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https://i.imgur.com/KoaFiqc.jpeg
Toros Shots ONLY
Brute Minor (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Minor (0.3x hit multiplier) Shots to kill: 10 rounds
Brute Minor (0.1 hit multiplier) Shots to kill: 48 rounds
Brute Captain (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Captain (0.3x hit multiplier) Shots to kill: 32 rounds
Brute Captain (0.1 hit multiplier) Shots to kill: 81 rounds
Brute Chieftain (1.0x hit multiplier) Shots to kill: 10 rounds
Brute Chieftain (0.3x hit multiplier) Shots to kill: 47 rounds
Brute Chieftain (0.1 hit multiplier) Shots to kill: 86 rounds
You can edit this in the addon settings under "Brutes". 0.3 is pretty reasonable.
Still WIP
This thing is also in WIP due to bohemia update last year we should find another way to make it as it was initially planned (bohemia restrict hitbox sizes you can try on elites the top of their head are outside their possible hitbox too)
Very interesting and funny. We should make some research if it's possible to avoid this
Again depends what mod weapons you are using and you can set brute resistance via CBA configs
We didn't initally plan to make the brute compatible to fight spartans and elites skeleton.
That's maybe something that will come later in the developpement of the mod.
Very Nice list explain well the parameters. I will probably put it as a reference.
Also damages balance will probably change in the future. And maybe the way of configure them too (it's only a maybe)
1. The server wouldn't load the mission until I removed the Brutes from the editor. It kept kicking us back to role selection.
2. When spawning Brutes through Zeus, my friend saw no animations on any of them except the Chieftain. Everything looked fine on my end as Zeus, but I confirmed on his stream that they were sliding around like chess pieces.
Mods were correctly loaded on both client and server, with no mismatches or startup problems.
Thanks a lot for that we will try to figure out the problem