Counter-Strike 2

Counter-Strike 2

Fuel
ted  [developer] 14 Sep, 2014 @ 6:14pm
Bugs
Hey! Please post any bugs here. Please provide a pic with them.
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Showing 1-15 of 25 comments
burning 14 Sep, 2014 @ 8:21pm 
- can get stuck on the sidewalks
ex spot: http://i.imgur.com/NcJIJ3p.jpg
- both trees coming out of sidewalk, no collision, car also not being fully drawed
http://i.imgur.com/FiBT9zk.jpg
- first person model doesn't match with third
http://i.imgur.com/oZ9jOID.jpg
- fences by T-spawn have no weapon collision
http://i.imgur.com/sgFTg2X.jpg
- furniture not fully drawn when standing near outside the doors
exs: http://i.imgur.com/ztrW9IP.jpg
http://i.imgur.com/Xn6TFre.jpg
Wondeag 14 Sep, 2014 @ 8:59pm 
Initially walking around, just stuck on some of the curbs and noticed the player model actually moves up higher when walking over the curb in front of the A site. I don't know how it works but maybe make the curbs just visual and not causing the player model to physically move (worded badly, sorry).
ted  [developer] 15 Sep, 2014 @ 12:35pm 
im going to be smoothing out the curbs soon
piccolo laube 15 Sep, 2014 @ 9:10pm 
The CT player models are bugged at least for me. The players have the multicam arms (Or more specifically the arms you see holding the weapon when in first person) of the SEAL team 6 guys but when you see other players or yourself in third person you look like the SWAT guys. Also, just my thoughts, the SWAT guys don't really suit the map. Great map though.
tony 16 Sep, 2014 @ 6:18am 
As witness said, players can hide the bomb. And if you say that no one would do that, you have never played CS:GO.
The spot I found that you could hide it in, is in the house with the stairs (the one with the cabinet in the stairs) you can throw it over the cabinet and its unable to obtain.
76561198154780020 16 Sep, 2014 @ 6:39am 
rthr
matek 16 Sep, 2014 @ 6:46am 
ok so if you wana fix bugs you need ♥♥♥♥ your computer and that should work
Witness * 16 Sep, 2014 @ 7:24am 
This door needs a speed increase: Delay's a rush badly
http://cloud-4.steampowered.com/ugc/539626645658251786/9A83B1F985ADF752A12CD46DADCE3ACCB49F1F4D/

Perhaps make this one solid?
http://cloud-4.steampowered.com/ugc/539626645658249561/34D759333B859EE2AC363B153E3037A2D36EDBAB/

I confirm Sworjan's statement. It is possible to throw the bomb up there on the left side.
I did it, and printed with noclip to show you:

http://cloud-4.steampowered.com/ugc/539626645658243297/95645DD1E7545024D8BCE18CE0676D6BE4F73D9C/
BIZONHO RJ 16 Sep, 2014 @ 7:26am 
mistiiiiiii
Witness * 16 Sep, 2014 @ 7:33am 
Since it reminds me a little bit of cs_italy and also keeps an french environment, may i suggest the GIGN for CT and Sepratists for T ?
NP'L 16 Sep, 2014 @ 9:07am 
fedt
ted  [developer] 17 Sep, 2014 @ 8:05am 
most of these have been fixed and will be in the next update. As well as GIGN and Seperatists. Working on nav next and more clipping bugs
Last edited by ted; 17 Sep, 2014 @ 10:39am
fedor 17 Sep, 2014 @ 10:28am 
Hey noticing these bugs can not because no map is not perfect :) Okay? Do you understand me? :)
KStep 17 Sep, 2014 @ 6:49pm 
The wood wall in T to A lets physics props pass through it - http://i.imgur.com/29Sjvxb
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