Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 2 Beta
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ravien_ff  [developer] 20 Aug, 2024 @ 2:17pm
Change Notes Build 20 (August 20 2024)
Linked from: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/3143225812



Update for Reforged Eden 2 Beta: (Build 20)



Notice for servers using the new SharedData cache download method:
Applying this scenario update to your server may wipe completed blueprints from player's blueprint factory and their logbook if you are using the new SharedData cache download method!
You may need to upload your files to a NEW URL and change the URL used in your config to match so clients download the updated SharedData zip. Only applies if you're using the new SharedData download method outlined here:
https://empyriononline.com/threads/v1-11-7-new-shareddata-to-cloud-method.102408/
Reminder: If you are using this feature on an existing savegame, it might delete your player's completed blueprints and logbooks when you update the scenario. This does not apply to servers that are using the old method.

Project Eden 2:
Empyriopedia update:
The Project Eden section of the Empyriopedia has received a complete overhaul. This is the section of the Empyriopedia that is below the Project Eden divider line in the PDA.
For single player save games a PDA update is required if you want the new PDA. You can update your PDA with console command pda readdata but this may reset mission progress.

This Empyriopedia update is the culmination of almost 100 hours of work over the past 2 weeks.
Many new topics have been added going over everything from trading and mining to combat and the HUD.
It is not meant to replace a dedicated tutorial, how-to guides, or wikis and will not list every mechanic or item.
Rather, it is meant to be a general guide to arm you with the knowledge you need to find your own way to overcome obstacles and succeed.
You can access the Empyriopedia in-game in the PDA (F1).
If you have any feedback on this Empyriopedia update please post it over on the dedicated feedback thread here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3143225812/6015206955932072555/

Empyriopedia Update:
  • Completely overhauled most of the Project Eden section of the Empyriopedia in the PDA.
  • 6 new or updated groups.
  • Over 30 new or updated chapters.
  • Over 300 new or updated sections.
  • Added over 250 new PDA images.
  • Added new one time auto activated messages to give hints and serve as reminders to check the empyriopedia. These will trigger based on certain actions such as unlocking specific devices, getting near an abandoned POI, dieing, etc.

Misc:
  • Prototype Micro Jump Drive is now enabled by default and can be disabled by server admins in the Project Eden Settings menu in-game.
  • Added even more warnings about the known game bug that requires you to restart your game before the micro jump drive will work.
  • Added new Trade Federation Trading Station Citrine to orbits in Trade Federation territory.
  • Added Main Trade Hub as a Colonists orbital trading station (thanks to Jupiter Vessel Corp).
  • Replaced outdated Talon farm POIs on Desert Oasis planets with RG2 versions.
  • Reduced craft time of several Project Eden components.
  • Industrial cut diamonds now require universal constructor and crafting recipe adjusted. Reduced base craft time from 900 seconds to 10.
  • Focusing lenses now need more industrial cut diamonds to craft. Adjusted market pricing of all affected blocks.
  • Adjusted text on galaxy navigation in the Science Station to clarify that this option adds bookmarks to all major regions of the galaxy.
  • Orbital Optronics Factories and Orbital Robotics Factories no longer appear in the same types of orbits.
  • Adjusted Suit Oxygen Refill and renamed to Large Oxygen Canister.
  • Added new loading screen tip about micro jump drives.
  • Reinforced loot containers now use Foundation materials so they cannot be destroyed by weapons.
  • Adjusted combat site EdenSpace_POI_CombatT3_2 (defend refinery mission). Reduced number of raiders in each wave by 1 (2 for the last wave). Increased time between waves from 30 seconds to 40 seconds. (Requires pda readdata console command to apply to existing SP saves)
  • Fixed mismatch between number of enemy ships spawned and required to destroy in Expedition: Dronelands mission. (Requires pda readdata console command to apply to existing SP saves)
  • Updated gold asteroids with new design that should be easier to mine.
  • Increased pursuit range of Tovera and escorts from 3000 to 6000 meters.
  • Updated Syndicate Casino. Removed shortcuts after explosion due to spawner issues. Added O2 to a secret that lacked it. Removed mapping consoles from command center due to bugged hitboxes.
  • Replaced (most) mapping consoles and mapping console spawners from Foundry due to bugged hitboxes.
  • Updated T1 Progenitor hacking caches to use dialogue and destructable blocks instead of physical switches and doors due to multiple game bugs on servers.
  • Reduced cost of trading frequencies from 2,000,000 to 200,000 credits.
  • Reduced max ship count of bandit and raider sector raid fleets.
  • Higher tier Drone Swarm structures have adapted.
  • Kennex station story POI now always shows up on the map, to be consistent with other trading stations.
  • Set Pirate AuxT1 and Colonist Aux placeholder POIs to no longer spawn due to the addition of new RG2 POIs.
  • Updated spawn groups for static patrol vessels in trading station sectors.

