Slay the Spire

Slay the Spire

The Dalek [1.2 update!]
 This topic has been pinned, so it's probably important
Sagil 26 Jan, 2024 @ 7:17pm
Bugs
Self Destruct doesn't deal damage but causes hitpoint loss. Big difference in terms of survivability, especially with modded content.
< >
Showing 1-10 of 10 comments
mutantdevle  [developer] 28 Jan, 2024 @ 1:54pm 
I think I made this as HP loss on purpose but I can't remember why so I've switched it back to normal damage now, thanks.
Dice_24K 4 Feb, 2024 @ 7:10pm 
The game crashes soon after launching.

I cannot ascertain the exact reason why but I can say that I play with like 30+ mods so *something* certainly something that conflicts. You'd be surprised, but this doesn't actually happen all that often.
mutantdevle  [developer] 6 Feb, 2024 @ 1:19pm 
Originally posted by Dice_24K:
The game crashes soon after launching.

I cannot ascertain the exact reason why but I can say that I play with like 30+ mods so *something* certainly something that conflicts. You'd be surprised, but this doesn't actually happen all that often.
When creating the mod I forgot to rename one of the files from the template I used. If another mod has made this same mistake, they will be incompatible with each other. That's my best guess for what could be causing the crash on launch.

I plan to fix this mistake at some point, but it's refusing to let me automatically rename all references to the file directory. So I need to go back through and make sure I manually rename all of the times the file directory is referenced in any code. I'll let you know when I do this but it may not be for a few weeks yet.
Mangles 7 Feb, 2024 @ 1:13am 
Same issue for me. That makes so much sense why some random mods other people seem to have working might not work for me.

EDIT: Turned off all my character mods and this works now
Last edited by Mangles; 7 Feb, 2024 @ 1:15am
mutantdevle  [developer] 19 Feb, 2024 @ 7:47am 
Originally posted by Dice_24K:
The game crashes soon after launching.
Originally posted by Mangles:
Same issue for me.
I think I have fixed this issue now. Please let me know if you continue to get crashing issue when trying to play The Dalek with other character mods!
Sugilite 10 Oct, 2024 @ 2:49am 
Hi, I think I've found a card problem, if you gain Dalekanium, increase negate value then gain Dalekanium again you end up gaining the value of the negation increase twice.
As an example, the combination I used is Backup power +, The human factor +, Dalekanium +.
This gives 31=(3+11+(11+8)) permanent negation but I think it's meant to be 22=(3+11+8).
I might just be misunderstanding the intent but it does make it quite easy to become nearly immortal.
mutantdevle  [developer] 2 Nov, 2024 @ 2:15pm 
Originally posted by Sugilite:
Hi, I think I've found a card problem, if you gain Dalekanium, increase negate value then gain Dalekanium again you end up gaining the value of the negation increase twice.
As an example, the combination I used is Backup power +, The human factor +, Dalekanium +.
This gives 31=(3+11+(11+8)) permanent negation but I think it's meant to be 22=(3+11+8).
I might just be misunderstanding the intent but it does make it quite easy to become nearly immortal.
The card is working as intended here based on the way I've coded it. I've used this a lot of times to build up permanent negation in my own playthroughs of The Dalek.

I do agree that this is an overpowered interaction. It's not flawless, since it still takes setup to get it online, but that's not much of a drawback.

For now, I intend to keep it as is. However, I will be remaking this mod for Slay The Spire 2 and I've already decided that in the remake it will instead apply Power equal to what you would have gained if you already have permanent Negate. But to be honest, that decision has mainly come from not wanted temporary negate cards to become redundant (as often when you have a build like this, their negate values are lower than your permanent value) rather than trying to nerf the strategy altogether, as I think it's totally fine for the Dalek to be capable of some OP builds.
mutantdevle  [developer] 8 Nov, 2024 @ 3:10pm 
Originally posted by mutantdevle:
For now, I intend to keep it as is. However, I will be remaking this mod for Slay The Spire 2 and I've already decided that in the remake it will instead apply Power equal to what you would have gained if you already have permanent Negate.
I changed my mind and made this change now anyway, since it was quite a simple thing to do! I've also gone through the mod and made some balance changes to various cards that needed more or less effectiveness.
Charizard Lord 27 Nov, 2024 @ 12:22pm 
I have a problem with launching the mod. When I try to use the mod launcher to play as the Dalek in Slay the Spire, it says "Unable to find dependency 'basemod' for mod 'DalekMod'." How do I fix this?
mutantdevle  [developer] 3 Dec, 2024 @ 11:48am 
Last edited by mutantdevle; 3 Dec, 2024 @ 11:49am
< >
Showing 1-10 of 10 comments
Per page: 1530 50