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Hello!
Thanks for your report and your comments!
The fog is actually still rendered but it appears way further than normal. When doing so, I found that you also need to push the far clip plane of the camera to increase the rendering distance.
I'm keeping an eye on this thread, if you find more issues ;)
the AI refuses to use the water vehicles at this spawn due to the distance the vehicles are from the spawn point.
I just realized that I forgot to change this spawn position xD
It's fixed now. I want to put as many bugfixes as possible, to not annoy people with frequent updates.
It's in the known bugs in the Bug Report thread. Sometimes the AI just fly straight up regardless if there's any obstacle.
For the vehicles in the Docks, I'm checking the pathfinding. Because the map is so big, it takes 30 minutes to recalculate everything just to be able to visualize the pathfinding x)
The respawn points are placed in a way so the AI can fly every airplanes at the beginning of the skirmish and I didn't found a solution for preventing the AI to crash into the planes when I released the map. I may be able to fix the issue by writing a Ravenscript to allow the AI to take the planes in the front and not from the back. I let you updated on the progress of this fix!