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then kick him(mighty foot engaged,maybe 35 dmg?)
Maybe his hp too low or sth caused that
For example if I were to shoot them with a weapon that has a damage high enough to exceed the minimum threshold, it would just knock them down for them to get up almost immediately after.
However if I were to inflict that damage with DMG_CLUB for melee damage or DMG_NERVEGAS, it would be nice to knock them out for longer periods of time. Just food for thought, love the mod!!
Currently the only way to make knockdown time longer is more damage(from 2s(1s?)-5s by default)
(also that's a good idea,I'll try to add them in the next update)
Also is it possible fix the bug where killing characters that are on the ground will either cause their ragdolls to spawn lodged halfway through the ground or disappear completely?
gonna update it later,sry
Need to notice that NPCs should see you and report your position when they are knockdowned
Is there a variable you set for the NPC when it's knocked down? Such as self.IsKnockedDown?
ent.RagKnockdown_RelatedController for ragdolls
controller.Owner related to npcs
(or sth like that)