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You are meant to take out the shield generator after taking down the shields as treker_ed mentioned.
So going in without destroying the shield is futile.
If its the drone base you are talking about, there is a layer of "Indestructibles" that separates the upper part from the lower. The basement is sandwiched basically and also protected towards the inner courtyard.
Cheers
One final point - pretty much every POI that is on the ground has indestructible foundation blocks. So it's not just Zirax POI's; you will find them on Legacy as well as Talon, Polaris, Farr etc, just in case you want to go full pirate and go to war with every single faction in the galaxy!
Even if you manage to take out the cores with the shield generator intact, like with the alien turrets you will only be able to recover a 'damaged' version of the shield that can be deconstructed for some useful components but otherwise useless.
If you did destroy that console, you would need to burrow through several layers of combat steel to reach the basement, even if it didn't have indestructible floors.
Bad Scenario design? "I can make a better car than that" says the illiterate cashier at McDonalds to Ferrari's lead designer.
In your opinion, sure. In my opinion, I prefer to run the POIs in the obvious intended way. Heck, even when the occasional glitch happens and a door/area is open that shouldn't yet be open (happens in abandoned POIs sometimes, if you run the same POI more than once in a game session), I proceed as if the area isn't open.
But in the end? This is a scenario created by two people who seem to have a pretty clear vision as to how they want the game to work. If you don't like their preferences and decisions, then find a different scenario to play or make your own that conforms to how YOU want to play the game.
I completely understand why people complain about the vanilla game. It ought to work better than it does. I DON'T understand why people complain about decisions made by creators of scenarios. You are in no way forced to play or to continue to play custom scenarios, so if you don't like what the creator(s) of them do with the scenario and they don't appear to open to doing things how you want, then move on.
In the end, I still subscribe to Gary Gygax's method of Dungeon design: Gary Gygax's approach to dungeon design, particularly in the early days of D&D, emphasized creating a believable and challenging environment for players, rather than just a random collection of rooms. He focused on establishing a clear sense of space, multiple paths, and hidden dangers, with a focus on making each room feel meaningful and potentially rewarding or perilous. "
Reforged Galaxy 2 is still there but it's unlisted. It doesn't really serve any playable purpose except to test and upload changes.
If you want creative mode just start a RE2 game in creative mode.
Which... sounds like exactly what you get with many of the POIs in RE2...?
What you seem to ask for is the option to drill straight from the dungeon entrance to the treasure chest at the end, skipping every room and the boss fight.
In most games, being able to skip past all the obstacles in a level or dungeon would be considered a glitch.