Total War: ATTILA

Total War: ATTILA

Realistic Infantry Overhaul for 1212
EARL  [developer] 1 Feb, 2024 @ 7:54am
New units update list
24/02/01
Wales

Newly added Sherwood Sagittarius unit, Welsh Archer with dogs for all staff

Zagwei

General units, tribal people, senior infantry equipped with African wild dogs

24/02/02

Zagwei

Added newly African elephants (melee&missile)

Marcuria

Added newly African elephants (missile)

Added Light Camel Cavalry, Heavy Camel Cavalry (Nubian Knights) Complete Nubian Knights T1 to T3

24/02/28
Added Dopplesoldners greatsword to HRE

24/03/06
Some new cards

Moorish faction
Moroccan Nafa Thrower,Moroccan Gun Cameleer,Dismount malughun,A few dismounted Tuareg unit,Tunisian Swordsmen,Granada Knights,Granada Heavy Hybrid Crossbow Cavalry,Sultan Heavy Armored Cameleer.

24/03/08
Rus streltsy,Remade Mushkert Giant Arquebus Square

24/03/10
Denmark Overhaul,Varangoi Overhaul

24/04/03
Compatible with the latest updates of MK1212. Incorporate new units into this system, add several sets of animations, optimize some existing animations, and adjust most of the data,

24/05/06
Add armed citizens to the nomadic civilization and add a special unit, Levy Herdsmen. The size of the herder unit is 200, which consumes the population of the tribe. Equipped with a short bow,unit, equipped with mounted infantry characteristics and mobility, but not equipped with horses when battle.

After settling, it was possible to recruit farmers from conquered areas as well as herdsmen from their own civilization.

24/05/31
Add the True Holy Cross to the Kingdom of Jerusalem

24/07/08

Add medium-sized ballista units

Portugal: Added adventurer pikeman, adventurer musketeer

24/07/15

Handgun System overhaul:
Approximately 60 new units added

25/04/24
Add several Rocket units to golden horde

25/05/02
I have integrated Kharakternik's content, and I would like to thank Daahaka for his contribution. He has improved the military branches in Eastern Europe and brought us many interesting units. From now on, he will be updating in this MOD
Last edited by EARL; 1 May @ 9:38pm
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Showing 1-7 of 7 comments
EARL  [developer] 2 Feb, 2024 @ 8:01am 
This may be the last update, and I may not be available later
Last edited by EARL; 2 Feb, 2024 @ 8:01am
EARL  [developer] 27 Feb, 2024 @ 5:36pm 
Added Dopplesoldners greatsword
KLT 1 Mar, 2024 @ 9:28am 
Thank you so much for updating
EARL  [developer] 6 Mar, 2024 @ 7:37am 
Added more than ten unit, most of which belong to the Moorish faction.Zagwei.and Some dual units.Some new cards
Last edited by EARL; 6 Mar, 2024 @ 7:38am
Hello! The modification is very elegant. But in the future, the Rus faction would like to have the peoples of Siberia, who historically were part of the Muscovite Rus army, as part of the Rus faction. These are primarily the numerous serving Tatars, Bashkirs, Buryats, and others. In the game, these may be late detachments in the provinces of Volga Bulgaria, which the player will attach to himself.
EARL  [developer] 13 Jul @ 8:15am 
Originally posted by shutkar92.strelkov:
Hello! The modification is very elegant. But in the future, the Rus faction would like to have the peoples of Siberia, who historically were part of the Muscovite Rus army, as part of the Rus faction. These are primarily the numerous serving Tatars, Bashkirs, Buryats, and others. In the game, these may be late detachments in the provinces of Volga Bulgaria, which the player will attach to himself.
@Daahaka This master is currently responsible for designing military unit for Eastern Europe.
Hello! Please tell me, will work continue on mechanics related to the animation of firearms? Some units have spear animations rather than musket animations. The other part has the feeling that the squad is holding a stick in their hands and arrows and explosions are flying from it. Will there be any work in this direction? Will the main factions of the game be redesigned?
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