-Changed crafting components of numerous blocks to IO components
-Removed Survival Less Likely. Changes are now from AceTech Suit Systems
-Removed SCR Loot. Unknown Signals now from AceTech Loop Drops+

Rebalances:
-Wolves can now spawn outside of snow on Earth, and in large amounts at night
-Small spiders can now spawn on Pertam
-Gasoline and Rocket Fuel now have weight
-Removed Craftable Consumables, replaced with Craftable Consumables IO
-Removed MES Lunar Engineering Corp
-Made Zone Chips far more expensive to produce
-Moved consumables crafting to IO machines instead of MCA
-Reduced Hydrogen Bottle capacity by 50%
-Removed Cosmic Coffee and Clang Cola leftover cheaper recipes
-Wooden boxes no longer cost motors or displays - ideal for early-game
-Reduced wooden box inventory space by ~50%
-Algae samples now require Lake Ice in the Bio Lab
-H2 Algae samples now require Alien Ice in the Bio Lab
-Reduced recoil of AceTech Artillery Guns by 50%

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Hotfix 9 - February 10th

Bug Fixes:
-Added temporary IO Audio Fix mod to fix crashes when standing near a crusher
-Removed Antenna Overhaul
-Added Animation Engine to fix dependency
-Added Rich HUD Master to fix dependency
-Updated “Planets Revised” to re-integrate improved biome map. If you have weird patches on the ground, use “Planets Revised - Legacy”

Rebalances:
-Decreased Earth Wolf daytime spawns by half
-Increase Earth Nighttime wolf pack spawn chance
-Increased basic pistol gravel ammo damage by 66%
-Increased hostile creature spawn distance
-Added wolf & spider spawns to Triton
-Added small spider spawns to Titan
-Increased Contact turret ranges to 1000m
-Refinery can now smelt all smelter ores
-Wood box now costs far more wood
-Changed stackable wind turbine components to be more early-game friendly

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Hotfix 10 - February 16th

Bug Fixes:
-Added EHSM Economy System to fix broken trading system. (This fix requires a new world. Existing trade factions will be locked to “Military” if not)

Removed Mods:
-Flush Cockpit compatibility
-Contact compatibility
-Small advanced rotor fix
-Warfare Evo & Decorative compatibility
-Industrial Overhaul Audio Fix

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Update 11 - February 22nd

Bug Fixes:
-Removed Consumables Animated
-Removed Silent Suit - function added to Balance & Data pack
-Re-Added Definition Extension API to fix dependency
-Updated Balance & Data pack to support new IO version

Rebalances:
-Improved loot in rare red loot drop
-Added sparkling water to Assembling Bench
-Added Lakeice-to-Ice conversion in the Assembling Bench (at a loss)
-Reduced small grid wooden box storage capacity to match transport crate
-Reduced small acid battery capacity from 50kwh to 40kwh
-Reduced small acid battery output from 100kw to 75kw
-Reduced small lithium battery output from 200kw to 150kw

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Update 12 - March 1st

Bug Fixes:
- Removed gravity changes - reverted to vanilla
- Added vanilla components for sale in trade stations
- Fixed contracts sometimes not showing in trade stations
- Fixed small grid industrial hydrogen thruster’s very bad fuel efficiency

Rebalances:
- Added "EHSM MES Controller" mod to control MES loot
- Added Wood Furnace Generator - uses Fire Wood to generate small amounts of power on large and small grid
- Fixed Rotary airlock to use IO components
- Increased hydrogen thruster fuel efficiency by 25%
- Increased Plane Propeller energy requirements by 33%
- Fixed creature spawns on Titan
- Added Worm spawns to Mars
- Replaced drop pod O2 generator with a Wood Furnace Generator

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Endgame Expansion Update - March 31st, 2025

