Goat Simulator

Goat Simulator

King Goat
Aukcrane 20 Feb, 2016 @ 9:02am
Comment for King Goat (1000 character limit,contuined)
Comment for King Goat (1000 character limit)
I had to make this into a discussion to make it so it doesn't have a 1000 character limit.
Well, forgot to move this, so I did it now. (I got confused at the reply), also removed the "steam" discussion.


@Geneosis I've seen many of your creations/stuff, and have been really liking them all, and have been loving this one the most, but i'm just going to point out things that you don't have to change or make.
-Zombie Goats (GoatZ, not the "Zombie Birds" which are called Zombie Goat, but literally "GOAT") lack some fighting skills, and have a low chance of actually hitting stuff (humans, sheep, etc.). They like to lick while they do stuff.
-Mermaids do not become knights in the MMO DLC, even with Overlord Mode. It's not like I want to with their crazy sounds..
-Neither do dodos. Even though they don't attack.
-Or elephants in GoatZ. (not like I want to... too big)
-Knights don't really jump to often, and can get stuck oftenly, or even not moving, making you have to make them follow you (baa, or whatever key to make them become knights).
-I have to make this comment here to make this faster, but on your MMORPG where it makes sheep and goats everywhere battle, the goats and the sheep do not move or fight (Alot of them, but not all) on the Goatpad 1337.
Back about the king goat..
-Knights don't really jump (yes, I know this is kind of like the knights get stuck, but this is different) and is very hard to get them around when you have a large army. Such as a time where there was a fence that the goats couldn't get over.
/\
||
||
-About knights not getting over, there was a entrance right next to them, and they couldn't get over. This would be hard to make it so they have a VERY smart eyes, and actually go AROUND the fence so they would.. go to my location. This also happens with the knights attacking, they don't go around or find a way possible, they just charge for their location, and the AI is like there's nonething there, and there isn't a fence or a wall to prevent them from actually attacking the "thing". And about their AI, you COULD possibly add a jumping mechanic, allowing them to stack eachother to get to the location if there's a obstacle in the way.
-About the "Can you make it so your knights can actually damage things in Goat MMO Simulator?", is it possible for zombies to have health just like sheep or the dodos in Goat MMO Simulator? If it is, then it would allow the knights to kill the zombies. Also saying, a heck ton more fun.
-Anyways, I al-oh god this comment has alot of text... anyways, In the Goatpad 1337 goats and sheep do not activate or trigger the "changes" or "music", or "buttons", or whatevevr they are. It may ruin the music for some people, but also, it would make a "randomizer" for the music, changing everytime. And about the Goatpad 1337, it won't work if the sheep and goat don't move or attack (yet again, not all of them.).
-Wait a minute, "The Cheetah" has already said about the "Knights don't really jump to often, and can get stuck oftenly, or even not moving, making you have to make them follow you (baa, or whatever key to make them become knights).". Nevermind.
-Actually, I think turning goats with AI still work.
-The "halo" from activating Overlord Mode isn't really a halo, but more of a shine. i liaek eit.
-Yet again, don't know why i'm saying this here but, in "Planned Mods" in your "Mod Requests", about the Plumber Goat, I believe that the goat aready damages things from above.

That's all the information I currently have gotten. Now excuse me, i'm gonna go find more. Forgot the umbrella.

I have found some more information about your King Goat :D, yet again, no need to change.

