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there's a reason why weapons and armor mods don't stack.
1)if you didn't already know, and i suspect you do, some of the mods are actually used in quests. found this out the hard way. another reason to never sell or trash anything, ever, thank you very much RE2 for feeding my hording nature. at least 4 of them if i remember correctly, not that i suspect you need to do the quests. you probably have a box full of specialized crew as well. I do.
i'm sure they are fine in there, there are air holes or something...too bad the room isn't oxygenated... its fine.
2) I know you have issues with your hands that may be one of the reasons you don't bother with certain guns, but i find forcing myself to use them from time to time, though frustrating, works my hands in different ways, and also means i can use a gun if i have to, (like when every epic gun i loot is a dang laser smg) and i occasionally find a use for them. having restarted alot on mesperon, the smg is economical and effective. watched Spanj use the flamethrower well in a recent vid.
although, since you only ever need one mod for the gun...
i would honestly settle for a method of sorting them. guns mods, trading cards, etc.
I figured as much, and I'm leery of messing with the configs, anyway. I prefer to play the scenario as you and Vermillion envision it.
LOL Yup. I think I have multiple copies of most of the specialized crew. I keep thinking I'll use them on some whiz-bang ship that has space for them any day now. Any. Day. Now. :) In the meantime, they're hanging out with the human crew, the alien crew, and the Zirax crew. Oh, and some work crews that I keep forgetting I have. They're in there, too. They must be having giant, never-ending parties in those magical storage boxes. It's a good thing I don't have to feed them or supply the booze, I guess.
But yeah, early on I use a few of the mods for the quests, but eventually I don't need them for that anymore. And the traders who buy mods don't often want the ones I have. So, I guess I really will have to bite the bullet and just (gulp!) trash them...
Honestly, I find I'm just really a shotgun kind of gal, just like I am in real life. LOL Once I can make the combat shotgun and I find good mods for it, it lasts me the whole game. I just hoard shotgun upgrade kits so I can make a new batch of them when my current ones can't be repaired anymore. I'm best at shooting things at close range, and with the right mods that thing will one-shot most things even if you don't get a head shot. And, I don't have to rely on "epic" weapons.
Though I do like some of those. I hoard and mod the MAK-whatever scout/sniper rifles, pulse rifles (or other similar laser rifles), laser miniguns, and that anti-materiel sniper rifle that shoots 12.7mm rounds and that one-shots sentry guns. And if I get any "epic" shotguns, I'll use those, too, but honestly none of them except the Gauss one seem significantly better than my well-modded good ol' combat shotgun, at least not with the inept way I fight. LOL
But, I gave up on flamethrowers. I cook myself more often than not with them. I do better with the laser minigun (once it's modded to reduce recoil) for the abomination bumrushes, and my trusty shotgun takes out bugs. And I find I just don't have much use for pistols/SMGs or for assault rifles, though I'll use them if it's all I have more at the beginning of a save.
Yeah, this would be nice. Even if they would just sort such that all iterations of the same mod sort together (which they don't do) and then that they'd sort alphabetically. I know that the game limitations are such that the guys can't make different icons for them, but if they'd sort better, that would at least be something. But, I suspect that if that could be done, it would have been.
For tokens because they are all technically the same item, it just seems to sort them randomly.
For all other blocks and items they are sorted by their ID and due to the way the configs are setup we can't do things like add our new ingots right after the existing ingots so they are all sorted together.
I have made suggestions to add a "SortID" kind of parameter for blocks, items, and tokens that would allow a scenario to specify exactly in what order things are auto sorted in but that's about all we can do is make suggestions.
I wondered why your stuff wasn't grouped with together with the base game materials. Nice to know the reason, thank you.
shame!, and you call yourself a hoarder. I can't even look at you right now.=)
i keep doing the quests, even when i have no need for them, so i will pretend the crew are cats, and like being in boxes, and add to the ridiculous sum in my bank account. and horde everything, just in case. i'll let the next update that requires/warrants a restart take care of it for me.
well one reason i mention the flame thrower is they changed it... *recently* december, that long ago?, reduced the blast radius, looks like its harder to flambe yourself. i still haven't tried it yet but keep meaning to. Spanj didn't kill himself, so... but yeah, modded laser mini gun. or even a modded regular mini gun is my current go to.
one day i pointed a shotgun point blank at an abominations head, pulled the trigger and watched the pellets somehow cut a perfect silhoute without leaving a scratch despite it filling the retiicle. that actually happens a lot to me with shotguns in games.
then i died horribly. also happens alot with shotguns in games, lol.
i use them, but i hate shotguns. give me a bullet that reliably goes where i aim even if my aim ain't reliable.i'll just compensate with more bullets, lol.