Additions:
- Added AceTech Endgame Expansion
- Added AceTech Endgame Inclusion
- Added NanoBot BaR
- Added NanoBot Drills
- Added Omni Corp Advanced Tools
- Added Shot Cannon
- Added AQD Small Grid Expansion & Compat
- Added AQD Airlock Connectors
- Added Long Hangar Doors
- Added Vacuum Balloons
- Added Suit Powerbanks
- Added Robot Raiders (built into MES Controller)
- Added 4 tiers of Power Efficiency Modules
- Added space Unknown Signals
- Added space Strong Unknown Signal event

Bug Fixes:
- Removed Laser Antenna 100th - done by EE
- Removed computer component from lockers
- Economy Trade Stations now spawn with Matrix Batteries to mitigate stations with no power
- Rewritten LCD starter guide to recommend steam guide and mention the pod's furnace engine
- Added detector components to higher-level AWS turrets
- Fixed some ammunition ranges and targeting ranges not matching

Rebalances:
- Made player hitbox smaller to fit in smaller spaces
- Economy Trade Stations are more common
- Increased Access Port storage capacity from 125L to 400L
- Reduced LG connector inventory capacities by 80%
- Reduced SG med connector inventory capacities by 72%
- Reduced SG small connector inventory capacities by 50%
- Laser Antennas now require EE comps
- Laser Weapons now require EE comps
- Coilgun now requires EE comps
- Atmospheric Thrusters now require EE comps
- Ion Thrusters now require EE comps
- LG O2 Generator now requires EE comps
- Matrix Bank now requires EE comps
- Nano Assembler now requires EE comps
- Higher level ship tools now require EE comps
- All Reactors (except RTGs) now require EE comps

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Update 13 - April 10th, 2025

Bug Fixes:
- Bio Labs now accept Lakeice as intended
- Stackable wind turbine power reduced to match vanilla turbines
- ASSERT bases with Light/Interior Turrets will now fight back
- Robot Raider Pod spawns are now functioning correctly
- Added MES config script to keep Combat Phase on
- Fixed low Quartz mining yield rate

Rebalances:
- SG Metal detector range increased from 200m to 300m
- Made RDM Drone encounters more common
- Reduced number of SPRT stations since they cant be traded with
- Light turrets can now fire legacy 5.56 NATO magazines
- Safe Zones now use Encabulators and IO comps
- Shield Generators now use IO comps
- Encabulators now require EE Cesium
- Encabulator blueprint added to Nano-Assembler
- Encabulator blueprint removed from MCA
- Increased mining yield rate of all Gems by 50%

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Update 14 - April 28th, 2025

Bug Fixes:
- Complete rework of Unknown Signals to go with the Fieldwork Update
- Numerous fixes to EHSM MES Controller
- All weapon descriptions now accurately state range - report any that don't
- Wood products now burn in the incinerator
- Small and Large .50 boxes renamed to Machine Gun Box and Vulcan Gatling Box

Rebalances:
- Trade station ore & ingot prices reduced by 90-97% (some were seriously outrageous)
- Trade station contract & buy order sizes adjusted for all ores and ingots
- Added Endgame Expansion components and ores to trade stations
- Increased LG 5x5x5 gas & rocket tank capacities by 4x
- Reduced crafting cost of Encabulators
- Massively buffed H2 algae farm outputs
- Increased AI range of most vanilla turrets
- Increased range of gravel turrets
- Increased Hellfire Rocket range to 1500m
- Increased SG turret AI ranges to match LG
- Diamond now costs carbon instead of aluminum to grow
- Reduced regular Coilgun AI range from 10km to 6km
- Doubled Ignis Gatling range


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Update 15 - June 13th, 2025

Bug Fixes:
- Added Fieldwork for Industrial Overhaul
- Added Prototech for industrial Overhaul
- Added Seismic Surveying for Industrial Overhaul
- Removed Small grid Oxygen Tank mod
- Fixed some incorrect values in AWS ammunition
- Removed wooden crafting tables from the menu to help with confusion
- Removed wood blast door center first build stage model to fix a crash
- Cleaned up unnecessary data in datapack mod