-While using your Super Smash Bros Brawl with the %, Sheep who are knights and are following you will still skip torwards you in water even though they are already dead.
-While using your Super Smash Bros Brawl with the %, Some sheep die but they are not ragdolled and will not move, but will only rotate and look at you.
-While using your Super Smash Bros Brawl with the %, Knights actually do some knockback rarely when they charge at the enemy, and raises the %, making them actually more agressive.
-No idea why this is here, but using Super Smash Bros Brawl with the %, fire does not affect %.
-While I was playing around and finding info, I found out your MMORPG with the goat and the sheep, goats and sheep fight eachother, but they actually knock them back. Maybe you can make it so it does just that until you make it so they do damage?
-While playing around trying to find random stuff I can use knights to test on, a sheep knight got stuck in a wheel... Oh.
-AHH, THE KNIGHTS ARE CONTROLING THE WHEEL AND CARRYING IT!
-Well, the wheel is stuck to me. Now it fell off. This has nonething to do with King Goat. It's just Goat Simulator.
-The Demon in the Old Goat Mountain in MMO Simulator can be killed by knights.
-In the Old Goat Mountian, having a big army makes it hard to get past the first trap, even with a small army (3-8), they still get stuck, and only one of them gets left behind, and the trap won't push the knight back up.
-Knights do not make humans scream and run when attacked, only you do.
-Knights cannot be riden by humans in the circus.
-In GoatZ, where the giant hole is and the THIS IS SPARTA refrence is, when goats fall through the hole, they don't come out. That's why we should have a smarter AI.
-While using the Golden Wheel, aka Freeze Time, you can still make goats and sheep and other stuff knights. Same thing for attacking and the shadow goat.
-Knights will never stop following you unless you have a shadow goat, but they will contuine to follow you. Even if you're 10 miles away.
-Knights can also kill GOLD HARVESTER GOLEMS
-Knights in the Goatpad 1337 WILL trigger music, and will fix their "no attacking" AI when you command them to attack. They also bounce.
-Knights will attack MMORPG goats and sheep that were from your addon, but not attack "real goats" from the game itself.
-Sheep who are knights will attack goats who are not knights.

That's all the info I have got from playing around with other addons and playing the MMO Simulator, and some GoatZ.
That's all i'm gonna do unless I find a really buggy or annoying thing that would cause some annoyance. (like the AI...)
:steamsalty:
Last edited by Aukcrane; 20 Feb, 2016 @ 9:02am
< >
Showing 1-2 of 2 comments
Geneosis  [developer] 25 Feb, 2016 @ 6:15am 
Well here is what I can say about the current Knight AI:
- Yes they do not jump all the time (only every 5 or 10 seconds I think, if they find themselves stuck).
- I can't really do a better path finding for the AIs as 1) I don't really know how and 2) The game was not really designed for that. So all I can do is "walk straight forward, and if you hit something try to jump over it" X)
- If kinghts stop following you because there is another knight on their path, this is normal, that's what they are supposed to do ^^
- If knights stop moving without reason when attacking, I guess this means some bugs are left in the attack system, I keep improving it every time I make a new AI but the one of the Knights may be a bit old...
- Yes knights follow you forever and even far away unless you use a King Goat Shadow.
- Yes human do not react to knights, I didn't think it was usefull to add that but I could.
- The fact that"dead" kinghts can still swim is sort of normal, the knights are not supposed to die, I thought I managed to make them immortal but there is probably certain cases that I forgot ^^" Any other glitchy behaviour of dead knight is for the same reason.

About the MMO Goat mutator:
- I can't help about what the MMO Sheep and Goat are doing I think, they only use the default AI they have on the MMO map X)

For the King Goat itself:
- The only extra creatures you can control with Overlord mode are Sheeps and Zombie goats ^^
- Yes knights can't be ridden at the bull game, they are NPCs, only players can be ridden at this place ^^
- I can't help about the stuff that happen (or do not happen) when time is frozen X)

Talking about SSG:
- Yes fire have no effect on %.


PS: No the existing mutators do not damage creatures when you step on them like the Plumber Goat will do, they only ragdoll when you step on them ^^
Last edited by Geneosis; 25 Feb, 2016 @ 6:17am
Aukcrane 27 Feb, 2016 @ 5:10pm 


Originally posted by Geneosis:
PS: No the existing mutators do not damage creatures when you step on them like the Plumber Goat will do, they only ragdoll when you step on them ^^
By that I meant when you touch something using any mutator, even the default goat with nonething.. will ragdoll, I know you have already said that but in MMO Simulator when you touch anything that can be normaly damaged (Sheeps, mermaids, cows, etc.) will take damage.
There should be another usless command.. maybe to make all knights bow. (or just goats, as they have a bow animation in the throne room..aka where you get Queen Goat).
< >
Showing 1-2 of 2 comments
Per page: 1530 50