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Other than that, i agree with the less drones squad sizes. I feel that EVE online did drones correctly, by simply shifting power of 8 into 2 drones. I will be doing that. As for compat with other mods, thats something that new slots would have an issue with anyway. In truth, the only reason i havent been building giga compat, is because it wasnt working. However, now that i think i have solved that issue, upon release, i will be working on the compat.
At present, i kinda like how ive simulated S M L XL drones. Its more a trick than it is different slot sizes. All H slots ingame, are the same. Its just that the drones can only be placed on the ships i want. One thing will do tho, is reduce the teiring constrains in the tech, so drones are easier to obtain.
Which drone sizes are intended to go into each of the hulls?
The problem is that they calculate, scale, fight, behave (strike craft ai) weirdly.
They make fleets appear stronger than they are at first but becuase strike craft need a wind up time / reach critical mass you usually lose fights early if you can't keep swarming the enemy. Drone vs. Drone combat or Drones vs. Torpedos / Rockets is like a myth, you can belive it happens, and maybe it happens but you can't really tell anway.
They don't really fight and just attach themselfs to a target and grind it down. There is no sci-fi fantasy happening. Just fancy projectiles that carry other projectiles to fight with lol. There is no squadrons, no dogfights, no bombing runs just a bunch of dots that connect with the enemy and circle them xD. In RIG you have artillery strike craft who stay out of range and you can even see them snipe at the enemys and that's cool imo.
You can maybe abuse them if you have your ships stay out of range to siege stations if they themselfs don't have any strike craft to respond with or have looong range weapons systems to blast the carriers or any other counters.
What I see aswell is having less strike craft but make it more meaningful / impactful. Ofc. it would be nice to have a drone / swarm type strike craft for some machines and arthropods but ye....
Also have to factor in lag, not only for strike craft but also in combination with missiles / torpedos / rockets. I still remeber a few years ago when I used a all missile loadouts on the machine ship set and the game got stuck for a few seconds every time my fleets engaged combat and then continued with 5-10 fps until the first attack wave was over lol.
Those drones could be seen to snipe missiles (back when strike craft did that).
IMHO that would be a nice thing to do for small hulls -- make drones which reward melee skirmishing for destroyers & cruisers (and maybe some corvettes).
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In terms of long-range snipers, I agree that the long-distance snipers look cool, but I'm not sure strike craft should do that. Either the mothership is also at long range and the job should be done by artillery weapon on the mothership, or the mothership is closer than the snipers and that seems insane to me -- strike craft shouldn't hide behind their carrier.
Vanilla space torpedoes are good anti-capital weapons, but they require that your ships rush up into melee range. I'd like to see bombers which did something like that -- deliver hull-scaled damage but without risk to the carrier. And hull-scaled damage would mean PD Corvettes had a strong role in defense.
It's hard to blanace, becuase it was poorly coded into the game by paradox. Maybe hope if there is ever gonna be a Stellaris 2 they get it right the 2nd time.
https://i.imgur.com/4DrJEzJ.jpeg
Stellaris does NOT look like that.
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Anyway, things under your control:
- Reduce the number of drone types.
- Make the reduced types more complementary to other weapons, just like how missiles have been made flexible (EMP / Kinetic / long range / short range).
- Drone types are NOT tied directly to weapon types. Having plasma weapons does not guarantee plasma drones. Kinetic Artillery might want energy drones, for example, and laser shipsets might get kinetic autocannon drones.
- Everyone gets the "basic" drone types, which build off Scout Wing, and should have slightly lower numbers than the cooler specialized drones.
I really do want to research several different weapon techs after a war, that's what I like about this mod and its starting restrictions, but I don't want all my research points to go into redundant drones. So I'd like a smaller total number of drone types, which I can find & research as usual through war or whatever, but not a new quartet for every weapon.
All strikecrafts (and torpedos, and even PD) are fit into S, M, L, T weapon slots, we could then remove G, P, H slots. Each slot would have better and more numerous weapons. Maybe drones have same stats, but its only 1 dron in S slot, but 8 drones in L slot, and 16 of them in T slot, same with torpedos but maybe with addition of increased range.
- XH drone slots are rare, so perhaps also merge the L and X drone techs.
Like P+S sized strike craft in one tech and then the other H ones together.
Or something like unlocking a new ship size + a strike craft size. Like corvettes + scout, destroyer + S sized strike craft, cruiser and normal H slots, battleships + L sized strike crafts and so on, this way you would essentially unlock the next level of armament in terms of strike craft for your ships with them.
But probably would cause compatibility issues.