Rebalances:
- Added Coal Furnace Generator
- Added Advanced H2 Generators that run 6x faster
- Added Unpurified Water, crafted the Emergency Rations unit
- Emergency Rations are now craftable in the Assembling Bench
- Increased base player O2 capacities by 2x. Consumption rates are unchanged
- Increased range of the custom turret controller to 2km
- Increased all rock crusher and ore purifier refining speeds by 10%
- Added LG 3x3x3 Oxygen and Rocket tanks
- Removed Quartz Rod requirement from basic gas generator


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Pods & Parts Update - June 29th, 2025

Additions:
- Added Hacking Computer
- Added Hacking Computer IO compat
- Added AQD Upgradeable Gyroscopes
- Added AQD Conveyor Pipes
- Added TSO - More Reactors
- Added TSO - More Warfare Reactors
- Added More RTGs - IO Compatibility
- Added Rebels Lights
- Added Gunner Cockpit
- Added Warfare Rotary Airlock
- Added Double Door Airlocks
- Added Panel Hinges
- Added Mechanical Expansion
- Added Piston Head Tools
- Added Very Long Armor Ramps
- Added Corner Armor Panels
- Added Vanilla Wheel Rebalance
- Added MES IMDC
- Added Cryogenic Tanks of all kinds
- Added Heavy Wheels and Suspensions
- Added 5 new planetary Unknown Signal loot drops

Bug Fixes:
- Fixed O2/H2 Generator descriptions being inaccurate
- Removed Fieldwork IO Compatibility
- Removed Prototech IO Compatibility
- Fixed some plane wheels not costing correct components
- Fixed large gravel cannon sometimes firing at 1m/s

Rebalances:
- Completely redesigned Gemstone processing
- Increased Crystal Growth Chamber speed by 40%
- Reduced Nano Particle production time by an additional 75%
- Respawn Pod weapon changed from MR-10 to CLGR-10
- Added Consty's wing mod rebalance
- Rebalanced energy & force stats of all wheels
- Added more Endgame Expansion components to trade stations
- Adjusted metal wheel suspension range to sit slightly higher
Last edited by Space Ace; 29 Jun @ 11:48am
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Showing 1-15 of 24 comments
Space Ace  [developer] 19 Jan, 2024 @ 3:01pm 
Originally posted by SirFell:
---------------------------------------------------------------------------------- and here is the gist made out of above mod list with two edits:

1. Nuclear Weapons - IO Compatibility is missing in collection
80. IO - EDSR compatibility omitted since it appears to be same as 42. Industrial Overhaul EDSR compatibility

mods missing in above load list that are present in collection (i will add to above gist as a revision):

SWCS | Whip's Subgrid Wheel Control Script
Definition Extension API
Power Graphs
Perpetually Perturbed Pirates
Orbital Autopilot and Map
I Really Ought to Clean That Camera
ExcavOS
Animated Jump Drives
Animated-Gyroscopes
Automatic LCDs 2
My apologies, 42 wasn't supposed to be there in the first place, and i did miss the Definition API (wasn't even using it on my own world apparently, whoops) Also, a lot of these are scripts, and don't appear in a modlist, such as automatic LCDs and ExcavOS. Animated jump drives and gyroscopes has been removed




December 2024 Edit: For anyone seeing this, the original message with the gist has been deleted, as it is nearly a year outdated and some folks were getting confused
Last edited by Space Ace; 27 Dec, 2024 @ 1:23pm
SirFell 19 Jan, 2024 @ 3:11pm 
Originally posted by Space Ace:
Originally posted by SirFell:
https://gist.github.com/SirFell/d40da68f571df68b948e5b48cf0baba6 and here is the gist made out of above mod list with two edits:

1. Nuclear Weapons - IO Compatibility is missing in collection
80. IO - EDSR compatibility omitted since it appears to be same as 42. Industrial Overhaul EDSR compatibility

mods missing in above load list that are present in collection (i will add to above gist as a revision):

