Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
In the description says that an honest review is wanted, well...
To be honest I just bought empyrion bescause of Reforged eden 1 (and Jrandall builds). A coworker of mine showed me this mod and, well, I've crono'ed a lot of hours into it.

Probably this mod saved me from depression and at the same time destroyed what little respect I had to myself of not being addicted to videogames (LOL) (I'm not I can stop when I want, you are the addict LOL)

To be honest too, this version of the mod is too centered in battle, and for a single player empyrion player that wants to make enormous ships and obliterate my enemies... Doesn't make sense.

Before saying "Go play reforged eden1"... please listen.

I mean, I get it, it makes sense to make leaner, smaller builds to be able to play with a lot of people on servers, but it would be wise to let those of us that don't play multiplayer in servers a way of both make bigger, badasser ships (because we don't have the firepower of a group) by grinding more.

I will try again in the near future because of the IMPRESSIVE POi's that reforged eden 2 adds.

Much appreciated for the mod, me and my coworkers play it regularly in singe player.

Could it be that in the future planetary drones are to be added (Like those in hell planets in RE1)? That was the best part, IMHO, when you have your starter sv miner and must undermine the drones to fetch the gold under them and then return with upgraded SV and ravage them LOL .

Are there plans to continue the legacy-adromeda-gate saga?

Thanks again and sorry for the potato text.

Edit: Grammar, grammar and grammar.
Laatst bewerkt door thelastone96; 29 apr om 9:48
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ravien_ff  [ontwikkelaar] 28 apr om 23:13 
Thanks for the feedback! Glad you're liking it overall so far.

About the drone swarm being on planets, they might make a return to planets eventually but for now I don't have any plans to. I did add lower tier combat sites for them that are easier, so there's still ways to get easy but slow drone parts.

When you say it's more combat focused, do you mean that you feel you need to do more combat in order to progress? I do want to add more to salvage and exploration content, but it takes time, and the ultimate end game stuff (Legacy right now) will still involve a lot of combat. It shouldn't be any more combat focused than RE1 was. If anything, it should be less so.

As for making big ships, keep in mind this is bad for performance even in SP. MP actually already has size class limitations they can use to keep lag down, so this is actually more important for SP.
But keep in mind that a single heavy weapon is the equivalent of 4x light weapons. So you can have the equivalent firepower of 128 light turrets on a CV. That's pretty impressive firepower. Except that you can mix and match your weapons in RE2, vs being limited by type in RE1.
And this is also for gameplay reasons, as being able to build an super large and powerful ship means you are no longer challenged by anything in the game anymore, which means we need to build even bigger POIs, which just leads to people building bigger ships, etc.

But there are more CPU upgrades and even special weapons planned for the future. For example recently we added an Advanced Core from the Zirax, which adds more CPU. There's a Quantum Core planned for the Legacy. And other such upgrades potentially in the future. So yes, there already is and will be more high end but difficulty CPU upgrades.
Thanks for answering.

And thank you for thinking of the return of the drone swarms on planets.

What I mean by combat focused is that, well, it's only me against a clearly superior enemy (I'm bad at this game, I know it) and in the past I could surpass them by adding the max number of shield upgrades + a lot of weapons + max thrusters+...

Right now you have to restraint yourself to some shield upgrades+ some weapons + some thrusters upgrade, with this build, if you are with friends you can swarm an enemy and win, but if you are a single player, then you need more skill to achieve victory.

Honestly I was discouraged by the combat of the first versions of RE2 and in my last playthrough I focused mainly on mining and exploring, but the maths about weapons make sense, and I suppose that is time to try to get good at fighting again.

Thanks for answering. Excellent mod btw (Both versions).
You can (and should) specialize your ships. Use the ship you need for the particular job.

I have a carrier CV that is large enough to carry my fleet, enough engines to get where I need, just enough shields to keep away minor hits, and just enough fire power to kill drones and foot soldiers. It has a net zero energy usage so I leave it running all the time.

I also have a CV that is used for killing POIs that is maxed out on medium turrets and a substantial number of light turrets. It has minimum shields but is made with zeno on the leading parts and has decoys to draw fire. All the turrets are positioned to fire at the same time so you can obliterate a POI. The down side is that it obliterates the POI so lots of loot is lost. It can take out clusters of POI with very little trouble. It also works well taking out planetary patrol vessels. I have never lost a block during a battle and just use the repair tool to repair the minor damage.

Another zeno CV for space pois, some legacy ship, and Patrol vessels. This came from the work shop and I don't use it much.

My favorite is an SV that I use for surgical strikes against ground POIs. It is heavily armored with double windshield. It has 6 medium rail guns and 3 laser turrets and works well at taking out one turret at a time on a POI with minimal collateral damage.

I also have a few other assorted specialized ships

I play single player and build most of my own ships and they have evolved and became more specialized over time. I enjoy taking a problem situation and building a ship that works well at solving that problem.
Origineel geplaatst door ZomBeGone:
You can (and should) specialize your ships. Use the ship you need for the particular job.

