Starbound

Starbound

GyroJets!
 This topic has been pinned, so it's probably important
InkWarrior101  [developer] 20 Jan, 2024 @ 2:06pm
Bugs/Crashes/Feedback and else here!
If there's a bug you want to report be sure to post it here! If possible attach your starbound log to be checked (preferably on pastebin or drive)
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Showing 1-15 of 24 comments
ComradeCorvus 21 Jan, 2024 @ 10:44am 
Already super in love with this mod! Do you think you'll work on random gen stuff for these next?
InkWarrior101  [developer] 21 Jan, 2024 @ 10:57am 
Originally posted by ComradeCorvus:
Already super in love with this mod! Do you think you'll work on random gen stuff for these next?
Hey glad that you're liking it! I wasn't sure if adding or not RNG GyroJet weapons as I don't have many ideas for alt abilities and stuff, but I'm not discarding the idea
ComradeCorvus 21 Jan, 2024 @ 11:42am 
Originally posted by InkWarrior101:
Originally posted by ComradeCorvus:
Already super in love with this mod! Do you think you'll work on random gen stuff for these next?
Hey glad that you're liking it! I wasn't sure if adding or not RNG GyroJet weapons as I don't have many ideas for alt abilities and stuff, but I'm not discarding the idea

I have some suggestions!


Piercing Dart: fires a sharp, non explosive rocket round that pierces through multiple enemies (or breaking through a single shield and hitting the enemy holding it?) (and perhaps a unique one that fires weaker but similar projectiles to this as its normal fire? could be interesting.)

Airburst Shot: fires a rocket that flies a distance before exploding into a shotgun blast.

Flashlight: It feels like a waste to have a unique one that has that as its secondary. I have an idea for a replacement for the firepower's alt ability. in mind that I will suggest later.

Rope Shot: Fires a rope the player can use to climb. The gun cannot be used while the rope is deployed, though.

Salvo: shoots 4 rockets in rapid succession

Rocket Boost: shoots a rocket that deals no damage but pushes away entities. Can be used to rocket jump. (might work better as a unique weapon though tbh)



Firepower Replacement ability: Incendiary Rocket: shoots a shell that explodes into flames with a greater radius.
InkWarrior101  [developer] 21 Jan, 2024 @ 12:47pm 
Originally posted by ComradeCorvus:
Originally posted by InkWarrior101:
Hey glad that you're liking it! I wasn't sure if adding or not RNG GyroJet weapons as I don't have many ideas for alt abilities and stuff, but I'm not discarding the idea

I have some suggestions!


Piercing Dart: fires a sharp, non explosive rocket round that pierces through multiple enemies (or breaking through a single shield and hitting the enemy holding it?) (and perhaps a unique one that fires weaker but similar projectiles to this as its normal fire? could be interesting.)

Airburst Shot: fires a rocket that flies a distance before exploding into a shotgun blast.

Flashlight: It feels like a waste to have a unique one that has that as its secondary. I have an idea for a replacement for the firepower's alt ability. in mind that I will suggest later.

Rope Shot: Fires a rope the player can use to climb. The gun cannot be used while the rope is deployed, though.

Salvo: shoots 4 rockets in rapid succession

Rocket Boost: shoots a rocket that deals no damage but pushes away entities. Can be used to rocket jump. (might work better as a unique weapon though tbh)



Firepower Replacement ability: Incendiary Rocket: shoots a shell that explodes into flames with a greater radius.
Noted! some of these are definitely doable with my current modding skills, so I'm taking them into account
ComradeCorvus 21 Jan, 2024 @ 1:14pm 
Originally posted by InkWarrior101:
Originally posted by ComradeCorvus:

I have some suggestions!


Piercing Dart: fires a sharp, non explosive rocket round that pierces through multiple enemies (or breaking through a single shield and hitting the enemy holding it?) (and perhaps a unique one that fires weaker but similar projectiles to this as its normal fire? could be interesting.)

Airburst Shot: fires a rocket that flies a distance before exploding into a shotgun blast.

Flashlight: It feels like a waste to have a unique one that has that as its secondary. I have an idea for a replacement for the firepower's alt ability. in mind that I will suggest later.

Rope Shot: Fires a rope the player can use to climb. The gun cannot be used while the rope is deployed, though.

