Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Furthermore, I have an idea, or more accurately two ideas. as to how to make setting missiles a bit more intuitive to use:
1. Switch Neutral Special and Down Special. This one is definitely a matter of pure preference, but I feel like any menu based move makes more sense as a down special, ala Hero in Smash Ultimate.
2. Make Neutral Special tap/hold. Tapping allows you to shuffle between your currently selected missile, and holding makes you set a marker at your position. As it is now, any markers on stage will be where any appropriate missiles fly to, the marker disappearing afterwards. This makes the act of placing markers a lot faster, and removing a lot of the current clunkiness involved with doing so.
I hope this feedback helps!
As for Neutral Special, there's been a lot of ideas floating around in regards to fixing it. I was leaning toward outright replacing it, but some of the good folks in the VAE group had suggestions on reducing the clunkiness before the entire thing is scrapped (basically, it'd be shaving the number of inputs down pretty significantly). Quick targeting was something I should've honestly implemented at the start and I've been kicking myself over not giving myself the time to actually make happen.
This all is gonna be a bit quicker to implement than coming up with a new Neutral Special, so I might slap this together first, see if it feels any better, and if nobody likes it I'll push forward with a complete rework for the attack. And yeah lol I should've made it Down Special in retrospect; if the move survives any longer than I plan it to be, I'll probably shift that stuff around in the future. Thank you for the input!