Slay the Spire

Slay the Spire

Spire Biomes
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(Gk) Erasels  [developer] 18 Jan, 2024 @ 12:42pm
Balance Feedback
This mod has many moving parts, there's bound to be a balance issue or two. Let us know about them, so we can go about fixing the issues. Please be cognizant of the fact that simply writing "X is too strong" is not too helpful.

Please explain your thoughts on why things should be differently balanced.

Keep in mind to update to the latest version, we buff and nerf a few things every update!

You can find the changes for next version in the Bug&Crash reports thread.
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Showing 1-15 of 46 comments
Charlie 18 Jan, 2024 @ 6:16pm 
The Invasion hallway fight with all the regeneration is pretty tedious.
Sagil 19 Jan, 2024 @ 3:45pm 
Golden Curse is too expensive to be worth it in almost all situations (i.e., unless you have more money than you know what to do with). At the moment it feels like you're fighting to get into a cheap shop. I'd suggest slashing the costs by as much as 50% from current level. Alternatively, make it appear only in the top half of the third map, which could make it a last resort options for rich characters with no shops left.
Last edited by Sagil; 19 Jan, 2024 @ 5:18pm
(Gk) Erasels  [developer] 20 Jan, 2024 @ 3:41pm 
Metacloid had the following feedback:
The Flight biome has enemies with four stacks of flight no matter the difficulty. This is much harder than comparable fights at low difficulties, especially since, where Byrds do essentially nothing for two turns after being knocked down, these modified enemies stick to their regular pattern.
I would make it three stacks of flight at difficulties below.. I think A17?, both for balance and consistency.

Mana Surge's event feels very good with cards that can be played several times in a turn (Flurry of Blows, say). More importantly, it feels too controllable (which goes against the flavor of "wild magic"), since there is AFAICT only one event in the biome and it seems guaranteed; early, the egg is super good, late, you probably have a card that greatly benefits from an enchantment you can trigger several times per turn.
I would give more options to the event, but make it so it picks two random options from the list. No idea whether that's possible, though.

Beast's Lair feels very easy, similar to the Mind Bloom option in act 3, except I can see it coming. Also, the flavor text is weird; I wouldn't think of the Collector, or of the robot bosses, as "beasts".

For what it's worth I don't agree with most of it. The flight biome is definitely something that requires some more balance, however it's partly incorrect in that it ognores the fact that only single enemy combats have 4 Flight. Multi enemy combats have 3.

Manasurge event already has the random upside/downside component that's random enough in my opinion.

Beast's Lair is way harder than Mind Bloom, not sure what they misunderstood to even think about making that statement lol.
Vegii 23 Jan, 2024 @ 4:59am 
Ok Thief King is incredibly broken, him getting 30 block, barriacde, metallicaze and 3 ritual while doing 4*5 multi attack... And having 2 thiefes along side which you have to focus first. Otherwise love the mod but this seems way to hard.
Sagil 24 Jan, 2024 @ 2:50am 
The Junkyard seems like a pure negative most of the time. Being forced to pick a card is a net negative IMO as it can clog your deck up with junk (so the name of the biome is very fitting). So in effect, you replace a reward with two drawbacks. Maybe instead of being forced to pick twice, you could have all card rewards being common rarity but upgraded?
Vegii 24 Jan, 2024 @ 3:14am 
Originally posted by Sagil:
The Junkyard seems like a pure negative most of the time. Being forced to pick a card is a net negative IMO as it can clog your deck up with junk (so the name of the biome is very fitting). So in effect, you replace a reward with two drawbacks. Maybe instead of being forced to pick twice, you could have all card rewards being common rarity but upgraded?
but getting upgraded cards from junkyard doesn't really fit the lore
(Gk) Erasels  [developer] 27 Jan, 2024 @ 10:46am 
Originally posted by Saturno:
Hello, is there any way to disable the broken space distortion effect thing? it looks really cool but also kills my fps everytime that biome is active on the map
Yep, go to the config menu and click the disable shaders checkbox. It's an all or nothing setting, but if that shader is killing your fps the others are likely not much better.



Also, to the people who disliked the Gremlin Horde fight in Gremlin Town. It was changed up a good bit, please let us know how it feels now.
Last edited by (Gk) Erasels; 27 Jan, 2024 @ 10:47am
(Gk) Erasels  [developer] 27 Jan, 2024 @ 2:36pm 
Originally posted by Saturno:
Originally posted by (Gk) Erasels:
Yep, go to the config menu and click the disable shaders checkbox. It's an all or nothing setting, but if that shader is killing your fps the others are likely not much better.