Weapon mods should be linked to the type, not individual weapon. Once you modify an Assault SG all future Assault SG's you find will have those mods enabled. You should only need new kits if you're changing from a double-barrel to a Gauss for example.
I know! I'm a traitor to my people! LOL But I'm just running out of room! I don't use bases and I don't build big CVs because I hate it when it takes forever to walk/run around a ship, so there's only so many spots I can shove a cargo box into. And I don't want to use a cargo controller for them because that's just a waste of mass/volume and...Ugh. The trials of hoarding. LOL
Heh, cats. Yeah, they're probably all snuggling up together in their box...when they aren't partying.
Honestly, I tend to restart often, mostly because I get curious about the other starter planets/situations that RE2 offers since I haven't done all of them yet. Plus, I think the early game is the funnest part, anyway. When my ship is bursting at the seams and I'm at the point where I'd have to do Scary Things like taking on high-level POIs/PVs or the Legacy to advance, that's when I start thinking about starting over again. LOL
I have tried out the flamethrower since it was updated. Still not fond of it. I still tend to roast myself with it, and its sound effect grates on me for some reason. Also, I never find fuel canisters for it in loot, and I like to use weapons that I don't have to construct ammo for. Why use my ship's energy when I can just take stuff from other people? LOL So, I'll stick with the minigun when it comes to uppity mobs of abominations.
I'm guessing that every player gravitates toward a particular weapon or type of weapon that they like. I know Spanj is fond of the heavy sniper rifle and miniguns. I like shotguns (except the "Super Shotgun") and laser rifles. I've seen other players who like the various pistols. Can't think of anyone offhand who I've seen with a fondness for assault rifles, but I'm sure they're out there. I guess it all depends on how you approach combat. Might be interesting to take a poll, if there'd be enough respondents, but I doubt there would be.
I think you misunderstood. The shotgun upgrade kits I'm referring to are the ones you use in a constructor to turn a very basic shotgun (the kind you can make in a portable constructor very early in the game) into a combat shotgun. That combat shotgun, altered with mods (which, yes, "stick" to that specific kind of weapon forever), is a gun I use for pretty much the whole game. I make a batch of them, use them until they can't be repaired anymore, and then make a new batch. Making a batch requires those shotgun upgrade kits. Hence, hoarding, at least at first. Once I've made enough of them to keep on hand, and if/once I have a deconstructor, I can deconstruct spent shotguns and salvage the upgrade kits from them to make new shotguns. (Personally, I think it's a bit cheaty that you get back every component when you deconstruct something, especially something that's degraded past repair, but it is what it is.)
sorry, i can't continue to manage that many quote blocks. =)
besides, i agree with most of what you said. or atleast can't argue with it.
while it limits creativity, and realism to some extent, i've taken to designing my ships with all the "living" area, day to day stuff, concentrated around one part of the ship,like the hangar and entrance, medical, manufacturing. less used stuff like the room of a bajillion boxes, the core room, etc, then are either inaccessible or off in the recesses and maybe i will just use logistics. my ships look big, but the actual area i interact with regularly is relatively small. not cramped, i hate that, but confined.
lol, there was the RE1 ship i had where i started slapping cargo containers on the outside, along with the extra engines needed to lift all the weight, cause my new bigger ship wasnt ready and i refused to throw anything out.
i may have a problem. but hey, its a game.
if i remember right, you prefer to use the blueprint workshop, so moot perhaps.
i threw away my carrier cause it was just too much walking to do anything. i totally agree with you there.
the real problem is trying to land the darn things when they get that big.
and yes, the early game is best.
good one!
Don't those already stack?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489818543