Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ItemsConfig.ecf
For shield petetration you must change values ShieldDamagePenFac and BlastShieldDamagePenFac
Wish there was a global switch ingame for such things, cant get that repair after each battle mechanic personally.
Admin Cores and CPU - in blocksconfig.ecf look for CPUExtender
Block limits - BlockGroupsConfig.ecf look for MaxCount to change group counts or
Block Limits - BlocksConfig.ecf look for MaxCount to change max number of wpns or parts.
Loot drops - are a combination of LootGroups.ecf and Containers.ecf You'll want to look really hard at those to understand how and where different items spawn as loot. I'm still struggling to get some of the ores and ingots to spawn as I would like.
Very Important. Keep so kind of record of the changes you make. Each update of the scenario will overwrite your changes. When an update comes out, you'll have to decide to play without your changes or reapply your changes. Good Luck and have fun!
this both values i changed but nothing good happens with editoring....
Could somebody help pls?
It is possible to make value to "0"?
The problem is, as it was mentioned above, with enery new update you must edit all values again. Its a pain =)