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Сообщить о проблеме с переводом
And just to double check you're using blueprints designed specifically for RE2 right? Vanilla blueprints won't usually work.
After Validation, things seem better, but some still have 'forbidden blocks'
Able to spawn and fly all of them in creative
If you are in creative mode you can use a console command to find out exactly what blocks are outside the limits or illegal by doing the following:
From a SP creative save of Reforged Eden 2, spawn the blueprint you want to check.
Save the blueprint as a new blueprint, giving it a new name.
Use the following console command exactly as shown, including the single quotes:
pi 'Blueprint Name'
For example if your blueprint was called My Awesome Blueprint the command would be:
pi 'My Awesome Blueprint'
This will output in the console any blocks that are illegal or over the block limit.
Yeah if you're playing on a server that has modified RE2 in any way, or playing a modified version of RE2 you got from elsewhere, then we cannot really assist.
Use the console command as posted earlier to see what blocks are over the limit then either contact the author to fix their blueprint or edit it yourself, assuming said blueprints are designed for RE2.
This will make sure that your Creative has the RE2 specs loaded.