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There is no difference between a Light Missile Turret's damage per minute and a Light Cannon Turret's damage per minute, except for their unique bonuses and range. In which case, the cannon turrets actually come out ahead against an immobile target.
I don't think that's a very good argument. It's like saying "Yeah, I know you have a naked supermodel sitting on your couch, just don't look at her"
It's been that way since RE2's first alpha release.
Next you'll ask why there's no conservation of mass in crafting recipes.
So if you ever see someone demand that anything in the game be 100% realistic, know that it will also be 100% horrible if it was.
I'm fairly confident the player in question plays with mass off so it's a total non-issue for him.