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I don't think the enemies have "ridiculous" hit points. For me, on easy with mid-level weapons, many of the enemies go down with one well-placed shot. On medium, the same enemy seems to require two well-placed shots. So, I imagine on hard it would require three well-placed shots.
Also available in-game in the PDA!
https://empyrionbuddy.com/pda/difficulty-scaling-eden_pda_iWiqeGs/re2/english
just after most realistic settings before starting new game, going for a one life iron man run in re2, see how far i can get, starting on Masperon.
Great work by the way.
Enemies deal 50% damage and take 200% damage.
Normal:
Enemies deal 100% damage and take 100% damage.
Hard:
Enemies deal 200% damage and take 50% damage.
Also Explosion Damage will wipe you out even with best armor. I've had that happen a few times, be careful opening fire on enemy if you are standing near explosive barrels.
Also I think a one life save wipe if you die mode would be great and also an option to disable the factory so you are forced to build everything from scratch yourself.
But all that aside RE2 makes this game 100 times better and I thank you for your work.
In abandoned factories, I am far more likely to die in the lowest level than in the Turret Room o' Death, thanks to the various combat androids and their infallible aim, at least until I have some "epic" weapons that have good bonuses against mechanoids.
I think the key in the turret room is 1) Light armor + mobility boost and 2) using the thin, partially-destroyed walls on the right-hand side of the room as you enter it as cover and 3) distracting the turrets with your drone to get them looking away from you.
So, my strategy for the Abandoned Factory Room o' Death:
1) Get rid of the combat mechs. Thankfully, they usually spawn near the door and stay in that area, so you can pick them off without actually entering the room.
2) Sprint all to the first tall bit of the second thin wall mentioned above. If you're running, the turrets can't usually hit you, unless you're bogged down by heavy armor. (I usually wear light armor with an armor boost plus a mobility boost until I get through the turret room, then go back to my ship and change to something heavier for the lower level.)
3) Unleash your drone, move it down as low as possible to the ground, then send it back to the door. Dance it around a bit so that it gets the turrets' attention. Repeat, if necessary, until both turrets are looking at the door instead of where you are.
4) Make a mad dash up the far side of the room until you reach the switch that turns off the turret closest to you, which is attached to a deco capacitor that you can hide behind. If you're moving fast enough, the turrets can't turn fast enough to get a bead on you. (Again, light armor + mobility boost is key, I think)
5) Take out the abominations that are usually wandering around the "control room" area, though sometimes they come out and wander around the turret room, in which case you'll need to take them out sooner.
6) Make a mad dash into the "control room" and hit the switch to turn off the other turret.
7) Profit.
I do still sometimes die doing this, so I guess still not good if you insist on a "permadeath" sort of thing, I suppose, but I succeed I'd say 90% of the time.
I rarely die except by bleeding out because I did not see that I was burned AND bleeding. I cure the burn then a bit later I bleed out. That is about 90% of how I die in RE2 :D
You can either launch your drone and have it point the turrets away from you to give you more time; or the intended method of crouching behind the boxes and debris and moving across the room safely, until you reach the capacitors on the wall where the switch is.
Now you tell me :D
LOL, I think and plan carefully even though I don't play "permadeath." It's in my nature because I am nothing if not overly-cautious. I would not enjoy a permadeath thing. It would only make me anxious and the game not-fun. I don't need anxiety, and I play games to have fun. As it is, I play this game such that death has no consequences at all, so I don't even have to retrieve a backpack when I die. It's my compensation for nerve-damaged hands making manipulating a mouse to play games more difficult than it is for a "normal" person, especially games involving first-person shooting as this one does, because I probably die a lot more often than the average player. I just don't (generally) die in the turret room of abandoned factories, though.
Different people find different things to be fun and all that, and I'm happy that you've found a way to play that is fun for you. :)
Aw! The factories are my fave! Especially in RE2 with the relevant loot tables, so you get some stuff that you'd otherwise have to buy from factories that you have to unlock.
My most common death is being bum-rushed by abominations. Even with a flamethrower I get overwhelmed because I just can't move my character around fast/well enough. I need to try a modded flamethrower, I think...