Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
Sketchy 10 May, 2024 @ 9:21am
Pumpkins nerfed?
Thanks for all the work Vermillion and Ravien!

Getting used to the new fresh start grind and I noticed that farming got a lot more grindy! The addition of bones and salt to the mix is a bit annoying especially for us space based players but the double whammy on ration packs and vegetables makes a big impact. Seems like the root cause is that pumpkin output was halved and the number of veg / protein needed for a ration went up substantially.

In re1 you could get 2 rations per 9 plot garden and now you get 1 from that same amount of space.

Intended?
Last edited by Sketchy; 10 May, 2024 @ 5:29pm
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Showing 1-15 of 22 comments
Vermillion  [developer] 10 May, 2024 @ 6:05pm 
Yes.
Eat something else. You have dozens of food available, that give buffs that rations do not.
IceIceBergy 20 May, 2024 @ 7:39pm 
Eating something else is not the right response... It just make the game/scenario more lame. If the old system was good why change it ?
Vermillion  [developer] 21 May, 2024 @ 3:12am 
It is the right response. The old system was not good.
With the old system, the pumpkins outproduced all other vegetable crops by a significant margin, making the multiple other crops pointless, and the conversion rate of vegetables to plant protein (inherited from vanilla) by extension made the plant protein crops useless.
That's 1 crop taking the purpose from 4 other crops.
Now, vegetable:plant protein crafting ratio is 2:1, making recipes that require plant protein but NOT vegetables more viable with Ahax plants, while Pumpkins are still the most effective for vegetable-only recipes.

Furthermore, fitting everything into a single 3x3 plot devalues every other crop not used in ration packs and reduces the need for larger agricultural setups, taking away other gameplay avenues.

So... by nerfing vegetables (not just the pumpkins) I expanded gameplay investment by players in a dozen different areas, improved the worth of non-pumpkin crops, (including Ahax), and gave more incentive for agricultural bases/ships, or just buying the materials from food trader (stimulating economic practices).
Akota 21 May, 2024 @ 3:46pm 
Thumbs up Vermillion, I am enjoying the new food items and planning out the garden. My RE2 ship has 54 grow pots and might not be enough..anyway thanks for all your work on RE2
beefbacon 21 May, 2024 @ 3:57pm 
Originally posted by Vermillion:
It is the right response. The old system was not good.

I agree. Some things might eventually need to be tweaked like, I dunno, maybe food could be cheaper to encourage buying it in bulk or something, but I agree with the goal. I like seeing a greater emphasis on the "survival" element of EGS so long as it doesn't feel grindy, which I'm sure it won't. Introducing the need for salt is a great idea too, and bones. Maybe there could even be a way to generate those resources like water generators producing a small amount of salt, or a kind of lab-grown meat producer that also produces bone, and other similar organic resources if such a system is possible.
paradine 22 May, 2024 @ 6:36am 
With the new added content I do hope refrigerators get bigger or modified it’s already hard enough with out multi
beefbacon 22 May, 2024 @ 11:06am 
Originally posted by paradine:
With the new added content I do hope refrigerators get bigger or modified it’s already hard enough with out multi
I wouldn't mind seeing a fridge container controller of some kind. Or even just a 2x2x2 block fridge that can hold thousands of units, call it an industrial fridge or something.
Mechanos 2 Jun, 2024 @ 5:01pm 
Alternative point of view.. making things require more work/time just to make other things more useful, isn't necessarily a good thing, unless that "more work/time" is fun for your targeted players, no? It would seem at least 2 people in this thread, have concerns that needing more farm space, and having to harvest more/manage inventory more, isn't fun to them. But that point of view is being dismissed, in favor of.. plant more plants.. make your base/ship bigger. Unless eating different food as you suggested, gets similar results with the same farm space? In which case, we should just do that of course.

I assume other plants (or recipes) could have been buffed instead, to make them more in-line with pumpkins? Same goal - make other plants worth planting, but without the Gregtech 5 treatment. Unless creating more of a time sink, is your goal?

I've seen this same mentality come up in the past, in discussions for Reforged Eden 1.
"Vanilla is too easy, so [insert this]". Can't make everyone happy of course, and it's your guys' mod; people don't have to use it, I know I know. But just saying, keeping in mind why people play/enjoy the mod, can be a good thing. I say that respectfully - everyone does appreciate your work.

I'm personally neutral in this specific topic, but in the past when I hosted RE1 servers, I did tend to make some changes to the mod first, to revert or nerf a few things our players didn't like. It ended up a lot of fun in the end.
Last edited by Mechanos; 2 Jun, 2024 @ 5:03pm
ravien_ff  [developer] 2 Jun, 2024 @ 6:33pm 
In vanilla you get all your food needs from 9 grow plots and there's no reason to ever expand beyond that as those 9 plots allow you to craft enough of the best food in the game for a single player.
RE2 is no longer using vanilla as a baseline.
bili00777 3 Jul, 2024 @ 8:14am 
I like the change, love your view point devs! Now bones were a surprise i didnt see coming with regardes to grow plots (prison escape screnario). Now ill go bone hunting and ore mining cuzz i only have 2 grow plots :D
Vermillion  [developer] 3 Jul, 2024 @ 10:13pm 
Since this thread, Plant Protein has been moved to a different crop and previously terrain-crop only items are now growable, including Eggs and Medicinal Growth, for easier med creation.
Hard Gridlock 25 Jul, 2024 @ 2:20pm 
This thread provides fascinating insight into RE2's design philosophy in a positive way.

I definitely agree with the nerf to pumpkins -- like, with pumpkin, why was there *any* reason to plant tomato or eggplant? Production time differences?

Everything should have utility. In a good open world game, every resource available to the player should have a reason to justify its existence in the game, and useless items are a poor look for survival play. Same goes for items whose purpose eclipses others, so as said before, if 1 veg equals 1 protein then protein plants are a waste of space and resources.

Baseline Empyrion was disappointing but I'm keeping my eye on Reforged Eden 2. It just might change my outlook!
Alendi Istari 8 Aug, 2024 @ 4:42pm 
I agree with the notion of making other crops more attractive, just not at the expense of making the mod more of a grind than it already is. Why not have some config setting so that those of you who want grind can have it and those of us who would like a lot less grind can have that too? It's obvious this scenario has a lot of potential fans who would be a lot happier with less grind.
ravien_ff  [developer] 8 Aug, 2024 @ 5:40pm 
Originally posted by Alendi Istari:
I agree with the notion of making other crops more attractive, just not at the expense of making the mod more of a grind than it already is. Why not have some config setting so that those of you who want grind can have it and those of us who would like a lot less grind can have that too? It's obvious this scenario has a lot of potential fans who would be a lot happier with less grind.

The configs can be modified.
CozDiver 9 Aug, 2024 @ 8:00pm 
Ya, I defiantly love the new food system! Some other changes still need some balance ...cough....Shield Bleed ....cough...
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