Conan Exiles

Conan Exiles

Glory of Combat
 This topic has been pinned, so it's probably important
Dread Swoop  [developer] 19 Jan, 2024 @ 11:35am
Bug Report Log
This tab is intended for players to bring attention to issues with the mod.

Please remember the following:

* The more information that is provided, the easier it will be for me to figure out what and where the problem is, and thus the faster it will be fixed.


Known Issues

* The merging for the Truncheon entries in WeaponUseTable are not functioning properly. This means that Truncheons will not have their proper equip / unequip animations and will not visibly sheathe.
Last edited by Dread Swoop; 6 Feb, 2024 @ 7:23am
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Showing 1-10 of 10 comments
Lordbitchez 19 Jan, 2024 @ 9:06pm 
Not sure this is a bug or feature, but when using the bow and in target lock, cannot switch new target while pulling the string back for a heavy attack. Target lock also has a tendency to deactivate prematurely, when trying to initiate a heavy attack with a bow. If I remember correctly, the latter problem was present in the previous mod or in an earlier version of the game. Issues become mighty apparent when trying to take on multiple enemies with bow, using target lock.

The next part might be a feature but, when using a bow, I am unable to interrupt an attack with a roll.
Lordbitchez 19 Jan, 2024 @ 9:57pm 
However, since my Force Feedback mod partially conflicts with your mod, those problems go away when placing Force Feedback lower in the list. Currently, my Force Feedback mod only covers bows.
Dread Swoop  [developer] 28 Jan, 2024 @ 1:45am 
The issue has been resolved on the mod's end. As it turns out, when the attack does not have Target Lock enabled, it doesn't function correctly, so a pretty simple fix. It will ship out in the next update, thanks for the report!
Adam 27 Mar, 2024 @ 1:09pm 
I was having a problem with the last Outrider journey step (defeat an enemy with a lance) until I turned off my mods. I can't be sure if it was this mod or Devious Desires, but I suspect your Collision Detection Adjustments might be causing an issue with the Lance hit registering.

When I turned off mods, all I needed to do was to mount my horse and start the attack with a lance to get the achievement.
Dread Swoop  [developer] 27 Mar, 2024 @ 1:56pm 
@Adam I'll give it a look, thanks for letting me know.
Dread Swoop  [developer] 27 Mar, 2024 @ 3:30pm 
@Adam The issue has been resolved on my end. The Journey trigger for the horse's Lance attack was set to 'Mounted Attack' (like the rest of the mounted weapons) instead of 'Outrider_13'. I must've overlooked it when I was adding all the Journey triggers to the attacks.

The fix will be included in the next update (probably coinciding with Funcom's April 2 update, barring any issues). Until then, the Lance attack while mounted on the Camel should complete that journey step. For people with admin privileges, the command CompleteJourneyStepForCurrent while on the Outrider Journey block should also work.

Thanks again for the report!
Last edited by Dread Swoop; 27 Mar, 2024 @ 3:30pm
Ho Lee Night 9 Apr, 2024 @ 9:47am 
Hi, i'm not a veteran in modding, but i just cannot make the mod work, the box is never checked even repairing the game etc and trying with the mod alone, IDK how to make it work.
Dread Swoop  [developer] 9 Apr, 2024 @ 12:17pm 
@Ho Lee Night

Are you referring to the check marks while in the 'Mods' section of the main menu? If so, those checks merely signify whether a mod was made with the latest version of the DevKit. The mod hasn't received an update since Chapter 4, but it still functions as intended because the files the mod relies upon were not affected.
sbchoi 29 Apr, 2024 @ 8:56am 
Hello developer, I am using it with several modes, but only the execution motion is applied and the attack motion cannot be changed.
Dread Swoop  [developer] 29 Apr, 2024 @ 7:27pm 
@승빈CHOI I don't fully understand what you mean. Some information may have been lost in translation.

This mod should not affect executions (the fatality system) in any way, if that is what you're talking about.

If the issue involves not being able to control the direction of your attacks while the animation is playing, there are a couple potential causes.

Normally, adjusting the direction of your attack requires moving the direction your camera is facing while also pressing or holding the input for forward movement.

There is a setting that can be toggled on called something like 'Auto Face Forward On Attack' (the name will likely be a rough translation into your language). The setting can be found under the 'Gameplay' tab. This will allow for attacks to be re-directed without holding the forward input.

It is possible that one of the other mods you are using could be preventing that function from working if it is old and out-of-date. There are a few examples I know of where old mods which adjust or add features to player characters break new game functions.
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