Team Fortress 2

Team Fortress 2

The Scuttler
Extra Ram  [pengembang] 5 Feb 2024 @ 1:00am
Stats
75% Walking the Plank

15% Shivering your Timbers

-10% to Scurvy
Terakhir diedit oleh Extra Ram; 5 Feb 2024 @ 1:04am
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+10% Rum addiction
rbstat 5 Feb 2024 @ 7:15am 
I mean it's gotta do explosive damage right? I mean cmon, look at it!
It should work similar to the loose canon.
the best i can say about this is a dragon's fury reskin.
reddin018 5 Feb 2024 @ 11:45am 
The Scuttler
Level 1600 incendiary cannon

= A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies. (while this is the same stat from the Dragon's Fury but this looks like a cannon and a massive fiery cannon ball is awesome)
+ 50% repressurization rate on hit.
Alt fire: Launch a massive duck off Flare/Pipe-bomb hybrid that explodes on contact with an enemy player which ignites them or buildings that receives Loch'n'load Damage it cost 10 ammo to do so (out of 40 just incase someone thought this would have the full 200)
- No Airblast therefore the LazyPurple would hate this weapon
Fox 6 Feb 2024 @ 4:27am 
In my thinking it would be Loose Cannon for Pyro, except for 1 projectile clip size and increased blast radius
Dèlila 6 Feb 2024 @ 7:05am 
I don't know how the stats would look, but based on the design, I think it could function by spewing a large area of flames that has a much longer afterburn but doesn't do a whole lot of damage. So it's a spray and run away weapon.
-never been added
Shuttah 7 Feb 2024 @ 2:31pm 
+shoots cannonballs that burn your enemies
+25% more damage
-no air-blast
+will cause dead-ringers to charge 25% slower
-no random critical hits
+25% more health
+10% faster
+will instantly kill loose cannon demos
[CRAFTING]
2 scrap metal, 1 loose cannon, 1 refined, and one dragons fury
[joke stats]
+100% Rum addiction
+100% Scurvy
+100% ARRGH
Terakhir diedit oleh Shuttah; 7 Feb 2024 @ 2:34pm
himayamata 23 Apr 2024 @ 5:10am 
+It fires a flaming cannonball that ignites enemies on impact and knocks them back.
-Cannonballs do not bounce and explode on impact.
-No airblast

So, it functions like the Dragon's Fury and the Loose Cannon.
Hex 16 Jun 2024 @ 12:24am 
-fires a large cannonball projectile which falls after hitting (burst explosion damage instead of sustained fire damage)
-explodes upon hitting the ground (even more burst explosion, now in aoe form)
-significantly reduced ammo pool (max 50 ammo, primary fire costs 25 ammo, airblast is 10)
-airblast draws enemies and projectiles in (projectiles grant a refill of 5 ammo)
-projectile speed isn’t reduced by water
not sure how balanced this would be, but it seems like it could be a fun playstyle, could be especially fun as a pyroshark
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