Thanks Erasels, i did find the option in the config menu and turned the shaders off, but the broken space still has its visual effect
Oh, that's a bug, thanks. Will fix it in the next update
Babajon 31 Jan, 2024 @ 6:20pm 
I feel like gremlin elite in gremlin twn is too hard. I mean I killed 4 of gremlins every turn and yet they hit me for 70 hp. I don't feel like this fight is fair
ragman 3 Feb, 2024 @ 8:16pm 
If you run into The Junkyard junkbots in your first fight, it's very easy to end up in a situation where they steal all your strikes before you can kill them.

I ran into them as my first fight as Defect on Ascension 20, and it took me 4 times (save-scumming) to win.
Babajon 4 Feb, 2024 @ 1:36am 
Does Frigid in Frostlands considered a buff? If not, then I don't understand why artifact does not prevent it...

Also I don't think that ethereal + retain should ignore ethereal part. This very fast become unplayable when dazed are retained...
Last edited by Babajon; 4 Feb, 2024 @ 2:24am
Dingus 6 Feb, 2024 @ 9:01pm 
Love the mod and would love to see it continue to improve! All of this feedback is from playing on A20.

1. (Easier) Nerf Act 1 Gremlin Town Elite
Biome: Gremlin Town (Act 1)
Encounter/Event: Elite Fight
Feedback: This encounter is significantly overtuned. Even extremely strong runs die to it regularly. The hp is too high to burst and the poison stacks up too fast to be manageable for most runs.
Suggestion: Just tune some of the numbers down. I'd reduce the max hp/heal a bit and reduce the amount of poison applied on each attack.

2. (Harder) Nerf Mana Surge Enchantments on Card Rewards & Shop Rewards
Biome: Mana Surge (Act 1)
Feedback: +Str/Dex enchantments on reusable cards are too strong (a single one of these is pretty run breaking).
Suggestion: Should only give the +1 str/dex enchantments to powers or cards that exhaust on play. Allowing these to randomly occur on any card in encounters inside the biome is still fine.

3. (Easier) No Cards Left in Double Junkyard Robot Fight
Biome: Junkyard (Act 1)
Encounter/Event: Robot Hallway Fight
Feedback: An early junkyard encounter that is 2 robots can result in you having an empty deck, this can occur before you have gotten enough card rewards to have enough output to kill a single robot.
Suggestion: Move 2 Robot junkyard to hard pool.

4. (Harder) Nerf Guiding Light
Biome: Divinities Gaze
Feedback: Guiding Light+ is too strong. Its almost like adding an apotheosis to your deck you don't need to pay energy for (at least during act 1/2 when your deck is less upgraded).
Suggestion: Upgraded version should give you 1 extra energy when drawn.

5. (Easier) Map and Pathing issues
Some biomes remove (or signficantly reduce) the number of rest sites. This makes pathing less interesting because it can create more "impossible paths" where there are no rest sites.
Additionally some biomes reduce the number of bridges between paths. These two combined make the pathing less interesting overall (which kinda sucks, cause you really wnat to try to visit the biomes and experience the cool content if you can do it without dying).

6. Custom exploding Enemies attack out of order
Biome: Volatile Faults (Act 3)
Encounter/Event: Custom Exploding Enemies
Feedback: The custom exploder enemies always seem to attack first. No tooltip mentions this.
Suggestion: Make them always attack in order just to keep it consistent with the base game.
modargo  [developer] 7 Feb, 2024 @ 5:27am 
Originally posted by Dingus:
Love the mod and would love to see it continue to improve! All of this feedback is from playing on A20.
Thank you for your feedback, it's helpful to get a clear explanation of where people have found things too hard or too easy and why. Items 1-4 are on our radar and there will likely be changes to some if not all of them in the next update.

The way the map ends up with a different distribution of nodes and paths is harder to change. We'll keep this in mind as something where tweaks might be good, but no immediate plans here.

The issue with Eruptors in Volatile Grounds attacking out of order is a bug that will be fixed in the next update.
Dingus 11 Feb, 2024 @ 2:59pm 
Originally posted by modargo:
The way the map ends up with a different distribution of nodes and paths is harder to change. We'll keep this in mind as something where tweaks might be good, but no immediate plans here.

I had a simple idea for maybe mitigating this. For reference, I had a run where my act 1 only had a single campfire (in addition to the one that occurs before the boss). I think this is because fogged cannot have rest sites?

I assume what happens here is the biomes simply replace some nodes when spawning a biome (which will sometimes replace a campfire). I think a simple fix this problem might be to have some logic like the following

When replacing nodes with biome nodes
if replaced node is a rest site
then change a random node somewhere else on the map to a rest site.
Last edited by Dingus; 17 Feb, 2024 @ 3:19pm
DaltonGoesFast 17 Feb, 2024 @ 8:47am 
Flight shouldn't have 4 stacks in elite battles probably. Flight Lagavulin with The Silent is literally impossible to survive. Playing on A5 as I am still climbing ascension.
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