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But players are usually faster than they are.
I have mastered the fine art of "Running away!"
Now with all that said, i don't disagree that the sheer *amount* of abominations/infestors in POIs is pretty crazy... often you can literally stand there shooting them as they spawn on the same block 10 times in a row. but that makes it easy since you can just place your crosshair at head level and shoot them as they spawn.
They are designed to swarm and also go down with one hit with an appropriate weapon. A slow-firing weapon like a sniper rifle or shotgun is not a good choice. A minigun, flamethrower or assault rifle is the better choice.
It's for this reason that abandoned POIs all have an info panel outside the door with recommended equipment.
The crappiest, unmodded Assault Rifle does 75 damage per hit from a 30-round magazine. You will NOT be fighting 30 Infesters at a time.
Hell, the weakest weapon you can fire is the STN-33 Pistol at 60 damage per shot from a 15-round magazine.
The regular, craftable minigun has a 250-round magazine, does 58 per shot but also does +20% vs armored wildlife (69.6), which Infesters, Abominations and Overseers fit into.
Those are ALL excluding damage bonuses from headshots and with no damage-amplifying weapon mods.
Perhaps a blueprint of micro-HV or micro-SV with medical station is a good idea?
I never explore an alien POI without my modded FST-13 flamethrower, just in case...
When they come in packs or mixed together, just wait and burn!
The easiest way to make a good and old-fashioned barbecue!
(be careful when using FST-13 or you will be burned too)
Satisfaction guaranteed.
The moment I hear, see or "feel" anything break I'm up against the ceiling XD
That's what I do in artifical gravity - but on planet it doesn't help because jetpack works only few seconds
Sorry, wasn't clear, I meant when anything around me breaks - floor, ceiling, anything, not my bones. XD
If you catch it quick enough then you can usually escape a collapsing floor and get back to safe ground before the jetpack runs out.
And then you still have to jump into that hellhole to continue. It's not surprise that kills, it's inability to escape while reloading or need to heal.
I don't think the other abandoned POIs are overwhelmingly difficult with regard to swarms of infesters. If nothing else, they have longer corridors, so you can put some distance between you and the horde while you reload.
If dead bodies can fall through nearby blocks, is there a reason they block bullets?
I know this is likely an Elleon/base game thing not something that can be addressed in RE2, but if I'm wrong... please?