SWCS | Whip's Subgrid Wheel Control Script
Definition Extension API
Power Graphs
Perpetually Perturbed Pirates
Orbital Autopilot and Map
I Really Ought to Clean That Camera
ExcavOS
Animated Jump Drives
Animated-Gyroscopes
Automatic LCDs 2
My apoligies, 42 wasnt supposed to be there in the first place, and i did miss the Defenition API (wasnt even using it on my own world aparrently, whoops) Also, a lot of these are scripts, and dont appear in a modlist, such as automatic LCDs and ExcavOS. Animated jump drives and gyroscopes has been removed

well game apears to run with those that were not supposed to be there (pirates, animated JD/Gyro & DefAPI, but i will update gist accordingly for any other adventurous soul with DedicatedServer in need of painless configuration

4th gist revision will be in line with load order above
Last edited by SirFell; 19 Jan, 2024 @ 3:13pm
Space Ace  [developer] 19 Jan, 2024 @ 3:17pm 
Originally posted by SirFell:
Originally posted by Space Ace:
My apoligies, 42 wasnt supposed to be there in the first place, and i did miss the Defenition API (wasnt even using it on my own world aparrently, whoops) Also, a lot of these are scripts, and dont appear in a modlist, such as automatic LCDs and ExcavOS. Animated jump drives and gyroscopes has been removed

well game apears to run with those that were not supposed to be there (pirates, animated JD/Gyro & DefAPI, but i will update gist accordingly for any other adventurous soul with DedicatedServer in need of configuration

4th gist revision will be in line with load order above
If someone has the cohones to run this modpack on a dedicated server i would be surprised. This pack is very tech heavy and each player will hit 50-100k+ PCU easily by completion. I appreciate you helping out though.

Also, Ive added PPP, Def ex API, and ought to clean that camera to the pinned load list. Thank you for pointing that out.
SirFell 19 Jan, 2024 @ 3:22pm 
Originally posted by Space Ace:
Originally posted by SirFell:

well game apears to run with those that were not supposed to be there (pirates, animated JD/Gyro & DefAPI, but i will update gist accordingly for any other adventurous soul with DedicatedServer in need of configuration

4th gist revision will be in line with load order above
If someone has the cohones to run this modpack on a dedicated server i would be surprised. This pack is very tech heavy and each player will hit 50-100k+ PCU easily by completion. I appreciate you helping out though.

Also, Ive added PPP, Def ex API, and ought to clean that camera to the pinned load list. Thank you for pointing that out.
eh, its more of a "Dedicated server for couple friends coop" sorta deal i personally am doing it for, but it also makes life easier to make world in singleplayer with say 1 mod loaded from the list, and then you just drop rest of the mods from gist into Sandbox_config.sbc file, no manual suffering required (except for you and me)
Gist Revision 5 should be the same as your load order above, if i didnt miss any change you made

Might be a better idea for you to make your own gist, but i dont mind updating mine either as long as im playing, am subscribed to collection + discussion so hopefully will see changes myself
Last edited by SirFell; 19 Jan, 2024 @ 3:26pm
Space Ace  [developer] 19 Jan, 2024 @ 3:32pm 
Originally posted by SirFell:
Originally posted by Space Ace:
If someone has the cohones to run this modpack on a dedicated server i would be surprised. This pack is very tech heavy and each player will hit 50-100k+ PCU easily by completion. I appreciate you helping out though.

Also, Ive added PPP, Def ex API, and ought to clean that camera to the pinned load list. Thank you for pointing that out.
eh, its more of a "Dedicated server for couple friends coop" sorta deal i personally am doing it for, but it also makes life easier to make world in singleplayer with say 1 mod loaded from the list, and then you just drop rest of the mods from gist into Sandbox_config.sbc file, no manual suffering required (except for you and me)
Gist Revision 5 should be the same as your load order above, if i didnt miss any change you made

