Garry's Mod

Garry's Mod

[MW Unofficial] Magnification in the scope
 This topic has been pinned, so it's probably important
lily  [developer] 18 Feb, 2024 @ 8:03pm
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Showing 1-15 of 22 comments
Spacey 4 Mar, 2024 @ 4:45pm 
if you have a render distance or extended render addon, while looking through a scope, most props dissapear. Fix please.
lily  [developer] 5 Mar, 2024 @ 4:59am 
Originally posted by SpaceyKitteNMeow:
if you have a render distance or extended render addon, while looking through a scope, most props dissapear. Fix please.
emm, this seems hard to fix, I don't know how these addons work.
PaPa_Hg(ll)4_Ulo 9 Mar, 2024 @ 8:24am 
it would be awesome if you could make the scopes sight bigger in general because some scopes have small sights most of them are thermal scopes or tho mini scopes. thank you for reading.
麦乐鸡 15 Apr, 2024 @ 9:34am 
因为MWB的光学瞄准镜放大是通过FOV缩放来实现的,所以MWB的模型FOV(Viewmodel FOV)作用在光学瞄准镜时不能够小于1,使用了你的mod之后有了镜内放大,开镜时FOV不再改变,但是模型FOV最低只能是1,这就使得瞄具看起来很小,最理想的是在举枪瞄准时不改变FOV(现在就是这样)同时也可以降低模型FOV,或者说在使用光学瞄具时默认适当地放大FOV(就和塔科夫一样,既有镜内放大,举枪瞄准时又有FOV缩放),这样就可以在瞄准时让瞄具看起来更大一些,我想三楼的朋友im him想表达的也是这个意思。
Last edited by 麦乐鸡; 16 Apr, 2024 @ 1:23am
PaPa_Hg(ll)4_Ulo 16 Apr, 2024 @ 7:52am 
Originally posted by 麦乐鸡:
因为MWB的光学瞄准镜放大是通过FOV缩放来实现的,所以MWB的模型FOV(Viewmodel FOV)作用在光学瞄准镜时不能够小于1,使用了你的mod之后有了镜内放大,开镜时FOV不再改变,但是模型FOV最低只能是1,这就使得瞄具看起来很小,最理想的是在举枪瞄准时不改变FOV(现在就是这样)同时也可以降低模型FOV,或者说在使用光学瞄具时默认适当地放大FOV(就和塔科夫一样,既有镜内放大,举枪瞄准时又有FOV缩放),这样就可以在瞄准时让瞄具看起来更大一些,我想三楼的朋友im him想表达的也是这个意思。
Bro i just translated your message and i have no idea if you are talking abaut me or the first guy who wrote abaut props dissappearing. but you are talking in a litarally
literature style. but i aint making fun of that good for you bro.
麦乐鸡 16 Apr, 2024 @ 9:47am 
Originally posted by im him:
Originally posted by 麦乐鸡:
因为MWB的光学瞄准镜放大是通过FOV缩放来实现的,所以MWB的模型FOV(Viewmodel FOV)作用在光学瞄准镜时不能够小于1,使用了你的mod之后有了镜内放大,开镜时FOV不再改变,但是模型FOV最低只能是1,这就使得瞄具看起来很小,最理想的是在举枪瞄准时不改变FOV(现在就是这样)同时也可以降低模型FOV,或者说在使用光学瞄具时默认适当地放大FOV(就和塔科夫一样,既有镜内放大,举枪瞄准时又有FOV缩放),这样就可以在瞄准时让瞄具看起来更大一些,我想三楼的朋友im him想表达的也是这个意思。
Bro i just translated your message and i have no idea if you are talking abaut me or the first guy who wrote abaut props dissappearing. but you are talking in a litarally
literature style. but i aint making fun of that good for you bro.

Well, there's an option to change viewmodel FOV in MWB settings(Viewmodel FOV and Viewmodel FOV while ADS), it changes only the FOV of player's hands/weapon instead of the player camera, so you can have hands/weapons closer or further from player camera ('bigger' or 'smaller' so to say).

