Arma 3
[C21] Jiralhanae WIP
Venom  [developer] 5 Jul @ 6:59pm
Bug Reports/Feedback
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There is a chance to get hit by a spiker round and have it embed in your feet. When you move around, you will begin to levitate and increase altitude until the spike despawns, thus killing you from fall damage.

https://i.imgur.com/KoaFiqc.jpeg
Last edited by GallopingGepard; 7 Jul @ 3:03pm
There doesn't appear to be a damage hitbox for the head. Or if there is, I am unable to kill a brute via headshots. As a result the "helmet fly" addon option doesn't work on any multiplier setting. I have tried checking and unchecking the "brute headbox fix" option.
Last edited by GallopingGepard; 7 Jul @ 3:24pm
"comp21_brute_chief_hammer" has an untextured model for the primary weapon.
H0STILE 9 Jul @ 5:33pm 
Spartans with shielding seem to be immune to the gravity hammer
now brutes die easily and makes the mod boring
9.5mm BR 55
Toros Shots ONLY

Brute Minor (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Minor (0.3x hit multiplier) Shots to kill: 10 rounds
Brute Minor (0.1 hit multiplier) Shots to kill: 48 rounds

Brute Captain (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Captain (0.3x hit multiplier) Shots to kill: 32 rounds
Brute Captain (0.1 hit multiplier) Shots to kill: 81 rounds

Brute Chieftain (1.0x hit multiplier) Shots to kill: 10 rounds
Brute Chieftain (0.3x hit multiplier) Shots to kill: 47 rounds
Brute Chieftain (0.1 hit multiplier) Shots to kill: 86 rounds

You can edit this in the addon settings under "Brutes". 0.3 is pretty reasonable.
Týr  [developer] 11 Jul @ 10:51am 
Originally posted by GallopingGepard:
"comp21_brute_chief_hammer" has an untextured model for the primary weapon.

Still WIP
Týr  [developer] 11 Jul @ 10:52am 
Originally posted by GallopingGepard:
There doesn't appear to be a damage hitbox for the head. Or if there is, I am unable to kill a brute via headshots. As a result the "helmet fly" addon option doesn't work on any multiplier setting. I have tried checking and unchecking the "brute headbox fix" option.

This thing is also in WIP due to bohemia update last year we should find another way to make it as it was initially planned (bohemia restrict hitbox sizes you can try on elites the top of their head are outside their possible hitbox too)
Týr  [developer] 11 Jul @ 10:53am 
Originally posted by GallopingGepard:
There is a chance to get hit by a spiker round and have it embed in your feet. When you move around, you will begin to levitate and increase altitude until the spike despawns, thus killing you from fall damage.

https://i.imgur.com/KoaFiqc.jpeg


Very interesting and funny. We should make some research if it's possible to avoid this
Týr  [developer] 11 Jul @ 10:54am 
Originally posted by aiondarck:
now brutes die easily and makes the mod boring


Again depends what mod weapons you are using and you can set brute resistance via CBA configs
Týr  [developer] 11 Jul @ 10:55am 
Originally posted by H0STILE:
Spartans with shielding seem to be immune to the gravity hammer

We didn't initally plan to make the brute compatible to fight spartans and elites skeleton.
That's maybe something that will come later in the developpement of the mod.
Týr  [developer] 11 Jul @ 10:58am 
Originally posted by GallopingGepard:
9.5mm BR 55
Toros Shots ONLY

Brute Minor (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Minor (0.3x hit multiplier) Shots to kill: 10 rounds
Brute Minor (0.1 hit multiplier) Shots to kill: 48 rounds

Brute Captain (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Captain (0.3x hit multiplier) Shots to kill: 32 rounds
Brute Captain (0.1 hit multiplier) Shots to kill: 81 rounds

Brute Chieftain (1.0x hit multiplier) Shots to kill: 10 rounds
Brute Chieftain (0.3x hit multiplier) Shots to kill: 47 rounds
Brute Chieftain (0.1 hit multiplier) Shots to kill: 86 rounds

You can edit this in the addon settings under "Brutes". 0.3 is pretty reasonable.


Very Nice list explain well the parameters. I will probably put it as a reference.
Also damages balance will probably change in the future. And maybe the way of configure them too (it's only a maybe)
Noticed two issues while testing a mission with my friend:

1. The server wouldn't load the mission until I removed the Brutes from the editor. It kept kicking us back to role selection.

2. When spawning Brutes through Zeus, my friend saw no animations on any of them except the Chieftain. Everything looked fine on my end as Zeus, but I confirmed on his stream that they were sliding around like chess pieces.

Mods were correctly loaded on both client and server, with no mismatches or startup problems.
Týr  [developer] 16 Jul @ 5:00pm 
Originally posted by CoffeePot:
Noticed two issues while testing a mission with my friend:

1. The server wouldn't load the mission until I removed the Brutes from the editor. It kept kicking us back to role selection.

2. When spawning Brutes through Zeus, my friend saw no animations on any of them except the Chieftain. Everything looked fine on my end as Zeus, but I confirmed on his stream that they were sliding around like chess pieces.

Mods were correctly loaded on both client and server, with no mismatches or startup problems.


Thanks a lot for that we will try to figure out the problem
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