Might be a better idea for you to make your own gist, but i dont mind updating mine either as long as im playing, am subscribed to collection + discussion so hopefully will see changes myself
I'm honestly not familiar with gists at all. I've always organized my mods with the in-game SE mod settings. Most of the bug fixes are complete though so unless I find a new cool mod that fits the pack it shouldnt change too much from here on out, other than QoL.
SirFell 19 Jan, 2024 @ 3:34pm 
Originally posted by Space Ace:
Originally posted by SirFell:
eh, its more of a "Dedicated server for couple friends coop" sorta deal i personally am doing it for, but it also makes life easier to make world in singleplayer with say 1 mod loaded from the list, and then you just drop rest of the mods from gist into Sandbox_config.sbc file, no manual suffering required (except for you and me)
Gist Revision 5 should be the same as your load order above, if i didnt miss any change you made

Might be a better idea for you to make your own gist, but i dont mind updating mine either as long as im playing, am subscribed to collection + discussion so hopefully will see changes myself
I'm honestly not familiar with gists at all. I've always organized my mods with the in-game SE mod settings. Most of the bug fixes are complete though so unless I find a new cool mod that fits the pack it shouldnt change too much from here on out, other than QoL.
Gist is more or less just pastebin but for GitHub users, allows for bigger files plus revision history plus comments and file upload in those comments, that bit i paste in gist is portion of save file configuration that determines mod list and load order, so using that portion will recreate your load order without having to go over every mod manually
OutOfT1me 1 Feb, 2024 @ 9:11am 
Looks like you missed - AQD Emissive Colors

I'll assume it goes after 92 for the time being.
Space Ace  [developer] 1 Feb, 2024 @ 9:17am 
Originally posted by SecretMan:
Looks like you missed - AQD Emissive Colors

I'll assume it goes after 92 for the time being.
Yes! I fixed the list. There's a lot of mods in there its easy to forget one
Mr. Pestbird 15 Aug, 2024 @ 6:52am 
i tried your mod on planet earth but i am not able to create the water with /wcreate. it creates it, but i dont see it. restarted multiple times and did fly around in spectator mod but could not find water. but what i found is a layer of water beneath the surface of the earth planet...
Space Ace  [developer] 15 Aug, 2024 @ 8:09am 
Originally posted by Mr. Pestbird:
i tried your mod on planet earth but i am not able to create the water with /wcreate. it creates it, but i dont see it. restarted multiple times and did fly around in spectator mod but could not find water. but what i found is a layer of water beneath the surface of the earth planet...
You also need to modify the water height. Use "/wradius 1.0158" to set it to the recommended height
Mr. Pestbird 16 Aug, 2024 @ 8:29am 
i set it wrong. thanks for helping. now it work.
Mr. Pestbird 18 Aug, 2024 @ 11:51am 
absolute awesome collection! thanks for the effort.
Last edited by Mr. Pestbird; 19 Aug, 2024 @ 2:49am
2asdasd 25 Oct, 2024 @ 9:41am 
It's a hell to sort the load order manually. This old and well established game, and it doesn't have the basic mod ecosystem support to make things like this automated, what a shame.
Space Ace  [developer] 25 Oct, 2024 @ 10:41am 
Originally posted by 2asdasd:
It's a hell to sort the load order manually. This old and well established game, and it doesn't have the basic mod ecosystem support to make things like this automated, what a shame.
Yea I wish it was easier myself too. It's possible to drag and drop the modlist part of the world file but you have to have all the mods installed beforehand or the world won't create properly. Rest assured though, I've been hard at work on a scenario replacement for this modpack with it's own in-depth story and absolutely 0 setup. Still a ways away though. Its a big project
Last edited by Space Ace; 25 Oct, 2024 @ 10:41am
2asdasd 25 Oct, 2024 @ 9:08pm 
Originally posted by Space Ace:
Originally posted by 2asdasd:
It's a hell to sort the load order manually. This old and well established game, and it doesn't have the basic mod ecosystem support to make things like this automated, what a shame.
Yea I wish it was easier myself too. It's possible to drag and drop the modlist part of the world file but you have to have all the mods installed beforehand or the world won't create properly. Rest assured though, I've been hard at work on a scenario replacement for this modpack with it's own in-depth story and absolutely 0 setup. Still a ways away though. Its a big project
Anyway, thanks for adding interesting gameplay to this sandbox
Last edited by 2asdasd; 25 Oct, 2024 @ 9:46pm
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