Victoria 3

Victoria 3

[1.9] Economic and Financial Mod (E&F) - V4
Some suggestions and observations too long for comments section
I really like this mod, but think I will wait before the tool tips are fleshed and UI and keyed in.

Suggestion 1: If you can figure out how to make the weekly budget/surplus more responsive to currency changes and the like that would be cool too (right now I can run huge deficits but my treasury still increases; could be other vanilla stuff like selling government owned industry).

Suggestion 2: I'm also not sure fully agree with how occupation of the capital works with money supply. I'm not sure if there is a decrease in money or the continued economic expansion with a lack of supply but either aren't too realistic imho. Investment should slow and stop completely as wars get increasingly worse, and the existing money in circulation should remain more stable.

Suggestion 3: Additionally, if you are a puppet and your suzerain is occupied, it completely trashes your economy. Obviously there would be an impact, but why wouldn't the puppet still able to print money? Presumably they would or should be able to decouple from the suzerain's currency as well.

Suggestion 4: Australia should be using the (Australian) Pound.

Suggestion 5: for laissez countries (or perhaps just a toggle for any country) I think the monetary policy and other central bank functions should be automated and hands off. That way the player can react to the broader inflationary or deflationary pressures, as well as modelling a more realistic central bank (sometimes they just do stuff governments hate in free market democracies and they have to deal with it).

Finally, more of a question: is there a reason there are 1 or 2 year locks on monetary policy changes? Shouldn't it be quarterly or is there a historical/gameplay reason?