Reforged Galaxy 2:
Changelog:
  • Quantum CPU Extender models shrunk to 3x1x1
  • Quantum CPU Extender maximum amount increased to 4 and cpu out decreased to compensate. Check your cpu!
  • Quantum Computer now has a unique model
  • Quantum Computers now drop Weapon Software (T1 and T2 versions)
  • Added Upgrade Terminal for ships (Install weapon software to increase accuracy or reload times)
  • Zirax Admiral in the Sector Command no longer gives Strategos Class. Now gives T3 Weapon Software.
  • Sector Command updated to fix issue with signal logic on the Shield Generator.
  • ATMs can be placed on CVs
  • Increased the homing turn rate of CV Heavy Swarm Missile Launchers
  • Rados Missile Base updated to fix progression issue/exploit, add additional signage and add explosive fuel barrels.
  • Legacy OPVs all updated to use Bioshell weapon housings (easier to see and hit) that are positioned with better, more uniform coverage so the legacy turrets aren't squashed into spaces between the shell on the ship's body.
  • Two new projectile weapons added to Legacy OPV weapons.
  • Standardized Drone HP, which should make base attacks easier.
  • Added Industrial Floodlights (have more than twice the range of regular spotlights and are twice as bright)
  • Deco Turbines no longer emit sound when turned off (May return if people want it)
  • Thrusters now display what they will upgrade into correctly.
  • Increased repair rate of CV Repair Platform.
  • Lowerdeck Media trader now has dialog and missions.
  • Lowerdeck Media and Grinning studios now sell booster packs for cards.
  • Trading Cards now have a secret function.
  • Medigun holds 25% more shots per magazine.
  • Added new Pirate and Colonist POIs
  • Added new Pirate traders
  • Added new Pirate enemies
  • Titan Combat Armor now has a higher jump (not jetpack) and a small O2 tanks.
  • Abandoned Drone Base updated with the new legacy consoles and blocks.
  • Abandoned Bunker updated to not destroy loot containers when the turbines explode and instead opens a passage to the surface.
  • Proto-Infector Boss' weapon more accurate at closer range
  • Increased the amount of Leather sold by Tal'on Trappers
  • Increased the amount of Superconductors sold at QuantumStar
  • Anti-Materiel Rifle can damage shutter doors and steel blocks.
  • Updated weapon models with quality assets: (Pistols, Assault Rifles and Laser Rifles)
  • Bugfixes
Note: The new weapons will need some refining in their holding locations and rigging. This is an on-going procedure.
Yes, when you start sprinting with a Rifle-type weapon your arm will be visible at the bottom of your screen sometimes. This is only visible in first-person because it's a pain to adjust the arm, wrist and hand locations when you can't actually see the player's arm in testing.
The Starhawk's laser sight is an experiment and probably shouldn't be relied on for accuracy since the gun itself is in your right hand, pointing towards the center of your screen and will inherit any movement of your arms. The reticle is where the gun is actually shooting. It IS accurate while using the sights... for the most part.
These new weapon assets are VERY expensive. Please donate so I can get their brothers and sisters (Shotguns, SMGs, Sniper Rifles, Rocket Launchers, etc...) for you to fire.
Last edited by ravien_ff; 21 Aug, 2024 @ 3:42pm