Idk for sure but I think in original MWB while you aim with a scope attached, the viewmodel FOV stays at 1 and the camera FOV is changed(lowered) to achieve magnification, with this mod installed however, the camera FOV doesn't change, it stays at 1 while viewmodel FOV is also 1, which is why the model of the scope feels 'small' or far away from the camera.

Supposedly, if you can lower the viewmodel FOV while ADS with scopes, you can make scopes closer to you or 'bigger'. BUT, due to how the original magnification works, viewmodel FOV while ADS with scopes can't be smaller than 1, so I'm asking the our friend lily if there's a way around it.

btw I mentioned you cuz I suppose this is what you meant by 'make the scopes sight bigger in general', dk if we are really talking about the same thing tho.
Last edited by 麦乐鸡; 16 Apr, 2024 @ 9:56am
Warden Frost❄ 18 Apr, 2024 @ 1:37pm 
For some reason, when scoped in, the overall FOV still zooms in
PaPa_Hg(ll)4_Ulo 19 Apr, 2024 @ 8:38am 
Originally posted by 麦乐鸡:
Originally posted by im him:
Bro i just translated your message and i have no idea if you are talking abaut me or the first guy who wrote abaut props dissappearing. but you are talking in a litarally
literature style. but i aint making fun of that good for you bro.

Well, there's an option to change viewmodel FOV in MWB settings(Viewmodel FOV and Viewmodel FOV while ADS), it changes only the FOV of player's hands/weapon instead of the player camera, so you can have hands/weapons closer or further from player camera ('bigger' or 'smaller' so to say).

Idk for sure but I think in original MWB while you aim with a scope attached, the viewmodel FOV stays at 1 and the camera FOV is changed(lowered) to achieve magnification, with this mod installed however, the camera FOV doesn't change, it stays at 1 while viewmodel FOV is also 1, which is why the model of the scope feels 'small' or far away from the camera.

Supposedly, if you can lower the viewmodel FOV while ADS with scopes, you can make scopes closer to you or 'bigger'. BUT, due to how the original magnification works, viewmodel FOV while ADS with scopes can't be smaller than 1, so I'm asking the our friend lily if there's a way around it.

btw I mentioned you cuz I suppose this is what you meant by 'make the scopes sight bigger in general', dk if we are really talking about the same thing tho.
i was talking abaut the when you zoom in with the scope the cursor on the scope becomes so small that you can barely see it and sometimes the scopes are so small like you can barely see the scopes optic. and forgive me for my poor english my main language isnt english
swei_la98 12 May, 2024 @ 3:20am 
Hi, it would be great if FOV was adjustable in the options to make scopes bigger, some scopes are so small i cant really see the enemy inside the scope, it makes aiming hard for laptop users. Thank you for making this awesome mod. :cozybethesda:
Idiosync 6 Aug, 2024 @ 9:33am 
The FOV inside the scopes are upside down for some reason (like a primitive camera), not to mention the ADS staying off-center whenever you sway the weapon sideways.
PaPa_Hg(ll)4_Ulo 6 Aug, 2024 @ 11:48am 
Originally posted by swei_la98:
Hi, it would be great if FOV was adjustable in the options to make scopes bigger, some scopes are so small i cant really see the enemy inside the scope, it makes aiming hard for laptop users. Thank you for making this awesome mod. :cozybethesda:
yes i have to agree with him the scopes are too small
传奇闲置: 王 10 Nov, 2024 @ 8:05pm 
作者镜内放大这个模组有个大bug,就是枪模型不跟随准星啊所以打出的子弹是对标着准星的。只有可以放大的瞄准镜没这个问题
Last edited by 传奇闲置: 王; 10 Nov, 2024 @ 8:09pm
为什么我装了mod之后mw的枪械没有分类了,直接堆成一块。卸载了mod也是这样。点射也没法用,手枪也开不了火
Kregg 25 Jan @ 6:47am 
Decal alpha channels seem to glitch out and act as a window when scoping with this addon installed.
i recomend making the scope ads fov not ignoring when its under then one.
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