Arma 3
The Great Altis Race - v1.1
 This topic has been pinned, so it's probably important
٨ήģεỈ  [developer] 6 Oct, 2014 @ 4:26am
The Obligatory FAQ Thread
Some of you may have a few questions on the mission, so here it goes:

Q: How do I change race course/time/weather and enable/disable other features?

A: The Admin/Host must set these parameters up before launching the mission. In the multiplayer lobby screen, there should be a Parameter button in the top right, click this to access the various features of the mission. Once they've been selected, they cannot be changed until you restart/complete the mission. (Note: If you attempt to run the mission through a singleplayer scenario, you will not have access to these features and it will simply run on default settings!)

Q: Can I race against the AI?

A: No, this is a multiplayer mission only and is intended as a PvP race. Arma's AI is not really designed for racing and though I could have the AI follow the route, it would not be at all competitive and is likely prone to problems.

Q: How do I get a spare car?

A: You can find trucks at each checkpoint with a large blue arrow over them. Simply walk up to the truck and use the context menu to spawn a new car. You will only be able to spawn so many before you run out so use only as you need it!

Q: Help my car is stuck and won't move!

A: There is an unflip action within the context menu but this problem usually occurs on slopes with woodland areas where the Hatchback can potentially get stuck. Sections of the race where this is prone to happen have been blocked off but it's still possible to get stuck. Unflip will not really help in this case and you may have to respawn or simply run to the next checkpoint!

Q: What do all the flags mean? (applies to night lights as well)

A: Along all the different race courses will be various coloured flags and if you're racing at night, you will notice similarly coloured lights around them. The ones you may notice most frequently are the orange coloured ones. Each flag represents a particular meaning to the player as follows:

Blue: Only found at checkpoints, you will find large numbers of them around a checkpoint to help mark their position.
Orange: Warning flag. These are simply there to try and advise the player that they should slow down as a corner may be up ahead or some other hazard.
White: Only found at the end of the race, the last 500m will be littered with them as they mark your final approach to the finish line.
Green: Only found at the very start of the race.
Checkered: Found only at the start/end of each race.
Last edited by ٨ήģεỈ; 6 Oct, 2014 @ 5:03am
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GunnarRoxen 6 Oct, 2014 @ 10:00am 
Cool, I didn't know about the white flags, probably becuse I so rarely make it to the end of the race :D
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