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Do not go for thrusters on any other side or else it will drift even when the rear thrusters are destroyed.
Depending on your ship and playstyle, you could go away and come back with your mobile base/salvager/freighter/whatever-you-call-it since the OPV isn't going anywhere; so you have your salvager ready to loot and scrap the ship without leaving render range once the core is destroyed (despawns the OPV when you leave the area).
Again, depending on ship and playstyle you could blow a hole in the now-immobile ship and board it with an SV or strip the turrets from one side and bore out the cores. Since once the rear thrusters are destroyed the ship can't move or roll, so once you clear a blind spot you have a place to sit and recharge shields/reload.
With the exception of the Cutter and Corvette classes, you should never target generators on larger ships.
Generators on OPVs are always in the most heavily armored areas, with redundant backup generators (decoys) designed to make you waste ammunition and time while destroying the loot between your guns and those generators.
If you take out a ship's generators, it's not much different from destroying the core; except the generators are targetable and the core is not.
Sounds like a good strategy. So, to summarize, the strategy would be to disable the rear thrusters, board the ship and clear it. Then, destroy the core and dismantle? What about the shield? Can you destroy the core with the shield active?
As long as your ship (or you on foot) keep shooting the wall, the shield won't regenerate. Or you can destroy the shield generator after taking out the rear thrusters. They're usually near the outer hull on the back side. (Malrak's is in the nose though)
All zirax OPV cores are accessible on foot, except the Tovera's tail core.
is it a bug when ths ship without main hrusters seems to be able to move lsightly (more like twitching)? I thought it was from RCSs - on our own ships they allow some rotation when all thrusters are offline.
I have a tiny SV from the workshop that I've modified for this. It's not pretty but it's very functional. The guy who actually built it did a good job considering how small it is and what it packs. A shield, healing station, rail gun, galing and a medium turret. In RE1 I could take a regular door out and fly it right down a hallway but now with everything Admin cored, I can't (which I think is good). But, it would work great for taking out a hangar door and flying right in. The medium Gatling turret is your friend. I'm in the middle of an abandoned mine but later I'll upload it and give a link if you want to check it out or make any changes, etc. I'm not a builder but like to tweak others things.
You've destroyed all of the thrusters on one side that isn't the rear; which is causing the ship to drift because it doesn't have the thrusters to stop drifting in that direction.
That's why you should only ever destroy the rear thrusters.