Crusader Kings III

Crusader Kings III

Prisoners and Jailors
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Gerousia  [developer] 31 May, 2024 @ 11:31pm
Version 1.4.1 Patch Overview
An overall pass has been made to better mirror the intended effects of vanilla `imprison` and `release` interaction effects, while still adding additional features that supplement the experience.



New Features
  • Added new game rules.
    • Toggle AI interaction use. (`Default` `Player Only`)
    • Toggle AI auto-acceptance. (`Default` `Limited` `Always`)
    • Toggle interaction penalties. (`Default` `Limited` `Disabled`)
  • Added an interaction highlight towards the recipients whenever you have a prisoner of interest.
  • Added missing vanilla legitimacy penalties.
  • Added missing vanilla ward/guardian relationship effect.
  • Added missing vanilla event from imprisoning vassals.
  • Added missing vanilla faction imprisonment retaliation from imprisoning vassals.

Minor Adjustments
  • Changed AI boldness relative strength modifier multiplier to align with descriptive personality.
    • From 0 (Old) → -1 (New)
  • Changed the war opinion modifier.
    • From 300 (Old) → 500 (New)
  • Combined the “is war leader” and “at war with” localization tooltips.
  • Added flag to prevent prisoner concurrency issues.

Improvements
  • Fixed the AI traits opinion modifier order for better readability.
  • Fixed clan unity improperly affecting the selected prisoner instead of the recipient.
  • Fixed `hook` related issues in the demand prisoner interaction.
  • Fixed gold or favor options not able to be selected when paying out maximum achievable gold.
  • Fixed rivalry improperly impacting the receiver instead of the sender.
  • Fixed missing clan unity localization.
  • Fixed incorrect `demand prisoner interaction` localization.
  • Fixed incorrect `relative military strength` localization.
Last edited by Gerousia; 28 Jun, 2024 @ 5:11pm