tModLoader

tModLoader

Calamity Overhaul
BUG&FEEDBACK: Skeletron Prime and Destroyer refight
So everything worked fine on my expert + revengeance playthrouh until I fought Skeletron Prime with it only having 16k HP where he wouldn't die and stay at 1 HP, I had to turn off the mod to beat him, after that I wanted to get some more drops from the mechanical bosses and noticed their texture changed to vanilla and Destroyer is unkillable, I keep only hitting 1 with almost any weapon from the tier you are supposed to fight them with.

The first time against Destroyer I had no problem at all could damage it properly but now in a refight he has 150k HP and I keep hitting 1 on him, I tried to disable the mod and all of the sudden it works, it broke Magic Storage when I disabled the mod tho. So yeah wanted to share that issue.

For the mods, I had not like another mod active that alters AI or anything other then Calamity itself. I searched for others having this issue and found 2 other topics but I couldn't get any information from those other then it might be related to the mod. I did read previously that Skeletron prime summoned the other bosses in earlier versions of the mod I think it loaded that AI but didn't summon them and that is why he couldn't die and had such low HP for the final mechanical boss.

From what I played, mainly melee, I really like what you are changing to most of the weapons. I would like to see some changes to pre-mech and 1-2 mech boss melee weapons, since the balance is absolutely terrible there, The True Caustic Blade makes most of those weapons completely obsolete
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Showing 1-2 of 2 comments
HoCha113  [developer] 29 Mar @ 12:55am 
It looks like a full debug test and stability review for the mechanical bosses is indeed necessary. Additionally, if you could provide the log from the crash, that would be greatly appreciated. You can share it with me via Google Drive. (Honestly, I've repeated this Google Drive suggestion so many times that I'm considering pinning it in a post or placing it somewhere more visible.)
Meira 31 Mar @ 10:39am 
Originally posted by HoCha113:
It looks like a full debug test and stability review for the mechanical bosses is indeed necessary. Additionally, if you could provide the log from the crash, that would be greatly appreciated. You can share it with me via Google Drive. (Honestly, I've repeated this Google Drive suggestion so many times that I'm considering pinning it in a post or placing it somewhere more visible.)
Hey, thank you for your response! The game did not crash or anything, so I am not sure if I can share a report, pinning it sounds like a good idea. Is there another file I can share that would help out?
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Showing 1-2 of 2 comments
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