Yes and no: I mean what I'm saying here is that for a single player like me (Non combat focused, relatively bad at fighting) in RE1 there was the possibility of grinding and assuring victory by using better equiped and bigger ships.

In RE2 this possibility is gone and, in my humble opinion, it's a pity that this possibility is taken away: you are forced to specialise your ships and be good at fighting otherwise you're stuck.

Not to mention that now with RE2 you can't have shield-based fighting CV: an example is Jrandalls carrack, a frigate that it's not robust (a lot of carbon fiber and normal steel blocks for the hull) but with a lot of shield expansion possibilities.

The same applies for shield based sv.

So in RE2 it feels that some tactical possibilities have evaporated... Which is good, feels like a new game, honestly, but it seems to me that RE2 was made up from the start thinking in multiplayer rather than single player.

But what do I know, I enjoy a lot the new planetary POI's and that's good enough for me.
Laatst bewerkt door thelastone96; 29 apr om 10:22
Origineel geplaatst door thelastone96:
In RE2 this possibility [using bigger and badder ships] is gone and, in my humble opinion, it's a pity that this possibility is taken away: you are forced to specialise your ships and be good at fighting otherwise you're stuck.

I kind of disagree with this. I, too, am not combat-focused and am frankly bad at combat, particularly ship-based combat, for various reasons, and I am single-player only. And it depends on how you play and what your goals are, of course, but I don't find myself "stuck." I find that I may have to grind more, because the "alternative" means of getting things are not always as quick and lucrative as the more-direct combat way -- and that's as it should be, in my opinion -- but I'm not stuck. For instance, if I want quantum processors, my targets are abandoned POIs. You only get two or three QPs per POI out of them, but they don't require a combat kind of ship to take them on. I use my starter SV that I build (and keep) and use its gats to take out the little sentry guns on them, but that's the only "ship combat" involved. The rest is on-foot, which I'm better at. (Still not good, but better. :) )

Now, I do have a save in which my current goal is to spawn in a fancy end-game ship (that I may or may not actually use after building it; the goal is simply gathering the materials for it) that requires 12 data cores. For that, I will have to take on higher-tier Zirax POIs all by my lonesome, which will be a very big challenge for me because I do, indeed, suck at this game but enjoy playing it anyway. But, figuring out how to get to my goal is the fun part, for me.

Not to mention that now with RE2 you can't have shield-based fighting CV...The same applies for shield based sv.

You can't? Even after the shield penetration mechanic was nerfed? I understand that as of the latest update it's back for stationary space POIs, but I don't take them on that often. It's still nerfed, as far as I know, for patrol vessels and planet-side POIs. Sure, flying around in dangerous waters in a plastic ship isn't a good idea no matter how badass your shield is, but that, in my opinion, is as it ought to be. Otherwise, a decent amount of shield plus a properly-armored ship does just fine. For instance, the combat SV I use for defanging the exteriors of POIs is a combo of hardened and combat steel further protected by a decent shield. I lack any kind of skill or finesse at combat, mostly just zipping in and tanking shots while taking out the shield generator or a turret before zipping away to let the shields recharge, lather, rinse, repeat. Even before the shield pen mechanic was nerfed, I mostly just had to use a multitool to fix dings in blocks and restore HP on equipment and occasionally use a repair bay or space station services to replace lost blocks. Not a big deal.

Anyway, the key with RE2 is proper armor PLUS a good shield, not one or the other. And it's pretty easy to upgrade a ship that has weaker armor to make it more combat-ready, especially because it's also easy to upgrade thrusters from ion to plasma to antimatter, which are all the same size, so you don't have to rip apart your ships to accommodate bigger engines to be able to handle the extra weight of proper armor. You just zap everything with a multitool linked to storage with the needed materials. Easy-peasy, and excellent for me because...uh...I'm no good at building stuff in this game, either. The ease of upgrading the armor and engines of ships is maybe the biggest reason why I play RE2, in fact.

All that said, I am very happy to hear that Ravien wants to add more "alternative" means of getting stuff via salvage and exploration because those things are more my jam, but I don't feel that RE2 is significantly more combat-focused than RE1 or that it requires multiplayer at all. Multiplayer/co-op would certainly make things easier, and as a single player you do need to be more strategic in order to take out higher-level foes, but it's not impossible to go it alone. I think the main difference between RE1 and RE2, in terms of combat, is RE2's shield penetration, which before it was nerfed required one to be more strategic, but since it's been nerfed (for planet-side POIs, at least), it's not really a big deal.
I always found doing more with less rewarding and frowned upon how some people just add more turrets to beat enemies. Lost a fight? Come back with a ship twice as big! Though if you're playing with cpu on I'm not sure how RE2 is any more restrictive to this approach than RE1 was.
Origineel geplaatst door Gavodir:
I always found doing more with less rewarding and frowned upon how some people just add more turrets to beat enemies. Lost a fight? Come back with a ship twice as big! Though if you're playing with cpu on I'm not sure how RE2 is any more restrictive to this approach than RE1 was.

Yes well, I suck at fighting LOL
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