Starbound

Starbound

gremlins race
 This topic has been pinned, so it's probably important
Mr.Nó ~Avali~  [developer] 20 Jan, 2024 @ 4:33pm
got a cool idea? tell me!
if you want share your cool ideas for this silly race , tell me!:SBchicken:
< >
Showing 1-8 of 8 comments
bumrum 20 Jan, 2024 @ 7:19pm 
not sure if this would be err on brand but not seen any race mods put their villages in the asteroids so thought i would mention it in case the bad idea proves intresting
Mr.Nó ~Avali~  [developer] 20 Jan, 2024 @ 8:55pm 
Originally posted by bumrum:
not sure if this would be err on brand but not seen any race mods put their villages in the asteroids so thought i would mention it in case the bad idea proves intresting


ooh, sound a pretty cool idea but i remember hear some thing about thath asteroid fields are hardcoding , but i keep in mind!
MushiJutsu 21 Jan, 2024 @ 11:26am 
Gonna post a few ideas:
-make the ship pet a battle sprite of monster (rocket puppy, etc)
-weapons based on the gremlin types
-maybe a custom crafting station like the alchemy machine?
-racial furniture obvs; maybe some spiral knights references?
MushiJutsu 21 Jan, 2024 @ 11:48am 
-minerals (valestone, luminite, etc.) spawning on planets/moons
-racial dungeons/villages?
Mr.Nó ~Avali~  [developer] 22 Jan, 2024 @ 10:39am 
Armor Adapt for non-vanilla standard shapes
bumrum 25 Jan, 2024 @ 3:08am 
hello, had one that i think is actaully partaly on brand with these guys just one hella pain in the neck, a verson of the universal uncrafter that doesnt just uncraft stuff but also functuins as a crafting table in its own right able to reassemble furnature and arms to a limited degree but the main feature would be to use it to gut p weapons you dont need anymore and get their stats as baseline data to use to tinker other weapons and armor with a risk factor being also possably on brand this is a race of tinkers and scavs if i remember right so reverse engineering some alien tech is going to have some wonkyness in the chance of stats and material cost having a chance to go wild err basicly a reel stop minigame that can have semi random positive to negitive outcomes when its invoked or triggered by chance perhaps with some customization options that can only be gotten from here, sorry for long stream of connsiousness type deal typped it as a thought and im not completely awake atm so forgive the rambe ans spelling mistakes.
MushiJutsu 30 Jun, 2024 @ 4:00pm 
I hope this mod continues to get content.
As a guy who played SK back when it was in active development by Three Rings (iirc, I think that was their name lol) this has me overjoyed with nostalgia. nayway, a few ideas I have on the top of my head:

Are there any plans for FU compatibility, like for BYOS and race attributes? I'd think it'd make sense for them to have passives that benefit maces, grenade/rocket launchers, and staves for combat, underground and cybersphere for exploration (because of how long they've lived underground in the clockworks), and probably weakness to shadow and minor resistance to fire, ice, poison and electric (based on their damage resistances in SK)

expanding on the BYOS part, maybe use missions/areas like Emberlight, Scarlet Fortress, Ironclaw Factory and the deconstruction zones as a basis for making blocks and furniture items? would be great for when/if you ever plan on adding villages or dungeons,as you'd already have a good palette of blocks to work with.

also, armor/weapons for me to have my Tenebrhae/Glitch characters look like Spiral Knights would be great as well x3
< >
Showing 1-8 of 8 comments
Per page: 1530 50