Conan Exiles

Conan Exiles

Glory of Combat
 This topic has been pinned, so it's probably important
Dread Swoop  [developer] 19 Jan, 2024 @ 3:35pm
Scope of the Mod
In this tab I will explain the bounds within which I intend to keep the mod.

As most of the heavy lifting is done in DT_ComboRules, the values of that data table create the foundation of the mod's scope. They include:

* Structure of weapon class attack combos * Utilized attack animations * Attack-specific damage multipliers (both physical and concussive where applicable) * Attack-specific stamina cost multipliers * Attack-specific status effect applications (bleed, sunder, cripple) * Stagger effects applied to struck targets (humanoids) * Interactions when striking shields / blocking targets * Applicable Journey Step triggers

Since DT_ComboRules covers attack animations, values particular to each weapon animation can also be adjusted, including:

* HyperArmor coverage (immunity to stagger effects) * Ability to dodge mid-animation * Speed and duration of in-animation rotation * Speed of animation progression * When inputs are recognized to advance or cancel animation combos. * Weapon hit detection bounds for players and NPCs * Duration and type of weapon trail effects * Certain sound effects, such as vocalizations and swing effects

The mod also merges with the WeaponUseTable, which handles functions such as:

* Weapon equip / unequip animations * Special input recognition (held, cross, override inputs) for particular cases
Last edited by Dread Swoop; 19 Jan, 2024 @ 3:38pm