Space Engineers

Space Engineers

Space Ace's Extreme Hardcore Survival Modpack
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Space Ace  [desarrollador] 13 ENE 2024 a las 12:46
Bug/Issue Reporting
Any issues you encounter that isnt mentioned in "known issues" please leave here and i will attempt to remedy it.
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Mostrando 1-15 de 56 comentarios
jaz1229 13 MAR 2024 a las 0:19 
hey bro im having a issue with creatures and a couple of errors happy to send a log
Space Ace  [desarrollador] 13 MAR 2024 a las 6:24 
Publicado originalmente por jaz1229:
hey bro im having a issue with creatures and a couple of errors happy to send a log
What kind of issue are you having? Compatibility mods can sometimes show errors in the debug for other mods too since it overwrites data. You can send your log aswell
NipSlip 24 MAR 2024 a las 17:26 
having 2 issues with the mod:

1.: animals drop motors
2.: assemblers don't automatically pull resources

any tips on how to solve this?
Space Ace  [desarrollador] 24 MAR 2024 a las 19:04 
Publicado originalmente por NipSlip:
having 2 issues with the mod:

1.: animals drop motors
2.: assemblers don't automatically pull resources

any tips on how to solve this?
I would double check your load order and make sure its the same as this: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3138611210/4130430927313845805/ As for the assemblers, if it isn't due to a load order issue, double check the assembler inv and make sure they aren't filled up with some other resource. Cargo space is hard to come by at first so you may find your refinery sending resources to random machines' storages when its output fills. If that doesn't help let me know
Última edición por Space Ace; 24 MAR 2024 a las 19:05
Death Gun 2 ABR 2024 a las 22:30 
Any Tips for performance? I got a i7 11700k, 32gb Ram and a RTX3080. When there are more then a few enemy ship, and im fighting with a mid sized small ship, it starts to stutter and gets laggy extremly :(
Space Ace  [desarrollador] 3 ABR 2024 a las 5:11 
Publicado originalmente por Death Gun:
Any Tips for performance? I got a i7 11700k, 32gb Ram and a RTX3080. When there are more then a few enemy ship, and im fighting with a mid sized small ship, it starts to stutter and gets laggy extremely :(
Make sure none of your graphics settings are set to extreme, especially voxel quality, and make sure you don't have any long-range ore detectors left on. Detectors over 500m can start to stutter the game on planets, and this modpack goes to 2.5km. Other than that it may be some other personal setting. I've got a 5800X3d , 7800xt, and 32GB ram and i haven't had any performance issues other than what I mentioned
Última edición por Space Ace; 3 ABR 2024 a las 5:11
Golem 4 ABR 2024 a las 14:21 
The server constantly crashes with this error:
22:44:45.7559 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object. at DrinkWater.Session.UpdateAfterSimulation100() at DrinkWater.Session.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.NullReferenceException: Object reference not set to an instance of an object. at DrinkWater.Session.UpdateAfterSimulation100() at DrinkWater.Session.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

I only have the mods from the pack, and I made sure they are all in the correct order. Any ideas?
Space Ace  [desarrollador] 4 ABR 2024 a las 19:21 
Publicado originalmente por Golem:
The server constantly crashes with this error:
22:44:45.7559 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object. at DrinkWater.Session.UpdateAfterSimulation100() at DrinkWater.Session.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() System.NullReferenceException: Object reference not set to an instance of an object. at DrinkWater.Session.UpdateAfterSimulation100() at DrinkWater.Session.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at Torch.VRageGame.DoStart() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 326 at Torch.VRageGame.Run() in C:\ProgramData\Jenkins\.jenkins\workspace\Torch_master\Torch\VRageGame.cs:line 133 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

I only have the mods from the pack, and I made sure they are all in the correct order. Any ideas?
The log doesnt realy say much, but it seems like there was some sort of missing file. I'd bet one of the workshop mods downloaded wrong.
Golem 5 ABR 2024 a las 5:16 
I've redownloaded all the mods and recreated the world 3 times already, so probably not that
Space Ace  [desarrollador] 5 ABR 2024 a las 7:06 
Publicado originalmente por Golem:
I've redownloaded all the mods and recreated the world 3 times already, so probably not that
Are you using a dedicated server or a regular steam multiplayer session?
Edit: I asked a friend of mine. "DrinkWater" is related to Jakaria's water mod. I never tested this pack on a dedicated server so it may have some issues. Try loading the server up without any of the water mod compatibility mods and see if it still crashes.
Última edición por Space Ace; 5 ABR 2024 a las 7:18
[AiR] Le0_gAiR 5 ABR 2024 a las 7:23 
@Golem Try to disable the "water mod" and everthing with water mod in its name ^^ ur toch server has some errors with that mod as the "drink water" thing in ur log is the water mod
Golem 5 ABR 2024 a las 7:50 
Publicado originalmente por Space Ace:
Publicado originalmente por Golem:
I've redownloaded all the mods and recreated the world 3 times already, so probably not that
Are you using a dedicated server or a regular steam multiplayer session?
Edit: I asked a friend of mine. "DrinkWater" is related to Jakaria's water mod. I never tested this pack on a dedicated server so it may have some issues. Try loading the server up without any of the water mod compatibility mods and see if it still crashes.
Its a dedicated server, I'll try it without
Golem 5 ABR 2024 a las 10:31 
So i figured out what the issue was, it wasnt the water mod, it was the eat sleap drink mod. I removed it and all the related ones and it runs perfectly now
Space Ace  [desarrollador] 5 ABR 2024 a las 10:48 
Publicado originalmente por Golem:
So i figured out what the issue was, it wasnt the water mod, it was the eat sleap drink mod. I removed it and all the related ones and it runs perfectly now
I once read a report about player data corrupting for EDSR and they were able to fix it by deleting the entire player save data folder. It may be something similar to that.
Golem 5 ABR 2024 a las 11:22 
Publicado originalmente por Space Ace:
Publicado originalmente por Golem:
So i figured out what the issue was, it wasnt the water mod, it was the eat sleap drink mod. I removed it and all the related ones and it runs perfectly now
I once read a report about player data corrupting for EDSR and they were able to fix it by deleting the entire player save data folder. It may be something similar to that.
I've totally wiped the server and saves when I was troubleshooting multiple time before, that wouldn't have worked for me.
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