Salvo: shoots 4 rockets in rapid succession

Rocket Boost: shoots a rocket that deals no damage but pushes away entities. Can be used to rocket jump. (might work better as a unique weapon though tbh)



Firepower Replacement ability: Incendiary Rocket: shoots a shell that explodes into flames with a greater radius.
Noted! some of these are definitely doable with my current modding skills, so I'm taking them into account

If I think of any more I'll definitely let ya know!
SkullNoise 22 Jan, 2024 @ 11:21am 
nice mod,but i have a question,what branch of weapons are these GyroJets considered as?
(i mean,they are considered by the game rifles/pistols or Grenade launchers/Rocket launchers,or have their own type?)
InkWarrior101  [developer] 22 Jan, 2024 @ 4:10pm 
Originally posted by SkullNoise:
nice mod,but i have a question,what branch of weapons are these GyroJets considered as?
(i mean,they are considered by the game rifles/pistols or Grenade launchers/Rocket launchers,or have their own type?)
They are like very fancy vanilla rifles/pistols yeah
Factionator 22 Jan, 2024 @ 8:06pm 
Bug: Spawn ID for the minikong gyro pistol doesn't seem to be working for me. I tried spawning in another item from this mod and it worked perfectly fine. Is the ID on the discussion correct?
InkWarrior101  [developer] 22 Jan, 2024 @ 8:30pm 
Originally posted by Factionator:
Bug: Spawn ID for the minikong gyro pistol doesn't seem to be working for me. I tried spawning in another item from this mod and it worked perfectly fine. Is the ID on the discussion correct?
Huh, I'm sure it's correct (I pretty much copied it from the activeitem file itself), try to check your log and see if you miswrote the command
JadeBlood815 23 Jan, 2024 @ 2:04am 
I am afraid to say, but when I activate this mod, game keeps crash when loading game. error log saying assets related in this mod(iwgyjet_scrapgyrorifle.activeitem, iwgyjet_uscmgyrorifle.activeitem) fails loading JSON assets then crash. is there any other requirement for this mod?
I'm using FU and Arcana when play starbound.
Last edited by JadeBlood815; 23 Jan, 2024 @ 2:05am
InkWarrior101  [developer] 23 Jan, 2024 @ 5:12pm 
Originally posted by JadeBlood815:
I am afraid to say, but when I activate this mod, game keeps crash when loading game. error log saying assets related in this mod(iwgyjet_scrapgyrorifle.activeitem, iwgyjet_uscmgyrorifle.activeitem) fails loading JSON assets then crash. is there any other requirement for this mod?
I'm using FU and Arcana when play starbound.
I don't discard that FU (or another mod) changes something that is messing with this mod, if you can provide your full log on pastebin or drive I maybe can catch what is wrong
JadeBlood815 23 Jan, 2024 @ 6:53pm 
Originally posted by InkWarrior101:
Originally posted by JadeBlood815:
I am afraid to say, but when I activate this mod, game keeps crash when loading game. error log saying assets related in this mod(iwgyjet_scrapgyrorifle.activeitem, iwgyjet_uscmgyrorifle.activeitem) fails loading JSON assets then crash. is there any other requirement for this mod?
I'm using FU and Arcana when play starbound.
I don't discard that FU (or another mod) changes something that is messing with this mod, if you can provide your full log on pastebin or drive I maybe can catch what is wrong

https://pastebin.com/KUvFuH0A
Here is my lastest error log with this mod.
InkWarrior101  [developer] 23 Jan, 2024 @ 8:29pm 
Originally posted by JadeBlood815:
Originally posted by InkWarrior101:
I don't discard that FU (or another mod) changes something that is messing with this mod, if you can provide your full log on pastebin or drive I maybe can catch what is wrong

https://pastebin.com/KUvFuH0A
Here is my lastest error log with this mod.
Ok here is the thing, from the log it seems that the error is on my side as some of the files have syntax errors, but the thing is that my files work properly. I assumed it could be a mod, but consulting with Silver Sokolova she looked at a file on your mods folder called "Custom edits", you think that could be a source?
JadeBlood815 24 Jan, 2024 @ 12:52am 
Originally posted by InkWarrior101:
Originally posted by JadeBlood815:

https://pastebin.com/KUvFuH0A
Here is my lastest error log with this mod.
Ok here is the thing, from the log it seems that the error is on my side as some of the files have syntax errors, but the thing is that my files work properly. I assumed it could be a mod, but consulting with Silver Sokolova she looked at a file on your mods folder called "Custom edits", you think that could be a source?

You're right. Recently I deactivate "Custom edits" mod, and game is successfully loaded with GyroJets! mod.
"Custom edits" was my personal patch mod, and I guess some of typo may caused crash. I'll figure about that.
Anyway, thanks for responding for my questions.
Last edited by JadeBlood815; 24 Jan, 2024 @ 1:01am
暗反应的家 5 Mar, 2024 @ 5:50am 
I really like these rockets and the appearance of weapons. May I translate it into Simplified Chinese and publish it in the Workshop? Looking forward to your authorization!:VLOVEIT:
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