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The next part might be a feature but, when using a bow, I am unable to interrupt an attack with a roll.
When I turned off mods, all I needed to do was to mount my horse and start the attack with a lance to get the achievement.
The fix will be included in the next update (probably coinciding with Funcom's April 2 update, barring any issues). Until then, the Lance attack while mounted on the Camel should complete that journey step. For people with admin privileges, the command CompleteJourneyStepForCurrent while on the Outrider Journey block should also work.
Thanks again for the report!
Are you referring to the check marks while in the 'Mods' section of the main menu? If so, those checks merely signify whether a mod was made with the latest version of the DevKit. The mod hasn't received an update since Chapter 4, but it still functions as intended because the files the mod relies upon were not affected.
This mod should not affect executions (the fatality system) in any way, if that is what you're talking about.
If the issue involves not being able to control the direction of your attacks while the animation is playing, there are a couple potential causes.
Normally, adjusting the direction of your attack requires moving the direction your camera is facing while also pressing or holding the input for forward movement.
There is a setting that can be toggled on called something like 'Auto Face Forward On Attack' (the name will likely be a rough translation into your language). The setting can be found under the 'Gameplay' tab. This will allow for attacks to be re-directed without holding the forward input.
It is possible that one of the other mods you are using could be preventing that function from working if it is old and out-of-date. There are a few examples I know of where old mods which adjust or add features to player characters break new game functions.